nologically label them (there are currently 65 points and this is labelled as in the file i've attached). However, what i'm actually after is to reformat these points into an x and y style grid.(a1, a2, a3, a4, a5)(b1, b2, b3, b4, b5)(c1, c2, c3, c4, c5)(d1, d2, d3, d4, d5) etc.Any ideas/help how this can be made possible would be great.Thanks in advance…
exact formula is inside /lib/skybright.cal if this can help you to find the name.
{ RCSid: $Id$ } { Sky brightness function for sunny and cloudy skies.
Additional arguments required for calculation of skybright:
A1 - 1 for CIE clear, 2 for CIE overcast, 3 for uniform, 4 for CIE intermediate A2 - zenith brightness A3 - ground plane brightness A4 - normalization factor based on sun direction A5,A6,A7 - sun direction }
cosgamma = Dx*A5 + Dy*A6 + Dz*A7;
gamma = Acos(cosgamma); { angle from sun to this point in sky }
zt = Acos(A7); { angle from zenith to sun }
eta = Acos(Dz); { angle from zenith to this point in sky }
wmean(a, x, b, y) : (a*x + b*y) / (a + b);
skybr = wmean((Dz+1.01)^10, select(A1, sunnysky, cloudysky, unifsky, intersky), (Dz+1.01)^-10, A3);
sunnysky = A2 * (.91 + 10*exp(-3*gamma) + .45*cosgamma*cosgamma) * if( Dz - .01, 1.0 - exp(-.32/Dz), 1.0) / A4;
cloudysky = A2 * (1 + 2*Dz)/3;
unifsky = A2;
intersky = A2 * ( (1.35*sin(5.631-3.59*eta)+3.12)*sin(4.396-2.6*zt) + 6.37 - eta ) / 2.326 * exp(gamma*-.563*((2.629-eta)*(1.562-zt)+.812)) / A4;
…
0.533000void brightfunc skyfunc2 skybright perezlum.cal010 1.382e+00 3.201e-01 1.066879 -0.754821 0.015485 -0.048998 -0.089403 0.066341 -0.860010 0.505947
The values in bold are then evaluated using the equations in the file perezlum.cal inside the RAYPATH directory in Radiance..
{ All-weather Angular Sky Luminance Distribution . Additional arguments required for calculation of skybright: A1 - diffus normalization A2 - ground brightness A3,A4,A5,A6,A7 - coefficients for the Perez model A8,A9,A10 - sun direction}skybright = wmean((Dz+1.01)^10, intersky, (Dz+1.01)^-10, A2 );wmean(a, x, b, y) = (a*x+b*y)/(a+b);intersky = if( (Dz-0.01), A1 * (1 + A3*Exp(A4/Dz) ) * ( 1 + A5*Exp(A6*gamma) + A7*cos(gamma)*cos(gamma) ), A1 * (1 + A3*Exp(A4/0.01) ) * ( 1 + A5*Exp(A6*gamma) + A7*cos(gamma)*cos(gamma) ) );
This data is then mapped to the "glow" material that represents the celestial hemisphere...You can edit the climate based sky produced by Honeybee and enter your own values. The other option would be to just use gendaylit from DOS Prompt.…
dro). The quality of the driver is also critical: hard to imagine NVidia working overnight to fix "some" driver bugs due to requests from gamers. Game cards are notoriously bad in dual monitor configurations.
3. A zillion of cores (triumph of marketing VS common sense) divided by the given clock rate ... gives you just ONE poor old core (Rhino/gh are single-threaded apps) that tries to do the job.
4. Single Xeon E5 2xxx V3 (the higher the clock the LESS the cores = better) would be my recommendation. ECC fast memory is also a must.
PS: Find a friend who operates a "loaded" H/P Z840 and test your defs.
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of lines, etc) but I can't see a way to add the text I need where I need it. If I could get each line for the print run to generate automatically, I can put the rest in manually, so just need something like:
... ; I would do the previous to this manuallyG1 X10 Y5 Z3
G1 X5 Y5 E5
G1 X5 Y15 E10
... ; I would do the rest manually
for a 5 mm line from [10, 5, 3] to [5, 5, 3], followed by a 10mm line from there to [5, 15, 3]. Any pointers greatly appreciated.
Ewan…
as the coordinates to move the objects vs the global system they are on by default.
If I could plug my new planes into the xyz component that might solve my problem but this is clearly not possible.
any help would be greatly appreciated...…