hope it will do the job (maybe its not the cleanest way, but it works for me sometimes. Depending on the ending of the lists you should wrap or not the shift component.
Good luck…
Added by Pep Tornabell at 2:05am on November 19, 2009
by its own tangent vector on the curve... and this happens to the last item. Here's the algorithm:
B0 ----> B1
B1 ----> B2
B2 ----> B3
B3 ----> B4
...
…
CA, DA, DC)Two of those diagonal lengths are obviously redundant but they allow you to simply shift the array to get at different rotational permutations. This makes the search for the nearest mean a bit more straightforward since, in the context of panel clustering, you'd need to consider all rotational permutations of each one.…
Added by David Reeves at 5:26am on November 9, 2014
0.533000void brightfunc skyfunc2 skybright perezlum.cal010 1.382e+00 3.201e-01 1.066879 -0.754821 0.015485 -0.048998 -0.089403 0.066341 -0.860010 0.505947
The values in bold are then evaluated using the equations in the file perezlum.cal inside the RAYPATH directory in Radiance..
{ All-weather Angular Sky Luminance Distribution . Additional arguments required for calculation of skybright: A1 - diffus normalization A2 - ground brightness A3,A4,A5,A6,A7 - coefficients for the Perez model A8,A9,A10 - sun direction}skybright = wmean((Dz+1.01)^10, intersky, (Dz+1.01)^-10, A2 );wmean(a, x, b, y) = (a*x+b*y)/(a+b);intersky = if( (Dz-0.01), A1 * (1 + A3*Exp(A4/Dz) ) * ( 1 + A5*Exp(A6*gamma) + A7*cos(gamma)*cos(gamma) ), A1 * (1 + A3*Exp(A4/0.01) ) * ( 1 + A5*Exp(A6*gamma) + A7*cos(gamma)*cos(gamma) ) );
This data is then mapped to the "glow" material that represents the celestial hemisphere...You can edit the climate based sky produced by Honeybee and enter your own values. The other option would be to just use gendaylit from DOS Prompt.…
ider and a list item component to select a particular brep A or B or C, without selecting a particular breq inside each of them?
It seems the merge function will merge all the breqs inside each of the breps into one flattened list ...…
m b1 As Brep = Nothing
If (heights(b) > heights(b+1)) Then
b0 = breps(b+1)
b1 = breps(b)
Else
b0 = breps(b)
b1 = breps(b+1)
End If
Dim bDiff As Brep() = Brep.CreateBooleanDifference(b0, b1, 0.1)
If (bDiff IsNot Nothing) AndAlso (bDiff.Length > 0) Then
breps(b) = bDiff(0)
End If
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 7:32am on October 16, 2012