ed when membrane cones are invited to the party (then mesh (via Starling is the best way) the brep and send data to Kangaroo : the easiest thing to do). But patch doesn't trim the inner Loops and ... well initially I thought to find this in SDK and do the job:
Well... I confess that I can't get the gist of the Brep.Trim (as explained in SDK).
Thus go to plan B: having already the closed breps (the "cones") as cutters ... attempt a Boolean difference
but this does that (this looks to me a bit paranoid, but some reason must exist):
What I want is this:
the code that mess things is (open the script inside definition attached):
BTW: where in SDK is that DeBrep thing?
BTW: Delaunay GH syntax is still cryptic to me (but this is not an issue anymore)
I would greatly appreciate any help on that final step (to greatness).
The full working definition soon (v5: with 90% of components replaced by C# stuff).
best, Peter
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bout angle since the exact same wires can suddenly start working fine later! Just adding new items to Rhino and then using undo to get back to your failing geometry will fix it sometimes?! Flipping the pair of curves' directions, either one or both, fixes it. It's just black box broken. It happens for really boring angles near 90 degrees.
Rotating the entire pair in space has no effect.
Rescaling the lines from their joint point has no effect.
Simply cutting and pasting the lines out of Rhino back in *sometimes* fixes it, so it's angle and something else that makes certain lines "toxic."
Duplicating the pair of failed lines via alt-dragging the Rhino gumball fails to fix it.
Running the "line-like curves" through a Line component to give "lines" doesn't fix it.
Re-creating the lines by extracting endpoints fails to fix it.
Each line, if separated from each other works fine.
Grafting makes each line into its own little cylinder minus a hub.
The error is the boilerplate "Object reference not set to an instance of an object."
Once the pair spontaneously starts working I cannot reproduce the error with that pair again, though sometimes Rhino undo will get me back to failing.
CAN ANYBODY REPRODUCE THIS WITH MY FILE? If so I can submit a bug report.
Exoskeleton is here: http://www.grasshopper3d.com/group/exoskeleton
Source code is here but it's for compiling, not something I can just test in a C# component out of the box:
https://github.com/davestasiuk/Exoskeleton2/commit/f63c4aa691a7f26b...
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s is like flattening your data PARTIALLY - chopping an index off the end of the branch paths without obliterating the tree entirely. When working with one "set" of input data, a flatten works to get these lists to match up - but when working with multiple sets, we need to be careful to preserve the original branch indices that keep all four of your original regions separate. As a rule, whenever you're feeding two data trees into any component, they should have the same number of branches. (or one should have branches and the other should be a flat list, in other cases).
The rule of thumb I tend to teach is this:
In 90% of cases...
For lists, all your inputs should either have 1 item or N items. That is to say, if you're feeding 4 items into one input and 9 items into another, something is probably wrong.
For trees, all your inputs should have either 1 branch or M branches. That is to say, if you're feeding a tree w/ branches {0;0} to {0;3} into one input, and a tree w branches {0;0;0} to {0;3;8} into the other input, something is probably wrong.
Grasshopper essentially matches up branches first, then lists second. By "matching" I mean it processes them together. Simple example of the Line component - it will match the first branch of points in the A input to the first branch of points in the B input, creating lines between those points, then match the second branches, the third branches, etc. THEN, it applies the same logic to the level of the list (with a pair of matched branches {0;2}, match all the items in those branches to each other - first item in one branch to the first item in the other branch, etc.)
This is a tricky concept but it seems like you're already well on your way to understanding it from your definition - "PShift" is a critical tool in your path management arsenal. I hope this (overly long) response helps clear things up for you!
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he TOF and TSRF indices. They show, how "distant" is your _PV_SWHsurface from the optimal _PV_SWHsurface surface in terms of tilt and azimuth angles.However, in your case we are not interested in TOF and TSRF indices. We would just like to know what are the _PV_SWHsurface optimal tilt and azimuth angles, regardless of the supplied _PV_SWHsurface.
So the circular surface supplied to the "TOF" component's _PV_SWHsurface input is irrelevant. It can be of any area, and any tilt/azimuth angle.The PV_SWHsurfacesArea output of the "PV SWH system size" component depends on a couple of factors:moduleActiveAreaPercent_ (leave it at 90%).
moduleEfficiency_,
systemSize_.Calculation of systemSize_ depends on your electricity demand, cost of the PV system, type of the object, country, local regulations etc. This is something that an engineer needs to determine.For example, in USA for a residential house in the Sunbelt, depending on finances, a household would try to cover 100% of its annual electricity needs with their PV system. Which means that the systemSize_ you chose needs to cover the annual electricity consumption. You can perform EnergyPlus simulation or use any other way to get the annual electricity consumption.
