tract subsets, be sure you always perform the same actions on a list of increasing numbers. So, before you start to manipulate a list of 100 points, create a list of 100 integers (0, 1, 2, ..., 99) and make sure it gets mutilated in the exact same way as the pointlist.
Then, when all your points are modified, bring them all into the same list again and sort that list using the integer array as keys. This ought to put them back into the right order.
2) Reverse Engineering: since you know all your points are along well defined curves (lines in your case), you could project them all onto a line that spans the entire model. This will give you a list of curve parameters (floating point numbers). You can then sort your points once again, but this time using the parameters as keys. (See image: by sorting all the points using the curve parameters, you get the order in which they appear from left to right)
2b) If you need to do this thing on points which are in a grid (i.e. 2D sorting), you have to project onto a surface so you get uv parameters for every point. Then vastly multiply only the u (or only the v) values, since you want to give rows (or columns) a higher weighting. Finally add u and v together and this will give you another list of floating point numbers which can be used as a keys array in a sort operation.…
.0001, the functionality is been put into dedicated components (see this post for further details).
Different branches are always combined using Longest List logic. I'm unhappy about this as well, I need to give more control over how different branches are combined, but I haven't figured out yet how to expose such functionality without it being utterly incomprehensible to 99% of the users.
If you want to ignore the data inside the fourth branch, you'll need to remove that branch before the data goes into the Line component. It's easy to remove a specific branch, somewhat trickier to make this removal dependant on variables elsewhere in the network.
You can use the Split Tree component to achieve this either way. Using a fixed mask (like in the image below) may be sufficient.
The !3 means that any branch is allowed except when it has a 3 in that location. The [0-2] means that only branches which have a number in between and including 0 and 2 will be allowed.
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
d" floor side).
Rails are obviously defined with slope adjustments at start/end: Imagine a rail ramp curve made via, say, 20 control points: at start p0 is not moved, p1 is moved half the step .... p19 is moved half the step*17 and p20 is moved the full distance. Thus we have what is called "slope adjustment" in our trade.
a myriad of options controls where the spaghetti starts (curve.PoitAt(userControllableT)) what is the continuity mode (sequential or steady[shown]) and what type of profile is used for the sweep.
…
that ... blah, blah) but each of those cores will be running at lower speeds because of the thermal restrictions.
For instance, a dual core may have base clock speeds of 3.5 GHz for each processor while a quad core processor may only run at 3.0GHz. Focusing to single core (on each of them) the dual core processor will be able to about fourteen percent faster than on the quad core. Thus, if you have a program/app that is only single threaded (99% of what's available for AEC puproses to be honest), the dual core processor is actually better. Then again, if you have something that can (?) use (??) all (???) four processors such as the notorious Nexus rendering engine (Modo/Microstation/AECOSim), then the quad core processor will actually be about seventy percent faster than that dual core processor.
But no AEC engineer worth his name cares about rendering stuff, he he.
AMD and Intel have introduced technologies that can dynamically increase the speed of a processor core to help offset these differences between the dual and quad/octa core products. For instance, Intel may have the quad core processor with a base clock speed be 3.0GHz but when only a single processor core is in use at full load, that processor core will be boosted up to 3.4GHz. This would then make the quad core processor just three percent slower than a dual core processor that runs at 3.5GHz.
In general and theoretically, a multiple core processor is a "better" choice but that does not necessarily mean that you will better overall performance.…
switch this talking off-line if you are interested to know the real reasons in depth.
What is the pro way? Well ... imagine objects (blobs et all) that are placed in 3d space by some per object policy whilst their "property" (bend,repulse) is user controlled on a per object basis. Then imagine variants of all that spaghetti yielded (the rays, that is) stored in parameters in order to do the obvious : take control of all your previous attempts (replace, remove, swap, reset etc etc).
Get a 10-- minute thingy (straight out of my head: NO checks OF ANY kind performed [bugs possible], just a grid that shoots rays and a single blob (a sphere) that does the job). Not even a decent random policy is applied in order to have some nice looking rays (not to mention their directions).
Now ... imagine any collection of breps distorting the ray chaos: i.e. a ray meets a blob > is distorted (or not) > then meets another > ... > blah, blah (plus some policy for killing rays heading to Sahara instead of Vienna - but that's elementary).
This requires at least 2 hours of coding to do it properly (+ the variants "management" C#).
But ... well ... it could be a good real-life case when Solaronix "sponge" type of U/V collectors could be available (rather soon) > I'll do it > the future > the glory > the cash > the polar bears.…
gain profits falls in the latter category.
The challenge here is to do the job (up to a point) using "anodyne" ways at the cost of providing slow, incomplete and quite inefficient solutions.
That said this specific vault case requires addressing 4 "classes" of problems (for instance: regions due to ccx events or alternatively circuits in graphs etc etc).
Back to business:
Creating a realistic "random" W truss of that type is one of the most challenging tasks in parametric adventures (in fact ... is the top dog by some miles). One of the many issues is an approach to manage "on-the-fly" clash situations by individually modifying nodes (without been sure that you can arrive to an all overall valid solution). Since one "path" tried may yield dead-end(s) this means keeping track of your corrective actions in a hierarchical manner and been able to follow a different "path". Another (obvious) issue is to use instance definitions for all the "components" thus achieving almost real-time response (try to manage 100K++ "solids" [sleeves, cones etc etc] to see what I mean) ... etc etc.
