rld of Parametric Design by learning Parametric Design Techniques with Grasshopper.
For details and registration check out: http://www.d-nat.net/topologies-entry or email: contact@d-nat.net
The workshop will also prepare you for the entry level of the intermediate / advanced workshop Fabricated Topologies, which is taking place on Jan 17-21, 2017. Check out http://www.d-nat.net/fabricated-topologies for details.
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Added by Zayad Motlib at 12:03am on December 15, 2016
your case you can solve your problem using the flatten on both curves and then loft... and copy/paste for every curve XD (this is a really ugly solution).
The loft component and others components, works in lists, and the input geometry (in this case curves) that you want loft, has to be in the same list. If you use the param viewer component, you can see the data structure (list / paths / branches / etc).
With the flatten component you erase and simplify this data structure and put everything in one simple list, if you merge the two curves, youll put both curves in the same list, so you can loft them.
In resume.... do number 3 in this image :D
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was hoping would lead to convergence with a discrete number of unique panels. I think, in addition to your advice above, I need to rethink my approach.
This is what I have implemented:
1. Group all triangles into n groups.
2. Derive representative (average) triangle for each group.
3. Repopulate surface with corresponding avg triangle
4. Formfind with Kangaroo to regenerate base mesh
5. Repeat until triangle vertices are within tolerance.
I'll post some action photos of problem areas, but basically when I don't get a good grouping the avg tri doesn't fit very well!
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d-drive or the web or God knows where.
Also, "3 simple spheres" implies that it's possible to determine what "simple" is. Perhaps you really do need 250 components and a runtime of 20 seconds in order to find that single point coordinate that is vital to your design.
An approach which might work but I'm not sure warrants the investment would be to define specific groups of components. Something like "If A is connected to B, then A and B are connected to C and finally C is hooked up to D and E, then you may be able to get the same result using only component X and Y". Not only is this approach free from unknowns it also tries to help the user out. I'd much rather be told "why don't you try using a Key/Value search here?" than "You're a f*cking idiot mate."
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 4:14pm on January 12, 2012
into a z-coordinate it just takes one of those values. For it to be an attractor you usually measure the distance (D output). If you plug that into the z-coordinate it will change when you move the attractor point around.
Also you had the option "only draw preview geometry for selected objects" enabled (one of the icons in the top right of Grasshopper). I wouldn't recommend that. It gets very confusing then. Just hide stuff you dont want to see, which is usually everything except your final output. Just middle-click on selected components and hide them. I added a custom preview at the end, which looks a lot nicer than the usual red jelly that Grasshopper shows by default.
Hope that helps!…
t, but I want to offset them in a series of six values (lets say 8,4,0,4,8,12 to keep it simple). Essentially I want to create a "domain" that goes from 8 to 12 but by going negative down to 0 first before bouncing back up. I don't think I can use the construct domain component to achieve this and I don't know how to do it.
Thanks in advance!
Ben
EDIT: I know I can easily accomplish this by plugging a multiline panel with the given values into the D input of Offset Surface, but I would like to be able to do it computationally so that if I change an input to 3, for example, it would adjust the series of numbers to be 6,3,0,3,6,9 or if I used 2, the adjustment would be 4,2,0,2,4,6. It doesn't have to be exactly this pattern but I am looking for a "bulge" in my offset surfaces with a 0 value in the middle.
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is created for each point (25 paths, N=1 for each) which is feed into [Pull Point] for the pull geometry [G].
Correspondingly for the 4 source points a branch is created for each point and duplicated 25 times (4 paths, N=25 for each). This tree then needs to be inverted with [Path Mapper] so the structure will correspond to the format of the pull geometry. The mapping {A;B;C}(i) > {i}(B) produces (25 paths, N=4 for each) the structure to feed into the search point [P].
The [Pull Point] boolean toggle [C] needs to get set to False to obtain all the distances between all search and pull points (4 x 25 = 100 values).
Simultaneously there is also an index being created to correspond to the list of the 4 source points. This index is the integers 0 to 3 which are branched and inverted similar to the source points (25 paths, N=4 for each).
The distance output [D] from [Pull Point] is then sorted synchronously with the source point index for each branch. From the following screengrab branch {0;0} corresponds to a point in the 5 x 5 grid and the shortest distance between that point and a referenced source point index is 5.261. The index of the referenced source point is 3.
For each following sorted branch the first sorted index value will correspond to the closest source point (first [List Item] shown). This index value is then used to select from the original list of duplicated and inverted points and this is done for each of the 25 branches (second List Item shown).
