r visual programming tools in the games world. MS's Kodu, looks interesting. Kismet and Visual3d look even more interesting..... mainly because they are more 'interactive' or 'reactive', rather than DAG-based.
Seems like the evolution path for GH-similar apps is:
1. base 3d or CAD app based on C/C++ code.
2. Add scripting language interface
3. Add some kind of visual interface
4. Add graph sorting / propagation engine
5. Re-jig base 3d or CADD app to make managed/interpreted scripts run faster, multi-threaded.
6. Add dynamic typed language, DLR stuff
6. ....
6. Add constraints solver...?
7. Rebuild CAD display engine to be procedural at the GPU level?
Seems like there are available tools for converting scripts into some kind of flowchart. There are even visual debuggers. MS even has something called the 'Debugger Canvas'. Spreadsheet constraints.
Seems like the time is ripe for lots of new apps like GH.
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s for some solution "as it is" no matter the cost? (that's an extra stupid approach, very old fashioned). Do you use EvoluteTools Pro and/or Kangaroo for "optimization" ?
2. What is the FEA/FIM stuff in use? Do you expect "from/back" interactions? (If this is not doable ... increase this or that etc etc).
3. Do you validate real-life components with FEA/FIM? By what means you design these components? - present and/or future (inside Rhino?). This makes things "interesting" in a variety of ways (we need to extensively talk about that - Skype). The problem is that Rhino IS NOT a feature driven solid modeling app and thus ... a "certain" bottleneck arrives in no time: In the CATIA world you design ("MANUALLY") a parametric history driven component that "complies" to his parent "directives" (say: the Topology) and/or "imposes" his rules to his parent. This is what we call top<>bottom design approach (would become a standard across the AEC industry pretty soon: in around 123 years give or take some). This is far and beyond from what Rhino can do - but we DO make real-life things don't we?
4. Are all these things under a BIM umbrella ? What BIM? What type of details (blue prints) you deliver? (or you just make the thing?).
5. By what means cost is restricting/encouraging the solution? By what means you get feedback from component(s) cost that is outsourced? (i.e. outside your company). Do you monitor all things via some RDBMS? (that's Data Base).
6. What are the long term plans for dealing with such solutions? Using what apps (even in theory for the moment).…
lines, dedicated MCAD apps, BIM apps, team work AND elevators as well: if you design something "variable" and then attempt to service it via a "static way" (Revit) you'll discover that you are wasting your time. I can list you a lot of WOW towers that failed on that (elevator) matter ... but this wouldn't be polite for the designers: so let's continue.
2. The other critical thing is the system that does the skin: since "liquid" is the new WOW (it shouldn't) the task of "faceting" a facade and doing it with a system that doesn't leak (in the long term), doesn't pop the panels out of the frames and it doesn't cost the GNP of Nigeria ... well ... is not that simple.
3. It's a very common mistake for some future Architect to "skip" (even mentally) "trivial" matters like these ... but if you get used on this type of thinking you'll gonna pay a heavy price (as an Architect).
So my advise is: whilst you are after "form(s)" sketch frantically the nuts and bits of that form (not to mention ... er ... hmm... the elevators, he he).
best…
loop is a simple component
to iterate generative shapes with Grasshopper®
http://antonioturiello.blogspot.com/
RHINO OFFICIAL BLOG
FOOD4RHINO PROJECT
AEC-APPS.COM REVIEW
formance issue.
Reasons why I don't want to change the Integer parameter:
1) what about Number, and String, and Boolean, and Point, and Vector, and Line... should they also display the value? Or is the integer parameter supposed to be different from all the others?
2) what if you have multiple values inside a parameter. Should it grow to display them all? Should it grow to display only the first ten? Should it automatically switch to Icon-display?
3) would value display be a fourth kind of display type (alongside Name, Icon and App-default)?
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David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 10:25am on December 17, 2009
r)
2. Even cooler would be to make some kind of presentation preview. (GH disappears, rhino goes to fullscreen mode with somehow integrated remote panel). I like to watch apps/scripts made with processing, where sliders are really minimalistic.
3. Presentation preview may be optionally locked with password.
I realize that GH isnt processing, but this would be nice addition.