The big thing is: what are you going to tell to your instructors about the required code part? (that 99% mentioned) And if a "complete" solution is primarily based on "black boxes" could - in the instructor's eyes - your Master Thesis qualify as yours?
That said Vaults_V1 is achievable solely via components.…
ng (It's a bit similar to the Knapsack problem):
I have a Variable --> XandI Have fix numbers (can we call "pieces") 9,12,15,18
I'd like to reach the X, with the summing of these numbers and using the minimum pieces ,it can't be lower than X, but it can be higher, maximum with 3.After this it has to found the most optimal combination which mostly use the same pieces
E.G.
X=98
The wrong solution is like = 1pcs of 18 = 9pcs of 9
Sum of pieces are 10
OR
= 3pcs of 18 = 1pcs of 15 = 1pcs of 12 = 2pcs of 9
Sum of pieces are 7
The right solution in this case = 5pcs of 18 = 1pcs of 9
(5*18)+(1*9)=99 it's good beacuse it's over with maximum 3 and uses the minimum pieces
Then it sends to a list like18 : 5pcs15 : 0pcs12 : 0pcs9 : 1pcsCan somebody help me ? Or is it possible to make this ?
Thank you…
Added by Petrik Kollár at 1:09am on November 10, 2017
- Exception occured during processing of command: Grasshopper Plug-In = Grasshopper Font 'Segoe UI' does not support style 'Regular'. Stack trace: at System.Drawing.Font.CreateNativeFont() at System.Drawing.Font.Initialize(FontFamily family, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont) at System.Drawing.Font.Initialize(String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont) at System.Drawing.Font..ctor(String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet) at Grasshopper.GUI.GH_DocumentEditor.InitializeComponent() in C:\dev\Grasshopper\1.0\root\src\GH_DocumentEditor.Designer.vb:line 329 at Grasshopper.GUI.GH_DocumentEditor..ctor() in C:\dev\Grasshopper\1.0\root\src\GH_DocumentEditor.vb:line 1779 at Grasshopper.Plugin.Commands.ShowGrasshopperEditor(Boolean ShowUponLoad) in C:\dev\Grasshopper\1.0\root\src\GH_GrasshopperCommands.vb:line 22 at Grasshopper.Plugin.Commands.Run_Grasshopper() in C:\dev\Grasshopper\1.0\root\src\GH_GrasshopperCommands.vb:line 94 at GrasshopperPlugin.GrasshopperCommand.RunCommand(IRhinoCommandContext context) at RhDN_TemplateCommand<CRhinoCommand,RMA::Rhino::MRhinoCommand>.RunCommand(RhDN_TemplateCommand<CRhinoCommand\,RMA::Rhino::MRhinoCommand>* , CRhinoCommandContext* context) --------------------------- OK ---------------------------
I am using grasshopper 0.8.0050 and Rhino 4 SR8. I tried uninstalling it, and then installing it again. The same. It is interesting that until yesterday, everything was fine. What could possibly be the cause of a problem?
Thank you.…
thing that MicroStation does (or doesn't). The eternal debate between us is that they focus to the so called BIM aspect of things (and obviously on interoperability matters - that said IFC2*4 is" implemented" in certain Bentley verticals like BA and others) whilst I'm after assembly/component puzzles (and on that matter ... MS ...hmm... to put it politely is not exactly CATIA and/or NX, he he).
On the other hand this paranoid obsession with Level/Layer driven CAD (I hate it) defines a red thick line between CAD and MCAD - because the most intelligent importer can't emulate the way that Siemens NX/CATIA classifies objects - and without control power means nothing.
On the other hand Microstation V9 (...soon) has interesting scripting capabilities (think Modo rather Generative Components) ... meaning that Grasshopper could work there in a rather nice way. I think that I must talk for that to Ray (he recently ditched the ancient legacy MS render engine in favor for the Luxology/Nexus engine). Ray still is negative to buy Act3D mind (hope that you know the mother of visual scripting - the Quest3D VR thing).
On the other hand - within the broad AEC aspect - things these days are different (especially in fast developing countries the likes of UAE, Saudi Arabia, certain ex USSR "democracies" etc etc). Studies are outsourced even at Preliminary Design stage to various sub-contractors (they undertake the Study completion per discipline as well). This means that N separate groups doing M aspects of the whole ... meaning entropy^(N*M) - that's chaos in plain English.
With this in mind I'm quite (a lot) skeptical about the practical meaning of the whole exchange thing in AEC - at least with regard the countries mentioned (not to mention that several portions of a modern AEC thing are made via MCAD apps - chaos^chaos.
I'll back with more focused issues on that matter.
But the big question is: Grasshopper of Generative Components? Well...let's talk serious SS bikes instead: think a Ducati 1198 and a BMW S1000RR (I have them both): which is "best"? The thing is that not always the best bunny is the fasted bunny and not always the fasted bunny is the best bunny.
Cheers,
Peter
…
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What we require:
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- Architecture, programing, scripting, Media or Fashion industry experience preferred
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- Interest in working in an early stage fast-paced environment…