bai. July 29-30 -Aug 5-6
For details and registration check out: http://www.d-nat.net/parametric-shadows or email: contact@d-nat.net#parametric #workshop #dubai #grasshopper…
correct:
- the right value in the 0. path {0;77} is the smallest one.
- right value in the 1. path {0;78} is the value which is closest to the chosen value in the preceding path
- ..and so on for {0;79} and {0;80}
but when the paths change their first level, the iteration should start from the beginning:
- right value in the 4. path {1;32} is the smallest one.
- right value in the 5. path {1;33} is the closest to the chosen one in {1;32}.
- right value in the 5. path {1;34} is the closest to the chosen one in {1;33}.
..to be continued.
..this is, what I want to achive in the VB code, I implemented at the beginning of the discussion.
..and this is how I designed the input-parameter of the VB-element:
if someone could help me .. super-great!
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Mac due to its versatility , but given this new laptop will be using mainly on Rhino, GH , i have some doubts whether to switch to a window based laptop.
I have a look at some high-end window laptops, Dell Alienware for example, with same specs as MBP and found the price are even more expensive than MBP , about 10-15 %.
With the new Rhino 5 is coming , will Bootcamp be good and efficient enough to run Rhino, GH and some rendering programs?
From my experience i find Rhino and Gh run smoothly on Bootcamp , but never run those programs on window based laptop myself , it's impossible for me to know the differences.
Some say BootCamp only deliver 80% performance of the program , if it's true i would really consider switching to window based laptop.
Any suggestions?
and if you suggest me to switch , what brand should i go for ?
Thank you,
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an do many things, because it outputs booleans in fact. World generator outputs only 3d grid of points, and this 2 (bools and points) give many possibilities. Culling points with booleans output pattern displays only points that are alive (true). Proximity 3d gives only a good preview on what is happening with CA.
Voronoi 3d gives structure like "3d ca.jpg" in my attachments. These are 93 points (true booleans -> alive), but it took quite a long time to calculate it.
More explanation : ca.jpg
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t 3D positions of ABCD you need the exact dimension of XX' and A'B'C'D' because the OX depends on both the scale of and distance to A'B'C'D'.
Try to scale A'B'C'D' relative to X' or move along XX'. Angle A'OC' and AOC respectively will change.
If you assume A'B'C'D' to be the viewing frame of a camera, XX' will be normal to the frame and you can derive the angle AOC from the FoV settings of the camera. If A'B'C'D' is a rectangle in space projected to a screen, then angle AOC is totally arbitrary.…
black (or RGB value) = A1, green = BB etc ...) and get to the end of a text file with Num. columns = Vmesh and Num. rows = Umesh.
1) there is a problem at the color transition (personally it's possible to even approximate the boundary color (like pixelate effect) to one of two adjacent colors.
2) text file.
I do not know if I was clear but one example for instance could be the one of the images converted to ASCII codes.
Thank you in advance!…
get some problems as when I try to change the number "II" for 2 the number "III" happens to become a 2 as it has those 2 characters also. There are a lot of varieties of numerals and the problem repeats with many other combinations, and I could go from longer and bigger strings to smaller ones but it´s a lot of work. I mean starting form the longest and bigger string and end with the smaller one.
I need to replace A for B but in the situation of AA not get BB but C.
:)…
f my list.I don't understand why, but I guess I must be too young user ^^In the original list, i have a path {0;0;0;4} with two index and after the random node, {0;0;0;4} has 88 index.Items are not correct?I would have a comparable structure has the right list on my jpg (photomontage...)How I can do that?Thank you in advance
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