Ladybug "Photovoltaics Performance" component can calculate the optimal systemSize_ by given the annual electricity consumption.However the component is made to address fixed tilt and azimuth PV systems only.An approximate way to overcome this is to calculate the optimal systemSize_ for fixed tilt and azimuth PV system, and then multiply it with the "difference in %s" panel at the very right of the fixed_vs_tracker_PV2.gh file. Again, this is not what Ladybug "Photovoltaics Performance" component is made to do, but it will probably get you in a ball park.
Inputted 32 degrees for north_ direction is actually 328 degrees.This is due to Ladybug Photovoltaics being based on NREL model which uses clockwise angles convention. This convention is also most commonly used in solar radiation analysis.
Dubai weather data files are uploaded in here.
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r graphics get saved as 24x24 pixel images before they are put into the grasshopper application, which means the icons look like crap when you zoom in. This is the aforementioned problem that needs to be addressed in GH2. There have historically been two approaches to this issue:
Provide pixel images with several sizes.
Render vector graphics directly.
Option 1 is common for apps that do not have variable levels of zoom, such as Windows Explorer. When explorer shows file icons it either shows them in 16x16, 32x32, 48x48, 96x96, or these days, various HUGE sizes. As a result *.ico files allow you put in different images for all these target sizes. Since Grasshopper has variable zoom levels, this is not an ideal solution. Also, it requires a lot more work per icon.
Option 2 is becoming more and more popular as increased graphics speed now allows for the real-time rendering of vector graphics. Yet, you still need a renderer that knows how to draw vector geometry crisply at low sizes. All vector renderers I know just interpolate the geometry linearly and if a line happens to end up 'between pixels' it's just fuzzy.
I don't have hard and fast rules for the icons, but I try to adhere to at least these:
Keep a border of 2 pixels free around the icon content. So basically only use the inner 20x20 pixels rather than the 24x24 you're allowed. This is needed because the drop shadow needs to go there.
Only draw silhouette edges around shapes, not inner creases. Typically a 1-pixel line will do. I prefer to use a dark version of the fill colour rather than black for edges.
Loose curves can be drawn in 1 or 2 pixel thicknesses, depending on how important the curve is.
Try to avoid text in your icons (not always possible).
Stick to 1 colour family per icon, preferably per icon family. You can add highlights with another colour if you must, but too many hues make an icon hard to read (for the example the [Voronoi] icon, it has red, green and blue and it's a bit of a mess, on the other hand [Colour Wheel] has the full spectrum and seems to work quite well...).
Very roughly speaking, if there's both black and red geometry in an icon, it means the red is component input and the black is component output.
Drop shadows are pixel effects, applied to the 24x24 image. They have a blurring radius of 2 pixels, a horizontal offset of 1 pixel to the right, a vertical offset of 1 pixel to the bottom and they are 65% black.
When you use high contrast shapes (for example black edges on a light background) the anti-aliasing provided by vector renderers such as Xara or Illustrator won't be enough to make it look smooth. I'd recommend avoiding high contrast if at all possible, but if not possible then draw a 1-pixel line around the dark bits in 95% transparent black. This effectively extends the anti-aliasing range from 1.5 to 2.5 pixels and it helps make things looks smoother.
--
David Rutten
david@mcneel.com…
:
______________________________________________________________________
As most of you know by now, Grasshopper will be included in Rhino 6 for Windows. We are almost finished with the Grasshopper in Rhino 6 development and you are invited to try it.
There are many enhancements, including:
High DPI displays are now supported.
Compatible with existing Grasshopper plug-ins.
New components including Make2D, Bend, Flow, Maelstrom, Splop, Splorph, Stretch, Taper, and Twist...
GhPython is now included. It features its own GHA compiler and a major node-in-code speed up.
Stable development target: Your plug-ins continue to work each minor Grasshopper upgrade.
RhinoCommon enhanced: More Rhino core functionality is accessible from within Grasshopper.
Developer documentation is online with guides and API references.
Now:
Download the current Rhino WIP for Windows
Try all your existing Grasshopper definitions
Report any problems you find here...
We want to make sure this new Grasshopper works for you. If you have any issues, David needs to hear from you very soon.
Thank you,
- Bob
Visit Grasshopper at: http://www.grasshopper3d.com/?xg_source=msg_mes_network
______________________________________________________________________
So...
Any news about OS X version? Many of us won't use Parallels or whatever win emulator or have a win machine nearby.
Hope you are working at it.
Cheers
gbrl
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Added by Gabriel Netto at 3:44pm on October 29, 2016
o Common - just like C#. But Rhino Python has a "Scripting Language Wrapper" which breaks commonly used taks down to simpler functions.
Here's a general Example:
Take a look at the code on this website http://wiki.mcneel.com/developer/rhinocommonsamples/addline). Generally it's Rhino Common code in three language to create a line. They look equally difficult.
But if you use Rhino Python Scripting you can use an simplified syntax to get the same result. It's very similar to Rhino Script.
