large scale prototyping techniques. The programme continues to build on its expertise on complex architectural design and fabrication processes, relying heavily on materiality and performance. Autumn DLAB brings together a range of experts – tutors and lecturers – from internationally acclaimed academic institutions and practices, Architectural Association, Zaha Hadid Architects, among others.
The research generated at Autumn DLAB has been published in international media – ArchDaily, Archinect, Bustler – and peer-reviewed conference papers, including SimAUD (Simulation in Architecture and Urban Design), eCAADe (Education and research in Computer Aided Architectural Design in Europe).
Autumn DLAB investigates on the correlations between form, material, and structure through the rigorous implementation of computational methods for design, analysis, and fabrication, coupled with analog modes of physical experimentation and prototype making. Each cycle of the programme devises custom-made architectural processes through the creation of novel associations between conventional and contemporary design and fabrication techniques. The research culminates in the design and fabrication of a one-to-one scale prototype realized by the use of robotic fabrication techniques, with the aim of integrating of form-finding, material computation, and structural performance.
The programme is structured in two stages:
PART 1 – participants are introduced to core concepts of material processes, computational methods and digital fabrication techniques. Basic and advanced tutorials on computational design and analysis tools are provided. The programme performs as a team-based workshop promoting collaboration, research and ‘learning-by-experimentation’.
PART 2 – participants propose design interventions based on the skills and knowledge gained during phase 1 and supported by scaled study models and prototypes. The fabrication and assembly of a full-scale architectural intervention with the use of robotic fabrication techniques will then unify the design goals of the programme.
Applications
1) A limited number of 10 places are available. To apply, please send a small portfolio (5MB) to the Visiting School Office.2) PARTIAL SCHOLARSHIPS ARE AVAILABLE. Please send a letter of intent and a small portfolio (5MB) to the Visiting School Office.3) As this programme has a limited number of places it requires a selection process, if you are offered a place on programme, the Visiting School Office will inform you of how you can complete the registration process.
The deadline for applications is 13 AUGUST 2021.
Eligibility
The workshop is open to current architecture and design students, PhD candidates and young professionals. Software Requirements: Adobe Creative Suite, Rhino 6. No prior knowledge of software tools is required for eligibility.
Fees
The AA Visiting School requires a fee of £975 per participant, which includes a £60 Digital Membership fee.Students need to bring their own laptops, digital equipment and model making tools.
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ientas digitales en el proceso de diseño desde una postura de conocimiento aplicado. Así, a partir del aprendizaje de herramientas digitales y lenguajes de programación específicos, en paralelo a una constante reflexión entorno al origen de estas herramientas y su uso, se crea una plataforma de experimentación y definición de aplicaciones reales sensibles al contexto social, técnico y económico donde serán usadas.
Diferentes perfiles, diferentes búsquedas, un sólo enfoque. Respondiendo a ésta premisa, proponemos un programa de educación especializada diseñado a partir de una estructura flexible y de amplio espectro, donde la obtención del grado depende de un número de créditos acumulados al cursar cuatro de los ocho talleres optativos y dos talleres obligatorios. Dichos talleres, agrupados en tres categorías (Herramientas digitales, Exploración aplicada y Proyecto síntesis) tienen como objetivo otorgar un conocimiento práctico de ciertas herramientas digitales, técnicas constructivas y estrategias teóricas, para formar un criterio propio entorno a su uso y aplicación.…
Added by Alberto Lara at 11:35am on February 11, 2012
rametriche all’interno del processo progettuale, approfondendo l’utilizzo di Grasshopper in sinergia con plug-in, software di analisi ambientale e simulazione fisica. Obiettivo fondamentale è la generazione della forma come risultato di tecniche di form-finding e di input ambientali (solari, termici e acustici). Verranno acquisiti nuovi strumenti operativi e di simulazione al fine di costruire modelli parametrici ottimizzati in grado di adattarsi a diverse condizioni di contesto.
tutors: Arturo Tedeschi + Maurizio Degni
Arturo Tedeschi_autore del primo libro su Grasshopper "Architettura Parametrica"__Authorized Rhino Trainer__co-director della AA Rome Visiting School - Architectural Association School (London).
