h, and using the BScale and BDistance are creating havoc somehow too. I've simplified first, and used the Kangaroo Frames component along with setting internal iterations, to make MeshMachine act like a normal component, along with releasing the FixC and FixV. The FixV didn't make any sense anyway. I've also set Pull to 0 to speed it up during testing, since much less calculation is involved to just let the meshes collapse, prevented from disappearing altogether by using a mere 15 iterations.
Also, your breps are open so that allows much more chaos and then collapse, though they did manage to close themselves too at times. Here is closed breps with a full 45 iterations:
So now that it's working, lets re-Fix the curves, and the problem arises that there is an extra seam line that is getting fixed too, running along the cylinder, stopping the mesh from pulling tight under tension wherever a vertex happens to be near that line:
So lets grab only the naked edge curves instead:
And what happens if we lose the end caps, now that we don't have an extra line skewing the result?:
There is no real curvature differences since it's not a curvy brep so the Adapt at full 1 setting has little to do. Now what does the BScale and BDist do? Nothing! Why? Your scale is out of whack, 99 mm high cylinders but only a falloff maximum of about 5, so let's make the falloff be 25 instead, but I must restore the end caps or the meshes collapse away for some reason and freezes Rhino for a minute or so the first time I try it:
It's a start.
If I intersect the cylinders, nothing changes, since they are being treated as separate runs. MeshMachine outputs a sequence of two outputs though, due to Frames being set to a bare minimum of 2 needed to get it to work, so I filter out the original run, which is just the unmodified initial mesh it creates.
The lesson so far is that closed meshes are much less prone to collapse and glitches leading to screw ups.
A Boolean union of the cylinders is when it gets funner, here show with and without the fixed curves that seem to define boundaries too where really there are just polysurface edges:
…
es has guided me in a - what I once thought - specific path within architecture, but recent discoveries (like the Grasshopper-community etc.) have learned me that the field of digital and parametric architecture is so-to-speak alive and kicking. This is also the main subject I would like to write my thesis about. It is however mainly the subject and defining its boundaries – what do I really want to explore and research? – which is the most difficult factor at this time.
A concrete idea is non-existant, and my current visions will probably be redirected when I have a first meeting with the promotors in February. Moreover there is the knowledge that it is impossible to make a thesis at the institute in Antwerp on no matter what subject in the world of digital architecture. Understandably too, it’s a small world and does not always result in realised projects, but in impressive imagery. At this moment however, I am thinking of two possible research fields to focus on.
In a first option the focus might lie on how digital design tools can be used to bring a certain aspect of interactivity to building facades. Such interactivity can occur both in the design phase and throughout the use of the building. The first scenario, in which the interactivity occurs when designing, I would focus on how the designer can shape a building’s outer perspective in function of environmental parameters: obstacles, elements that block sunlight from entering the building, visually important landmarks, etc. It should be noted however that focus will mostly lie on the design element, and less on the energy-efficiency and sustainability. Tools that will be researched would include Grasshopper, Rhino Scripting, Processing and ParaCloud.
A second possible approach could be categorized under both Swarm Intelligence and Generative Design and might study how the aforementioned digital techniques might be implemented in the new urbanism. We notably see more (innovative) interventions in which the design and planning is heavily influenced by movement patterns and morphogenetic parameters and functions. Based on the outcome of these scripted techniques, designers tend to work towards a proposal which answers a certain urbanistic issue.
All additional insights, guidelines, tips, comments are more than welcome in order to help me define the scope of my thesis subject. I must admit I am pretty new to this digital design world (it is not actively promoted at my home university, but it is promoted at the university where I am studying for one year now) and thus have limited experience at the time of writing.
Please also feel free to check out the blog post concerning this topic, which is a little more elaborate: http://nielswouters.be/thesis-digital-design-english/
Thanks for all your help!
