ard to find example...
I do not know how to load windows form and send data to object in form.vb...using grasshopper sdk.
it is the same,, when I try to use dll(class) with VB component in grasshopper.
may be I have to make two class (class1, form1) but,
when I send data to class1, form1 can not receive class1 data because form 1 made new class1 and both class1, class1(from form1) is different session?
for novice programer,, for me it is very hard.
load class1,
class1 load form1
send data from grasshopper to form1. x
and button click
couldn't calculated,... result was always "0"
and tried many other methods,, but it failed...
may be some known technic but it is hard to find books...
Please...help me.
if possible would you tell me how to load form1 using grasshopper sdk and ""send data "" to form1
or form1 could use data from grasshopper?
Thank you....
for ex)
'(in class.vb)
Public Class Class1 Private Shared fl As Form1 Public Sub fload() If fl Is Nothing Then fl = New Form1 fl.Show() End If End SubEnd Class
'(in form1.vb)
Public Class Form1 Public x, y As Double Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
ab(x, y) MsgBox("hi" & y) End Sub Sub ab(ByRef a As Double, ByRef b As Double) b = a * 2 End SubEnd Class
'(in Grasshopper VB.component)
Dim cl As ClassLibrary1.Class1 If cl Is Nothing And f = True Then cl = New Class1 cl.fload() End If Dim fr As ClassLibrary1.Form1 If fr Is Nothing Then fr = New Form1 End If fr.x = x a = fr.y…
akes the linear regression of the Schroeder integral over 30 dB worth of decay. Whether it is T-15 or T-30, they all seek to estimate the RT, which is always always the time it takes for sound to decay 60 decibels.
The website has benchmarks, for your reference. You can find them under the 'Pachyderm' drop down menu, under 'Benchmarks'.
Your model may well require millions of rays to be accurate. It sounds like a very large space. I'm sorry if that is an unpleasant answer. Sometimes it does help to have a computer with more cores to help with this. I have gotten up to 90% processor usage on a 12 core machine before.
Arthur…
hat differ in shapes, sizes and height the facade would be a mess. Some spaces need some light while other can't have any. I would like to have full freedom of creation inside the building, to make it as functional as possible. Thats why i decided the parametric "skin" solution would be best. Since the location has industrial past (factories made of brick) i decided that brick would give interesting result.
I tried creating the definition on my own but since i lack skill in GH i got some problems (especially multiplication of bricks and the diffrence between each "level" (half a brick on y axis) caused problems for me.
I post my simple sketch explaining the idea of definition i would like to create (sorry about quality):
1 - Brep - I would like to use 25x12x6cm (classic brick) but as well experiment with diffrent shapes - like the one on the right with hole inside - that would give more light. Thats why i think the best solution would be using brep for this definition.
2- Multiplication - biggest problem for me - I don't know how tall the wall would be, what will be the final shape of Brep (brick) and that's why i would like to manipulate this with sliders as well. All the walls are flat (maybe it would be easier to use surface?). As i managed to multiply the bricks easy way i don't know how to gain control over height of the wall - for example that it is 30 bricks high, but has each second row moved on x axis by the distance of 1/2 brick. I tried using Series but with no success. Could you help me with that please?
3 - Rotation - i would like to use image sampler for that so i can "paint" where i want more sun and where i dont need it at all (black and white). The rotation has to be limited to 180 degrees as well. Obviously i didn't get here yet, but i never used image sampler so if you could give me some advice how to use component and how to create such images i would be really grateful.
4 - More of a concept thing - since the connection angles differ from 90 degrees i will have to figure out how to connect the parts of the wall at sides ;).
I would like to ask you for help with the defintion, since i am totally stuck at step 2. I post what i came up with so far. Thank you for your time and help!
PS. I post an image that is pretty similar to one of options i would like to check for my building.
…
he concept, moving on to decision making and continuing with digital and generative design tools TO GET THE BEST SOLUTION for each problem.
WHY? The world is complex and ever-changing and we need to be able to handle the volume of information we receive and, of course, to find and choose the best solution. Therefore, we direct our ATTENTION TO THE CAUSE, and not only on the effects/solutions.
We will learn from NATURE, the only “company” that has not gone bankrupt in over 4000M years, and it’s GENERATIVE SOLUTIONS.
> OBJECTIVES <
The participants will work in multidisciplinary groups (ex. architect + designer + business manager + constructor + communication specialist etc.) applying knowledge management tools, different approaches and nature-based optimization methods.
Listed objectives:
1. Improving the generative way of TURNING AN IDEA INTO A PROJECT through problem-solving thinking
2. Discovering nature’s ways of shaping evolutionary solutions
3. Getting out from our comfort zone and working together with other professionals in groups in order to achieve better solutions: Multidisciplinary Design Optimization
4. Learning to use technology to manage information in the decision making process
& surviving the whole week
> ATTENDANCE & COSTS <
> Early bird – until 17th March 2013
Lecture – 15 euro (includes presentations, food& drinks)
Workshop – 100 euro (includes lecture, food& drinks)
> Late bird – until 6th April 2013
Lecture – 25 euro (includes presentations, food& drinks)
Workshop – 120 euro (includes lecture, food& drinks)
…
le with you.
