mponent or whatever) implements the IGH_InitCodeAware interface you will have to add a method called SetInitCode(string) which will be called after the constuctor and you'll get whatever came after the equals symbol. Thus, if the user double clicks and types 'YourComponent = 4, true, 99%' then the string passed to SetInitCode will be " 4, true, 99%". You'll be in charge of parsing and interpreting it.…
0.533000void brightfunc skyfunc2 skybright perezlum.cal010 1.382e+00 3.201e-01 1.066879 -0.754821 0.015485 -0.048998 -0.089403 0.066341 -0.860010 0.505947
The values in bold are then evaluated using the equations in the file perezlum.cal inside the RAYPATH directory in Radiance..
{ All-weather Angular Sky Luminance Distribution . Additional arguments required for calculation of skybright: A1 - diffus normalization A2 - ground brightness A3,A4,A5,A6,A7 - coefficients for the Perez model A8,A9,A10 - sun direction}skybright = wmean((Dz+1.01)^10, intersky, (Dz+1.01)^-10, A2 );wmean(a, x, b, y) = (a*x+b*y)/(a+b);intersky = if( (Dz-0.01), A1 * (1 + A3*Exp(A4/Dz) ) * ( 1 + A5*Exp(A6*gamma) + A7*cos(gamma)*cos(gamma) ), A1 * (1 + A3*Exp(A4/0.01) ) * ( 1 + A5*Exp(A6*gamma) + A7*cos(gamma)*cos(gamma) ) );
This data is then mapped to the "glow" material that represents the celestial hemisphere...You can edit the climate based sky produced by Honeybee and enter your own values. The other option would be to just use gendaylit from DOS Prompt.…
m b1 As Brep = Nothing
If (heights(b) > heights(b+1)) Then
b0 = breps(b+1)
b1 = breps(b)
Else
b0 = breps(b)
b1 = breps(b+1)
End If
Dim bDiff As Brep() = Brep.CreateBooleanDifference(b0, b1, 0.1)
If (bDiff IsNot Nothing) AndAlso (bDiff.Length > 0) Then
breps(b) = bDiff(0)
End If
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 7:32am on October 16, 2012
his could be made easily, if I sort the files in the folder using windwos! :D ... But If a slider could make the frames the other way around, that would be real nice :D ... Because I need them in both ways actually :D ...
you feel me?…