…
y in English. ○Presenter
Robert (Bob) McNeel (McNeel & Associates founder) Robert (Bob) McNeel is the founder and president of Robert McNeel & Associates (RMA). Founded in 1978, RMA originally focused on developing accounting software for accounting, architecture, engineering, and other personal services firms. Within a few years, RMA expanded its services to include selling and supporting microprocessor-based engineering and design software including AutoCAD. By 1985, the main focus of the business had shifted to AutoCAD sales, service, training, and software development. Bob McNeel grew up in the mountains of southern Washington State on a subsistence dairy farm. To pay for college, he worked in construction as a carpenter, welder, and cement finisher. Bob has a BA in Accounting from Washington State University. Prior to founding McNeel & Associates, he was a practicing Certified Public Accountant and the comptroller for a large construction company in Spokane. Andrés González (Rhino Fablab director) Andrés is a software trainer and developer since the 1980s. He has developed applications for diverse design markets as well as training materials for different CAD and Design software including the community of training materialswww.Rhino3D.TV Andrés has been working with the Rhino Team since the very early stages. He is now the head of the McNeel Southeast US & Latin American Division. He is the worldwide director of the digital fabrication community called RhinoFabLabwww.RhinoFabLab.com as well as the Generative Jewelry & Fashion Design community GJD3D www.GJD3d.com and Generative Furniture Design community GFD3D www.GFD3d.com 1981 -1985 University of North Carolina at Charlotte N.C. - EE.UU. B.S., Bachelor of Science in Engineering
…
Added by Yusuke Oono at 9:28pm on October 16, 2013
ating to new speakers.
For more information: https://medium.com/@carspeakerland/a-guide-to-the-simple-way-difference-in-car-speakers-2-way-3-way-4-way-25e0bf215b00
Adding new speakers for your automobile could improve the sound quality dramatically. Some sound technicians say it is the number-one update you may make to improve the overall quality of your vehicle.
"They do not care how it sounds. Speakers are often form of continue on the list. Updating to new speakers offers you a much fuller sound."
There is a whole lot to pick from in regards to car speakers. (Photo from Eldon Lindsay)
"New speakers will make a greater fidelity and clarity of sound," states Robert Nevitt, proprietor of Audio Electronics at Indianapolis. "The audio is more different without distortion. People will not get bored listening to it."
Cook says customers need to pick the type of sound they enjoy. The very first thing Cook does having a customer is sit in the car together to talk about their personal taste.
"Everybody's ear is different," he states. "That which I believe sounds great, you might believe is dreadful. It is a fantastic idea to get outside and listen to everything you enjoy and do not like about doing it."
When you've discovered a sound you want, you are going to discover the sky's actually the limitation in regards to purchasing car speakers. There are scores of manufactures and models, sizes and power levels to select from.
Columbus Car Audio & Accessories offers three types of automobile speakers to pick from: complete array speakers, component speakers along with coaxial speakers.
• Total range speakers arrive with a tweeter to make to your high-pitched sounds along with a woofer for those lows. This option offers a number of different sizes.
• Unit speakers, nonetheless, include separate tweeters and woofers.
• Coaxial speakers arrive with a tweeter plus motorist.
When you've selected a type of automobile speaker, you are going to want to determine how many you desire. Cook states some cars arrive with as little as just two speakers, whereas bigger, luxury vehicles might have too many 32. He adds a normal sedan generally has four. What are The Speaker Sizes in My Car | Speaker Size for My Car
"It simply depends if you would like to replace all of these," Cook says. "I would advise doing all of four. If you are budget-minded, I'd begin with the ones at the front. That is where you are at. And you are likely to be at the automobile 100 percent of their moment."
Subwoofers are designed to reproduce low bass frequencies also may be included with new speakers or could be added separately to existing car speakers.
"Many speakers can not play down low in these frequencies such as a subwoofer may," Cook says.
Related Article
Wondering about speakers? Below are a few techniques to establish a home entertainment experience whatever your budget.