The code would be:
import rhinoscriptsyntax as rsstart_point = rs.GetPoint("Get start point")end_point = rs.GetPoint("Get end point")line_id = rs.AddLine(start_point, end_point)
OK - No Error Tracking here, but still you can see that the syntax is much simpler. (And in the end you just have less lines of code you have to debug.
And the good thing about Rhino Python is, that you can mix these approaches. Once you reach a level where Rhino Python Script doesn't get you there, which by the way happens very rarely, you can still use the Rhino Common methods.
Also, in Python Sycripting 99% of what you probably would like to do is available as a "wrapped" script function.
Rhino Python Script is currently also better documented than Rhino Common for C# and VB.Net. If you have used Rhino VB Script before, these functions will be very familar to you.
I'm not sure, why it's currently a separate plug-in. I belive the reason is that Rhino 4 (which is supported by GH) doesn't support Rhino Python. Also it's currently WIP, so it needed to be updated more frequently than GH itself. In the long run (I believe) it might be integrated into GH as a general component
- Martin
P.S.: To use Rhino Python within GH is a little more tricky than my example - but nothing compared to developing C#
P.S.2 Here's the code with Error Tracking:
import rhinoscriptsyntax as rsdef AddLine(): start_point = rs.GetPoint("Get start point") if start_point is None: print "No start point was selected" return end_point = rs.GetPoint("Get end point") if end_point is None: print "No end point was selected" return line_id = rs.AddLine(start_point, end_point) return line_idAddLine()
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(1) I have been exporting small sections of a larger model into Maya from Rhino as FBX. In Maya I rotate and scale the models (-90 in X, Scale XYZ 0.001). The Named Views are being saved, but do not have a successful import into the Maya model. They do not appear as in Rhino, and the problem is not solved by scaling or rotating the cameras.
(2) If I try going the other direction, the cameras exported from Maya as FBX are also not aligning with the model in Rhino as they are in Maya.. I will do my best to post some images of the problem and hope you can help.
error !!
This is what the named views look like
here I am trying to the other way with a good view from Maya
strange placement..
This is the best result I can achieve, after I scale the camera by 1000
Any Advice???
Thanks, Robert.
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TB of RAM. I think I'm going to start a GoFundMe campaign to buy one for myself :)
2- The server's cost is about $13 an hour. I get free access to supercomputer through my university and xsede.org because I earned an NSF Honorable mention last March, however, the supercomputers available through both resources are a little complicated for me to use, as opposed to the one available from amazon that has Microsoft server 2012 already installed.
3- I wanted to run 400 annual glare simulations for 400 different views.
4- I tried a to perform annual glare simulation for one view on my Dell XPS that has Intel Core i7-6700HQ processor and 16GB of system memory. The simulation took 2 hours to complete. Radiance parameter ab was set to 6.
5- I wanted to obtain the batch file for each view so I can run them on the server. So I used the fly component to run all 400 simulations and closed the cmd windows, that wasn't bad ( for me at least) because I asked my son to this job for me, he was just glad to help me :)
6- I created one batch file using this cmd command:
dir /s /b *.bat > runall.bat
This created a file with the path to each .bat file. I edited this file in Notepad++ to include the word "start" at the beginning of each line. This was done using the "find and replace" dialogue box.
7- I split my newly created batch file into 3 batch files, each one has about 130 file names and " start" before the file names.
8- installed radiance on my server
9- Ran the first batch file on the server, this started 130 cmd windows performing my simulations, CPU usage was anywhere between 90% to 100% and about 105 GB of RAMs were used.
10. It took about 5 hours to complete all 130 simulations, I expected to run all in 2 hours but can't complain because this would've taken about 260 hours to run on my laptop. After the simulations done I ran the second and then the third batch files ( total of about 15 hours).
11. I got 400 valid dgb files. Couldn't be happier!
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he time to work with it.
the project is about facade strips which turns along height. the top angle is
parallel to the facade and the bottom is max. 90 degrees twisted, but the strips
should turn diffrently to achieve more dinamic look.
first i have tried to achieve this by calculating distance between the rotation angle from points of the grid and a single point.
then i have tried to ad some more effecting points and used the distance to the divided surface (the circles are just to control the area of effection):
i manually lofted it.
the result is a bit annoying becouse the points that effect the angle are always visible:
i have triend to solve this by drawing a line and divided it to recieve points along the bottom of the geometry. the result is not working properly:
Anyway,
there must be a better/smoother way to achieve this. i would like to effect the twist of the surfaces by distance to a spline, but im just lost. can you help me please?
the problems im encountering:
0- distance spline to grid to effect the angle
1- list of x/y coordinates and angle of rotation for each point of the grid
2- export points to excel
3- lofting lines in one direction only (x1, x2, x3...)
4- reduce the list data to 2 decimal (0,00)
5- maybe angle from radian to degrees
thx…