on Air.
Curated by Gil Akos, Evan Greenberg, and Ronnie Parsons, these lectures aim to interrogate three main lines of inquiry--material systems, natural systems, and machanic systems. Each esteemed presenter will discuss how designers can approach problems through the lens of Embedded Intelligence in practice, research, and academia. There will be an in-person audience at the Architectural Association in London and a recording of the series will be available on-demand through the AA's online lecture video catalog.
The first lecture, Biological Intelligence, will take place on February 3 and will feature The Living's David Benjamin. Winner of the MoMA PS1 Young Architects Program, Benjamin has created paradigm-shifting projects such as Living Light, an interactive canopy in Seoul that reacts to air quality, and Amphibious Architecture, a project which expresses pollution levels in the Hudson River.
Future lectures will be given by Michael Winestock of the Architectural Association and Skylar Tibbits of the Self-Assembly Lab at MIT.
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ing to download your examples but it sends me to the code instead ( I only able to download the rhino files but not the gh) , I just installed the plug in and have been playing with vortex component but not enough control yet, I would like to have water velocity continuity along the river and generate vortex when the field find and obstacle such a pier attach to the river bank.
1.-I am thinking on having 2 lines ( river banks) as input and generator the vector field
2.-Different curves ( polygons) along the river attach to the river bank that create the vortex ( this ones could also be define by the centre of the actual pier as point with certain radius of action.
3.-And finally the z value of the vortex should decrease along the z axis ( surface water vortex bigger,) as tornado
I would like to be able to set points and create or modify the vector field positioning this vortex that its position also should be related with its strength ( as closer to river bank as bigger the force of rotation)
I would appreciate if you can address me to some tutorials related or suggest the workflow
many thanks! …
nually.
Now when I see how short and easy are the codes I want to propose you a wish list of "AA SED programme" so that later students would be able to use your honeybee tool more intensively.
First of all, I want to clarify, what are the pressures when we specify the infiltration. That was still unclear for me as a beginner. Is it m3/m2s at 50Pa or at actual Pascal? If it is at actual Pascal, does that mean we should specify the concext somehow by the input of coefficients or by the actual bRep context or input it from some CFD? What do we do? What do you typically do?
Secondly, I found an idf example which works with material substitution in energy plus example folders. I think this is something what Chris was trying to propose. The code seems short. Can we expect that this feature of material replacement according to the schedule would appear later?
Other passive elements like trombe wall for instance would be appreciated as well.
I see you are now focused more on high/light tech tools, but don't forget about low tech vernacular strategies.
Many thanks again.
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Refinement component at first, possibly using MeshMachine instead which is slow but actually gives many fewer triangles and adaptive meshing for tight curves too. Neither are easy to adjust on a deadline!
Then you have to sneak up on workable settings, using only a few lines, or Grasshopper will freeze perhaps indefinitely for 200 lines with extreme settings, especially the CS (Cube Size) setting that can blow up into a huge number if your scale is big.
Cocoon gives lots of nearly flat split quad faces so I quadrangulated those for fun:
Or MeshMachine can refine the mesh to make it efficient:
Whereas the Cocoon Refine component will merely return an equally fine mesh with more equilateral triangles but no serious remeshing to rid so many tiny triangles where they are not needed? Actually, it does seem to remesh also:
David said he used some of Daniel's MeshMachine code in there.…
r-School/
Registration deadline is 4th of March 2016
Official language: English with Italian and Arabic supportsTotal training hours: 120 hoursPlace: Sapienza University of Rome - Faculty of Architecture Final exhibition: Sapienza University of Rome - Rome - Italy4 professors and 8 tutors from University of Pennsylvania- USA, AA - London,politecnico di Milano- Italy, SAS-UNICAM-Italy, BAU - Lebanon , MSA, AAST and Cairo University - Egypt
final outcomes: scale 1 to 1 responsive façade; kinetic and optimized regarding to environment and users interaction. An official research will take in advance of how people interact with the kinetic Architectural object through the final exhibition survey .
to register …
rking at CITA http://petrasvestartas.com/Inflated-Restraint . Then I wrote my graph library in C# that has graph algorithms such as shortest paths(dijktra's, bfs, dfs), minimum spanning trees and etc. for Fox. It is not so difficult to read this book and implement graph methods in C# from pseudo-code: https://www.amazon.co.uk/Introduction-Algorithms-Thomas-H-Cormen-eb... The method that you pointing at is using multiple dijkstras for striping.