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onstrates the following:
1. The definition's functionality employing HumanUI for the custom user interface.
2. The evaluation of the definition's ability to handle different point cloud data sets.
3. Video reports with the definition's results, animating subsequent per deviation step frames.
This definition calculates best fitting plane deviations. The number of manual set parameters has been minimized to two the facade per World UCS axis selection and the search width. This defines a box, which is used to crop protruding architectural details, which do not contribute to the analysis, but also ensures that large deformations are included in the calculation.
For the automation of the vertical and horizontal sections creation, the analyzed cloud is clustered, according to user defined number of 2d grid cells. The deviations corresponding to each cell are averaged in mean and median mode.
The process is displayed mostly in real time, with some speed up in some parts. Too long calculations have been omitted during video edit. The setup is responsive and benchmarks show that changing between dense point cloud data sets and facades is pretty quick (6.5-7.5M points, 25-45 deviation steps, 44x22 clusters), updates are calculated in acceptable timings (3-6 minutes).
I would like to thank Heumann A. and Zwierzycki M. who provided direct support with HumanUI and Volvox. Also Grasshopper3d forum users Maher S. and Segeren P., who contributed with Rhino viewport manipulation scripts.
More on Volvox:
http://papers.cumincad.org/cgi-bin/works/Show?_id=ecaade2016_171&sort=DEFAULT&search=ecaade%20volvox&hits=2629
http://www.food4rhino.com/app/volvox
http://duraark.eu/
HumanUI:
http://www.food4rhino.com/app/human-ui?page=1&ufh=&etx=…
er utilities for dealing with meshes , it also make ease of using voxels in Grasshopper .Yellow contains 40 components in four tabs : Deform , Refine , Utilities , Voxel . it has made easy to create various shapes by adding some deformer componenets that also work in all cordinates simultaneously. some of utility components are directly compiled rhinocommon methods in latest version of Rhino like: Mesh patch , Mesh fill holes so they only work in Rhino 6 . There's also been tried to enable most of subdivision schemes in Yellow like Kobbelt , Butterfly , Loop , ...
Yellow V1.0 makes use of the Plankton halfedge mesh library by Daniel Piker and Will Pearson, released under the terms of the LGPL license (https://github.com/meshmash/Plankton) .
Yellow has been tested in both Rhino 5 and 6 , but you may face minor bugs and you're so welcome to report them for correction. also any suggestion for making Yellow a better plugin is appreciated .
DOWNLOAD @ food4rhino…
Added by Amir Habibi at 2:19am on September 21, 2018
ay to make some real-life proper nodes for that kind of T truss (we use machined balls solely for MERO KK type of normal trusses).
3. I'll post here soon a modular demo system suitable for this case (real-life for AEC purposes - NOT for decorative/artistic stuff, I don't care about that since I'm an engineer). This would include a policy for the X struts that require a variable linkage (the X angle). and in the same time a multi cable tensioner "bracket".
4. "Basic" coding next week for T trusses ? Er ... well ... are you kidding me right? I mean that ... hmm ...
5. C# things (about 2+K) around me are classified into 2 "groups": things that are weapons in the right hands and others that serve as demos/start points for mostly abstract cases. The former are internal the latter for public use. I'll remove some sensitive lines from a T truss C# maker and I'll post it here as a "guideline" ... for ...hmm... 4.
All in all:
Provided that you have system(s) on hand (see 3) that work 100% OK in an ideal world you'll need:
A. Something that does the general topology AND (especially) clash detection. Maybe Kangaroo as well as a "first pass" with regard rigidity of the structure in case that you don't adopt a classic T "configuration" (there are many > Google tensegrity).
B. Connectivity trees that relate nodes/edges and maybe faces (say for roofing panels/curtain walls etc etc). Without them is impossible to assemble the T thingy.
C: Something that places real-life "parts" as instance definitions and/or (optional) a "tracking variants history" ability.
D. A bullet proof way to EXPORT things (on an assembly/component schema, say: STEP214 - see C) into a proper BIM app (the likes of AECOSim/Revit) and/or into a MCAD app (the likes of CATIA/NX).
E. FEA/FIM in order to validate the structural ability of the components and the T truss itself.
F. Roofing/cladding/envelope components.
G. "Interactive" cost estimation(s) - T trusses are hideously expensive at least versus "classic" trusses (exactly like a planar glazing system that retails 3++ times more than a humble semi-structural one)…