he code within a limited number of turns. I suggest you check 양방하는법 and learn more interesting things about games. The game is not only challenging and fun, but it also helps to improve cognitive skills such as critical thinking, problem-solving, and pattern recognition. Mastermind has stood the test of time and remains a beloved game for all ages.…
Added by MichaelD0112 at 12:25am on April 10, 2023
nt to multiply the number of items in the list A, so at the end I will end up with the same number of elements in each lists.
e.g. (for branch 1 in list A I want to have two times the same curve, and the same for the branch 2 and so on )
List A (Data with 88 branches)
{0} N=1
{1} N=1
{2} N=1
{3} N=1...
List B (Data with 88 branches)
{0} N=1
{1} N=2
{2} N=2
{3} N=1...
NEW List A (Data with 88 branches)
{0} N=1
{1} N=2
{2} N=2
{3} N=1...
Any suggestions about how to do this?
Thank you,
Martha
…
GH) > then define (still in GH) some instance definition (or many: case variants) > then place it according some "policy" (3d point grid and the likes). Note: Only doable with code, mind (C# in my case).
Obviously you can skip the creation part and instruct GH to deal with instance definitions already listed in the Block Manager (say: find the block named "cell666_B3" blah, blah) ... but that means that you can only use them (meaning a rather "limited" parametric approach) and not make them from scratch (meaning a true parametric approach).
But I guess that you've tried the block way in the Rhino environment already. That said I use rather solely this approach in GH and yields quite manageable object collections - I would say "real-time" response (up to 20K instances) but I use dedicated Xeon E5 1630 V3 workstations (with NVida Quadros K4200 and up for the graphic response part of the equation) so the "performance" is rather a subjective thing.
Modifications:
easily doable with GH (on instance definitions at placing time: since you need only to scale them and not vary their topology).
Anyway post a portion of the R file.…
FORE MeshMachine (rather better) or after
BTW: For a mesh with 7M points ... well... you'll need some proper CPU to deal in a reasonable amount of time (what about a Xeon E5 1630 V3?).
Alternatively find a friend who knows very well Modo ... and see first hand what the US Movie Industry is all about.…
the map? For example in one list I want curves 5, 20, 21, 22, 23, 60. In another I want curves 1, 37, 40. In another maybe 70-80. And in the last, all curves that aren't specified in those three lists. Is there a way to partition the lists as such?…