m b1 As Brep = Nothing
If (heights(b) > heights(b+1)) Then
b0 = breps(b+1)
b1 = breps(b)
Else
b0 = breps(b)
b1 = breps(b+1)
End If
Dim bDiff As Brep() = Brep.CreateBooleanDifference(b0, b1, 0.1)
If (bDiff IsNot Nothing) AndAlso (bDiff.Length > 0) Then
breps(b) = bDiff(0)
End If
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 7:32am on October 16, 2012
CA, DA, DC)Two of those diagonal lengths are obviously redundant but they allow you to simply shift the array to get at different rotational permutations. This makes the search for the nearest mean a bit more straightforward since, in the context of panel clustering, you'd need to consider all rotational permutations of each one.…
Added by David Reeves at 5:26am on November 9, 2014
0.533000void brightfunc skyfunc2 skybright perezlum.cal010 1.382e+00 3.201e-01 1.066879 -0.754821 0.015485 -0.048998 -0.089403 0.066341 -0.860010 0.505947
The values in bold are then evaluated using the equations in the file perezlum.cal inside the RAYPATH directory in Radiance..
{ All-weather Angular Sky Luminance Distribution . Additional arguments required for calculation of skybright: A1 - diffus normalization A2 - ground brightness A3,A4,A5,A6,A7 - coefficients for the Perez model A8,A9,A10 - sun direction}skybright = wmean((Dz+1.01)^10, intersky, (Dz+1.01)^-10, A2 );wmean(a, x, b, y) = (a*x+b*y)/(a+b);intersky = if( (Dz-0.01), A1 * (1 + A3*Exp(A4/Dz) ) * ( 1 + A5*Exp(A6*gamma) + A7*cos(gamma)*cos(gamma) ), A1 * (1 + A3*Exp(A4/0.01) ) * ( 1 + A5*Exp(A6*gamma) + A7*cos(gamma)*cos(gamma) ) );
This data is then mapped to the "glow" material that represents the celestial hemisphere...You can edit the climate based sky produced by Honeybee and enter your own values. The other option would be to just use gendaylit from DOS Prompt.…
ole refresh part so that it will try one combination at a time. I dont have a full understanding of how to do this given that everything in GH is runtime.
Outputs: A,B,C,D
A0: Cat
B0: Cat
C0: Cat
D0: Cat
A1: Cat
A2: Cat
A3: Cat
A4: Dog
etc, per refresh.....…
as the coordinates to move the objects vs the global system they are on by default.
If I could plug my new planes into the xyz component that might solve my problem but this is clearly not possible.
any help would be greatly appreciated...…