A speaker update might charge as little as $100 up to a few million dollars depending on the scope of job and type of speaker.
Cook states that the price of a subwoofer can operate as low as $37. Columbus Car Audio & Accessories sells a subewoofer bundle that includes an amplifier and a enclosure for about $ 299.
To get a set of automobile speakers, Columbus Car Audio & Accessories begin prices at $39, with an average price tag of about $70 for setup. Adding an anti-vibrator into a set of speakers prices an additional $25.
Nevitt, meanwhile, fees as little as $99 to get a set of "some good speakers." The price of one hour of installion, that is typically how long it takes to put in a set of speakers, is 67.
However, most customers spend far more.
"Paying a total amount of 800 to $1000 isn't from this world of possibility," Nevitt states. "A price somewhere in the center could be $400 or $500."
Cook says several vehicle speaker technicians began with DIY projects and adds there is nothing wrong with trying to set up car speakers all on your own. But you are going to want the correct tools for your job along with just a little understand. Installing speakers requires carrying out your car door.
See Also: https://www.scoop.it/t/how-to-choose-best-car-speakers-6x9-inch-6-5-inch-6x8-inch-4-inch
Choosing a professional to set up speakers ensures that the job is done correctly.
"If you do it yourself, then you might wind up breaking something. That is some thing we do everyday. I am not planning to inform you we will not violate something. But we will look after it if we perform. We all do so with being honest and up front with people."
If you are getting speakers set up, experts say to expect to place an appointment to the setup. …
DP ($$$ aside), GC, and Grasshopper. Arthur’s original question is very important
and the exact question (and hopefully answer) I was hoping to find on a
forum.
“How to take intelligent 3D parametric generative design models (scripting, etc.) into 2D documents?" Or, deliver the 3D design for evaluation, bid, construction, etc.
I am intrigued by Jon’s comments in the same thread and would like to know how I can learn more about the process (and
pitfalls) of turning over a 3D digital generative models to a contractor/fabricator.
Are there any industry guidelines established I could use as a reference to guide our firm through this type of uncharted territory?
Arthur’s question is very reminiscent of 10 years ago when I was frustrated with the amount of time spent on the development of a 3D model design (physical and/or virtual) only to have to wipe the table clean and start the process all over again in 2D in order to document the project for delivery. From this I jumped head first into BIM and Revit, vowing never to go back to unintelligent 2D line work. I am now working on Bentley software (v8i: Microstation and Bentley Architecture) with the access and desire to venture into Generative Components. I am very intrigued by Rhino/Grasshopper primarily with the apparent ease of use and available resources assisting in the learning process – something not really available with Bentley.
In hindsight, as I am doing my software research I think the current use of Revit and BA (Bentley Architecture) are more of a “bridge”
between the past (decades of digital 2D work, i.e. AutoCAD) and where hopefully
we all will be someday in the near future (100% 3D modeling, i.e. Digital
Project??). Without having the experience
it would appear that DP/CATIA (PLM software) are closer to this than any other
type of software. As complicated as the
industry standards are for the automobile and airline industry, I feel we
(architectural industry and others) are heading in a similar direction with
total understanding (PLM/ Evidence Based Design) of a design (a whole other topic). If anything I think the market will begin to
demand it sooner or later.
Gehry (DP) article NY Times:
http://www.nytimes.com/2009/02/11/business/11gehry.html
I know these type of broad discussions (software vs. software) can be blown out of proportion on forums, but I am would like to read
the pulse of those who are already in the trenches (using Grasshopper, CATIA, Digital Project, Generative Components, others??) and hear your thoughts. Just as valuable would be other threads,
industry articles/reviews of 3D parametric generative design software.
Thanks,
Boyd…
This blog post is a rough approximation of the lecture I gave at the AAG10 conference in Vienna on September 21st 2010. Naturally it will be quite a different experience as the medium is quite…
Added by David Rutten at 3:27pm on September 24, 2010