Draw a line or whatever an away we go!…
- C
{2;0} (N=61) - D
{2;1} (N=60) - E
{2;2} (N=61) - F
group 2:
{0;0} (N=10) - U
{0;1} (N=10) - V
{0;2} (N=10) - W
{0;3} (N=10) - X
{0;4} (N=10) - Y
{0;5} (N=10) - Z
the idea case is I can merge those date sets in a pattern of A-U-B-V-C-W-D-X-E-Y-F-Z...so on
therefore I am thinking how could I modify the path on group 2 and make them becomes things like:
{0;0} (N=10) - U
{0;1} (N=10) - V
{0;2} (N=10) - W
{1;0} (N=10) - X
{1;1} (N=10) - Y
{1;2} (N=10) - Z
but I have no idea how could I modify the path in that way....
can anyone show me how to?…
Added by Preston Chan at 8:34pm on October 26, 2010
e Workshop and Conference will be a gathering of the global community of innovators and pioneers in the fields of architecture, design and engineering.
The event will be in two parts, a four day Workshop 14-17 July, and a public conference beginning with Talkshop 18 July, followed by a Symposium 19 July. The event follows the format of the highly successful preceding events sg2010 Barcelona, sg2011 Copenhagen, sg2012 Troy, and sg2013 London.
sg2014: Hong Kong
Image: Cities without Ground - Adam Frampton, Jonathan D Solomon and Clara Wong
URBAN COMPACTION
Large cities thrive on density and diversity. But beyond the energy and pollution advantages of the elevator over the automobile, complex issues are at play in concentrating population and built infrastructure in contemporary high-rise cities. How do you meet the challenges of system design for high quality compact urban environments?
Designing for high and increasing density in cities is a complex and wicked problem that calls for innovative approaches to modelling in diverse areas of the city’s dynamics.
sg2014 Challenge: Urban Compaction
WORKSHOP
The SG Workshop is a unique creative cauldron attracting attendees from across the world of academia, professional practice as well as many of the brightest students. The Workshop is open to 100 applicants who come together for four intensive days of design and collaboration.
The annual Workshop is organised around Clusters. Clusters are hubs of expertise comprising of people, knowledge, tools, materials and machines. The Clusters provide a focus for Workshop participants working together, within a common framework.
We now have an open call to submit proposals for Workshop Clusters
call for clusters
CONFERENCE
Talkshop Conference Day One
After four intense days of innovative work, the first day of the conference, the Talkshop, offers an opportunity for critical reflection on what has been accomplished in the Workshop. Talkshop will be an opportunity to open debates, pose questions, challenge orthodoxies, and propose new ideas.
Talkshop will feature informal and open discussions between Cluster participants, leading practitioners and emerging talents in digital design, offering inside perspectives on how the landscape of computational design is reshaping built form.
Symposium Conference Day Two
The second day of the conference, the Symposium, will feature invited keynote speakers showcasing major projects and research from around the globe that mark out the territory of the year's Challenge. The Symposium is a unique opportunity to hear insights into the challenges ahead for the discipline.
Interwoven throughout the day will be reports and highlights from each Workshop Cluster, giving an opportunity to view work created during the previous four days of intensive collaboration, design and development.
More information about the conference, including speakers, to be posted soon.
www.Smartgeometry.org…
Added by Shane Burger at 10:51am on February 3, 2014
rera de Arquitectura CEM | presenta la cordial invitación al Curso de Diseño Computacional a realizarse en nuestros laboratorios de Arquitectura y Diseño Industrial del Campus Estado de México.
Fecha: jueves 21, viernes 22 de 18: a 22:00 Hrs y sábado 23 de 8:00 a 15:00 Hrs febrero 2013. 15 Horas.
El taller está orientado a estudiantes y profesionales de la Arquitectura, Arte, el Diseño e Ingeniería.
COSTO:
Alumnos Tec o EXATEC con una cuota de $2000.00 pesos.* Estudiantes EXTERNOS y profesores TEC $3000.00*, Estudiantes de posgrado externos $3800.00* y Profesionales externos $4250.00 pesos.*
OBJETIVO GENERAL:
Alfabetización sobre lectura y escritura de herramientas computacionales para el desarrollo de la Arquitectura, Diseño e Ingeniería.
Objetivos específicos:
1. Comprenderá los conceptos metodológicos del Diseño Computacional y generativo.
2. Aplicará las metodologías en el diseño, análisis y despiece de una cubierta (celosía, muro, losa, fachada o mobiliario) con base en un espacio existente en el campus.
3. Desarrollará los conceptos de programación orientada a objetos (POO Intermedia)
4. Generará algoritmos y análisis en Grasshopper sobre el ejemplo de praxis.
5. Desarrollo de documentación y presentación de resultados.
6. Fabricación del objeto, escala por definir.
Requisitos: Conocimiento de alguna plataforma CAD/CAM/CAE.
Profesor:
Arq. David Hernández Melgarejo.
http://bioarchitecturestudio.wordpress.com
Mayor información:
Kathrin Schröter, Dipl.-Ing./Arch. (D)
Directora de la Carrera de Arquitectura e Ingeniería Civil
Escuela de Diseño, Ingeniería y Arquitectura
Campus Estado de México
TEC DE MONTERREY
Tel.: (52/55) 5864 5555 Ext. 5685 o 5750
Enlace intercampus:80.236.5685
Fax: (52/55) 5864 5319
kschroter@itesm.mx
www.itesm.mx
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