The thing with tiling use simple loop no recursion, at least this is more readable for me. Isosurface is also part of the Fox add-on. But as you know iso surface is just display thing, field value is what you checking at. Also colliding thing is faster if you do not check edge edge collision.
Another thing is you do those "aggregations" in 3D and you do not evaluate material properties of the real object, be it plywood, plexiglass or 3D print powder. It seems , if you make a physical prototype it will be strong as 3D, but it bends as tree branches because it holds only to one element. There are different way how to overcome that and make structure stable/lock it and branch back. Also take into account torsion forces of the connection.…
ed by the NTUA School of Architecture. In its urban context, Athens presents a challenging mixture of historical diversity and current developing territories in the outskirts of the city.
During this process, participants will have the opportunity to experience the historical, contemporary, and geographical diversity of Athens during studio trips, while challenging the conventional design approach in order to break the dichotomy between the building and the urban realm.
The extreme spatial dimension of verticality will be tested through an online platform linking the workshop with AA Istanbul Visiting School which is taking horizontality as its agenda.
Deadline: 10 March 2012.
Applications can be submitted to: visitingschool@aaschool.ac.uk
For more information, visit:
http://ai.aaschool.ac.uk/
A 40% discount is available to anyone who takes part in both the Athens and the Istanbul Visiting Schools. See the APPLY section for each Visiting School for more details.…
Added by elif erdine at 1:10pm on December 21, 2011
large scale prototyping techniques. The programme continues to build on its expertise on complex architectural design and fabrication processes, relying heavily on materiality and performance. Autumn DLAB brings together a range of experts – tutors and lecturers – from internationally acclaimed academic institutions and practices, Architectural Association, Zaha Hadid Architects, among others.
The research generated at Autumn DLAB has been published in international media – ArchDaily, Archinect, Bustler – and peer-reviewed conference papers, including SimAUD (Simulation in Architecture and Urban Design), eCAADe (Education and research in Computer Aided Architectural Design in Europe).
Autumn DLAB investigates on the correlations between form, material, and structure through the rigorous implementation of computational methods for design, analysis, and fabrication, coupled with analog modes of physical experimentation and prototype making. Each cycle of the programme devises custom-made architectural processes through the creation of novel associations between conventional and contemporary design and fabrication techniques. The research culminates in the design and fabrication of a one-to-one scale prototype realized by the use of robotic fabrication techniques, with the aim of integrating of form-finding, material computation, and structural performance.
The programme is structured in two stages:
PART 1 – participants are introduced to core concepts of material processes, computational methods and digital fabrication techniques. Basic and advanced tutorials on computational design and analysis tools are provided. The programme performs as a team-based workshop promoting collaboration, research and ‘learning-by-experimentation’.
PART 2 – participants propose design interventions based on the skills and knowledge gained during phase 1 and supported by scaled study models and prototypes. The fabrication and assembly of a full-scale architectural intervention with the use of robotic fabrication techniques will then unify the design goals of the programme.
Applications
1) A limited number of 10 places are available. To apply, please send a small portfolio (5MB) to the Visiting School Office.2) PARTIAL SCHOLARSHIPS ARE AVAILABLE. Please send a letter of intent and a small portfolio (5MB) to the Visiting School Office.3) As this programme has a limited number of places it requires a selection process, if you are offered a place on programme, the Visiting School Office will inform you of how you can complete the registration process.
The deadline for applications is 13 AUGUST 2021.
Eligibility
The workshop is open to current architecture and design students, PhD candidates and young professionals. Software Requirements: Adobe Creative Suite, Rhino 6. No prior knowledge of software tools is required for eligibility.
Fees
The AA Visiting School requires a fee of £975 per participant, which includes a £60 Digital Membership fee.Students need to bring their own laptops, digital equipment and model making tools.
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