I am trying to achieve the minimal path algorithm of Steiners tree in Python using the minimal path algorithm.The syntax would be as followsFirst I need to create a cube of any dimension.
Then I need to specify one origin say point A and destination point say B.
Now for this point A,B I need to create a machine based network which will automatically enroute A to B.
Where the angle will be constant i.e 120, length can be a variable, triangular node(steiners tree)using these constraints it will create a network.
Now, I should iterate the program in such a way that I should specify the further points say like A1 and B1 so on.The program will contain a limit constraint where it will come out of iteration loop and start a new loop,forming the network.
By this I will get a dense network of 120 deg branches.
The branching gets denser the moment I add source and destination points.
There can be 100 iterations to reach from A to B but the algorithm chooses the one following the minimal path.
I would be highly thankful to you if you would please share the python syntax and grasshopper definitionCapture.JPG for the same
Thank you for your time in advance
I would be highly grateful if you help me through
warm regards
Arya
12.gifShortest%20path%20algorithm.gh
min-paths.jpgcc.henn.studyimagesminimalpaths.jpg …
er, i hae drawn a quck sketch. Different curves in blue and orange colour. i have marked on my sketch which is a a non-planar surface.
At the moment, i have modeled this with NURBS curve component (component without Knots & Weights). I have set 5 to its 'P' intput (I'm going to reduce it to 3). Each point having 3 parameters X, Y & X axis. I have set my slider from -100mm to 100mm range. It is a closed curve.
If i just loft it, i get random results which i donot want. I can get a planar surface if i set Z parameter to zero. But how do i get a non planar and preferably a burbs surface?
the curves are very important to this projects. as Whole form is dependent on these curves.
Your tips will be highly appreciated. If you have different way of modelling it, I'm open to suggestion too.
cheers,
aB…
and perpframes
3) Ellipse on perframes
4) Series + Move + Series + Scale + Series + rotate (to create generations)
5) Divide curve (ellipse) + Dispatch only seleced points + join those points on ellipse using Intercurve + Divide the resulting intercurve
6) List items (I used list items 4 times, you could do as many). For 'i' parameter in list item i used slider to create generations. depending upon your definition, at this stage you might have to flatten your list output
7) joint the points you get from list output to form another intercurve + repeat that for all items.
8) Loft the curve
9) to form fenestrations, i again used rhino closed curves.
8) Project curve onto surface + copy trim + surface to mesh + mesh thickening from WB.
Hope this helps
Cheers
aB
…
his project. Attached is my latest script. It seems to work for all points & directions of gravity except when the points are at equal height (in the reference plane the script creates, not in the world space). In other words, when the vector from A to B is perpendicular to the gravity vector, it doesn't work. It's totally due to the formulas used to solve for distance (see script), but I haven't found a way to fix it to make it work. Kudos to anyone that can help me figure it out!
Other notes: Required input: Point A, Point B, Gravity vector, and desired Height and/or desired chain/arch Length. Cool trick: when inputting both Height and Length, it recalculates the end point (point B) with those desired parameters, and the end point lies along the AB vector. Also, the "x" output shows either the found height, length, or distance (when both height & length are input), and "newPl" just shows the reference plane used to make calculations easier.
Cheers…
Added by Will McElwain at 11:52pm on January 18, 2014
med that a 1000 lux measurement for a particular hour on a workplane grid point will indicate a illuminance from direct sun at that point. If I remember correctly, these simulations are to be run without the presence of any shading devices.
From an ASE calculation perspective, there are several shortcomings within Daysim (as it exists right now). The daylight coefficient method, which Daysim employs, calculates illuminance by dividing the sky into discrete patches. (http://naturalfrequency.com/wiki/sky-subdivision) For a clear sky with sun, the luminance from sun is accounted for by approximating the position of sun into 3 (as far as I know) patches. That in turn leads to an incorrect estimation of both position and luminance contribution of the sun.
Anyways, as I wrote in the begining, in my opinion the closest you'd get to calculating ASE from daysim right now would be running an annual daylighting calculation with Honeybee by setting ambient bounces as zero. A better approach, in case you are not trying to comply with something like leed v4, would be to do a DGP analysis as Chris mentioned in his post.
…
i projected my surface on XY plane, created voronoi curves on the planar surface and re-project / map the curves onto the subject model.
However, i'm not getting a desired result.
can any-1 please help me. or even show me a different way to model it via GH? I donot want to use rhino objects.
I have attached my initial sketch, GH and Rhino files.
Hope to find some solution so I could move forward :-(
Moreover, I could not convert the initial non-planar curves into surface hence I converted them into Mesh (thanks to 'Brian Harms' for helping me out). However, the protruding edges of the mesh is not a smooth NURB curve, it forms kind of vertices of a polygon. Any way to smoothen / fillet it? Will it affect when i commence 3D printing?
Regards,
aB…