for waves, that is done with a 'phase shift', add 2*pi/4 radians (for a 90 deg shift) to your sin curve, could also be done using cos instead of sin for an inherent 90 deg shift
Added by mark zirinsky at 7:37pm on November 9, 2016
components are essential.
I would love to see GH in "pure" mode - no components which can be made simply with other components (such as - no a2 (square) and a3 (cubical) - only "a powered by n")
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dro). The quality of the driver is also critical: hard to imagine NVidia working overnight to fix "some" driver bugs due to requests from gamers. Game cards are notoriously bad in dual monitor configurations.
3. A zillion of cores (triumph of marketing VS common sense) divided by the given clock rate ... gives you just ONE poor old core (Rhino/gh are single-threaded apps) that tries to do the job.
4. Single Xeon E5 2xxx V3 (the higher the clock the LESS the cores = better) would be my recommendation. ECC fast memory is also a must.
PS: Find a friend who operates a "loaded" H/P Z840 and test your defs.
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of lines, etc) but I can't see a way to add the text I need where I need it. If I could get each line for the print run to generate automatically, I can put the rest in manually, so just need something like:
... ; I would do the previous to this manuallyG1 X10 Y5 Z3
G1 X5 Y5 E5
G1 X5 Y15 E10
... ; I would do the rest manually
for a 5 mm line from [10, 5, 3] to [5, 5, 3], followed by a 10mm line from there to [5, 15, 3]. Any pointers greatly appreciated.
Ewan…
Two things:
90 X 5 is wrong. There are 360 degrees in a circle so just use a constant (360), or 90 X 4.
Don't flatten the output of 'Flip' before 'IntCrv'.
as the coordinates to move the objects vs the global system they are on by default.
If I could plug my new planes into the xyz component that might solve my problem but this is clearly not possible.
any help would be greatly appreciated...…