are the final stage of the Wetlands regeneration that will add over 30 hectares of marsh habitat to the reserve. The studio is honoured to have been be part of the project, and the fantastic work done by Environment Agency, BAM Nuttal and Mott Macdonald.
Seal Hide Design
Greatham Creek is known for its growing population of Seals, (Harbour and Grey Seals). The location of the Seal Hide looks over a favoured haul-out location for the Harbour seals. Up to 98 seals have been counted moulting on the sand banks at high tide.
The Hide design is a bold icon to represent this ambitious regeneration project. Aiming to appeal to both the serious enthusiasts while also attracting casual visitors. A functional sculpture.
Abstract Machines
Abstract Machines is an experimental design studio, that explores fabrication through innovative computational design methodologies and CAD/CAM technologies. These ideas are explored through a mix of academic teaching and live projects. The studio has taught a specialist architecture unit on the Masters course at Leeds Beckett for six years. Student involvement is a core tenet, offering a range of experiences; from design through fabrication to construction. Abstract Machines Studio is led by Architects Keith Andrews, Jak Drinnan and Nick Tyrer.
www.abstractmachines.co.uk…
It was originally developed at NBBJ by the Design Computation Leadership Team over the course of about 10 months in 2015-2016.
Primary development by:
Andrew Heumann / andheum / @andrewheumann
Lead Developer
Marc Syp / marcsyp / @mpsyp
Product Manager
Nate Holland / nateholland / @_NateHolland
Contributing Developer
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Gone are the days of faking a user interface by laying out sliders and text panels and hiding wires on the Grasshopper canvas. Human UI interfaces are entirely separate from the Grasshopper canvas and leverage the power of Windows Presentation Foundation (WPF), a graphical subsystem for rendering user interfaces in the Windows environment.
OLD NEW
In other words: Human UI makes your GH definition feel like a Windows app. Create tabbed views, dynamic sliders, pulldown menus, checkboxes, and even 3D viewports and web browsers that look great and make sense to anyone--including designers and clients with no understanding of Grasshopper.
Download the plugin + sample files:
Food4Rhino
View the project on Bitbucket:
Bitbucket
We look forward to seeing where this project takes you, please share your projects made with Human UI!…
ty lots as extrusions with their height depending on perimeter length. Then I added a 'Cull Duplicates' group to avoid properties that had duplicate 'Area' centroid points. That reduced the number of properties from 364 down to 331, though five of those have 'Area' values between 88 and 205, ten have values less than 500 while the average is ~1.3 million!
So the data is still suspect. Some appear to be nested inside of others? But using those 331 properties, I now find 32 that intersect the 'Zoning Districts'. But that's not the same as a list of properties that span two or more 'Zoning Districts'... Not having fun anymore. :)
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Added by Joseph Oster at 10:40am on January 14, 2016
ts. Ideally, I'd like to set the exact number of points populating the region, ie 211 in GH = 211 visible in rhino.
(I was able to achieve the exact number of points using populate2d instead of sdivide, but could only get this to work with a simple rectangular region)
2) After I have exactly 211 points, I'd like to populate each of the points with a block made in rhino (for example: the stick figure man seen in the view)
(One idea is that I build a dummy geometry and replace later with my block in rhino. But how do I make this change universally over the 211 points?)
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ructural member. It can only be used as a Veneer / Cladding. You may observe from my sketch that structural member is only a timber frame. Hence we do not need to have a valid bond as long as the brick veneer is tied together with each other and to the timber structural frame behind.
Nevertheless, though i understood the components used in the definition, i only partially understood the logic behind your definition i.e. only until 'Divide Dist' and Extracting the points. After that I did not understand the logic behind using
a) Extracting 40 random values and than using those values as input for Seed to extract another set of 40 random values.
b) Extracting list length, subtracting with random values created in (a) above and then dividing with number 3.
c) Duplicating the Datas
d) The most perplexing is using above logic (a,b,c) to to extract number of branches (number-40) by using Tree Statistics. If number 40 is the input we required for 3rd Random component Why couldn't we connect the List Lenght to Pramviewer and extract the number of branches (40) and connect the output to the Random Component?
e) Finally i did understand the logic behind creating 2 Vector to create the bricks. But i did not understand the addition following the vector.
f) Why do you use the function 'simplify'? - what does it do? I know it simplifies the data tree, but what does simplifying a a data tree do to the entire definition?
Hannes, i know this is quite comprehensive list of doubt, but your help is and will be always appreciated.
Cheers
AB
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Data matching is a problem without a clean solution. It occurs when a component has access to differently sized inputs. Imagine a component which creates line segments between points. It will have…
een them to be adiabatic (at first. See later on for an alternative).
The whole process is fine/clear up to the solveAdjacencies: The walls are defined as "outdoors" and "surface" for the boundary conditions. So far so good.
Now i get to the HB_makeAdiabaticByType, and some issues appear (See A in the file).
Setting the interiorWalls to True doesn't change the condition from"surface" to "adiabatic" (A1 in file).
Setting the walls set both internal and external, to adiabatic (A2 in file). Is this supposed to work like this? Why the just the internal doesn't make the change?
In addition to this i'll appreciate your advice in the following. Let's say that i want the internal walls to be divided in 2 parts each. One should be adiabatic and the other "air wall". How do you recommend to do this? Is the modeling in the file correct, or i must do surface by surface?Or using the Decompose Honeybee Zone ...?
How can i retain the air walls and still use the makeAdiabaticByType component?
Thanks for your help!!
-A.
…
nts but as there are polylines and surfaces in it, they are conflicting as the geometries are overlapping and intersecting.
The input for the model is a centre point and four connecting points: we can call them CNT, A, B, C and D. The model works for these points - it's quite complicated with lots of polylines, vector geometry, surfaces, rotations, etc. - but it still works and has an output of two breps.
If I had a compilation of N sets of CNT, A, B, C and D's, is there a way of feeding each of these into the grasshopper in individual sets rather than just plugging in the huge set of numbers - e.g. feeding in CNT1, A1, B1, C1 and D1 and getting a result before moving on to CNT2, A2, B2, C2 and D2?
I've tried looking through tree structures, but it seems to be failing when the size of the set isn't known - e.g. how to extract all the information from trees when N isn't know using list item (i=0, i=1, i=2..., i=N).
I hope I've managed to explain the problem adequately, I can make up an easier to understand Grasshopper model later if I haven't explained well...
Thanks in advance for any comments, pointers, etc.…