info + prenotazioni: http://www.arturotedeschi.com/wordpress/?project=ecologic-patterns_...…
ape of the Gatorade Run – Fun Race Machine(https://www.youtube.com/watch?v=S8RIMVhdgIk), and the interactive digitally informed Nike + Fuelband-Wristband Interactive Video-Mapping Projection Concert at at Battersea Power Station(https://vimeo.com/70791746), the AA Visiting School Rio de Janeiro 10-day intensive workshop will focus on how sports infrastructure can be informed and transformed by scanned body data so to both illustrate and improve human athletic capacity and interactively engage the spectator. Students will use theTokyo 2020 Olympic stadium as a testing ground for the creation of a new type of intelligent and interactive sports architecture. The workshop will teach eyeball and brain scanning, interactive coding, and parametric digital design and fabrication using Rhino and Grasshopper, to create a post-robotic morphing between the sensibility of the body and novel computational innovation, between Rio de Janeiro 2016 and Tokyo 2020. All software will be taught from beginning level, no previous experience needed.
APPLICATIONS:
http://rio.aaschool.ac.uk/2016-aa-rio-to-tokyo-interactive/2016-applicationinscricoes/
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m.
Especially when there are multiple rules acting at the same time it gets really confusing.
For example:
Rule 1 = 2FF[+1]
Rule 2 = F[1]-2
From what (i think) i understand in general,
Step 1 reads rule 1.
Step 2 reads rule 1 then rule 2.
Step 3 reads rule 1 then rule 2 then rule 1
Step 4 reads rule 1 then rule 2 then rule 1 then rule 2...
But in this case rule 2 involves rule 1. How do i read it?
Another thing is when there are multiple seeds, how does it affect the rules?
For example:
A = 1
1 = F+F
AA = ?
A-A = ?
Hopefully i explained my question clearly.
Help is very much appreciated!…
nd the power of the combination with Galapagos. Since everyone here is a user, you are all well aware of how powerful the tool is.
What I was wondering was if anyone has published or is aware of any papers relevant to my field of study. I have watched a few presentations by various (David, Jon and Daniel at AA for example) but was wondering if any further work has been done that I have not encountered.
Unfortunately I am not a member of many of the organisations some of you would have presented for (i.e. IASS). However if you have published a paper with any institute I am sure I can track it down.
Thanks for any light you can shine in advance, and I hope to be publishing my modules soon as a tool for other to learn from. Hopefully in the form of a blog (should life not intervene first.)
Thanks in advance,
Joshua Seskis
RMIT University
As a reward to those who bothered to read this here is a picture of a confused looking kitten.
I don't know why the dog is wearing sandals.
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Added by Joshua Seskis at 6:30pm on September 29, 2011
y case. Here's the thing. There is this subject at my university where we are assigned a famous building and we need to recreate it in Rhino. We're given bonus points if we manage to code some interesting part of it in Grasshopper. So far so good, I'm doing pretty well with Rhino and by far I am happy with the results I've achieved with modelling the given building. Harbin Opera House by MAD is the building I'm trying to model. There is one particular surface:I've built this surface in Rhino and now I'm trying to map pyramids on it. Not only have the pyramids to be different in height, but their height has to be dependent on the curvature of the surface. I'm getting some results but it seems to be exactly the opposite of what I need. I want to have higher/spikier pyramids where my curvature analysis shows red/blue and lower/slopier pyramids where the analysis shows green colour.At the moment I'm not really sure how the code I have works, but it seems that the height of the pyramids is dependent on a distance from a point in space to the projection of the cap-point of a pyramid.Here're my Rhino and Grasshopper files:surface1.3dm
surface1.ghI'd be grateful if someone of you guys could handle my problem. I've got one more issue with this surface, but once I get a solution to the first 1 will let know what the second one is.Thanks in advance and keep well!…
te some implications and questions so I will go one by one:
"Now I would like to use a single VRay material as a template for creating multiple identical materials"I hope this will work, but as VRay does not expose any SDK, I would not guarantee any specific result.
"Now I need to add them to the document material table"This is done with a reference to a document instance, such as the one you get with the code doc.Materials (both in C# and Vb.Net).
"I'm not going to learn C# to modify his script"That's a pity, it would be nice to pass on this troublemaker to somebody else! :)Btw, C# and Vb.Net are very very similar. This script could be written in Vb.Net too.
"Reference to a non-shared member requires an object reference. (line 96)"This only means that you need to access the Materials property on an instance, not on the type (class) name. Change that line using what is written at point 2.
"Do I understand that the material has to be assigned to a particular object in order to enter the Material Table?"No it does not. But if you call the _Purge command it will be removed if it does not have an object that references it.
"Can I assign it to a Layer instead?"You do not need to. But this would be achieved with doc.Layers[whichLayer].RenderMaterialIndex = materialIndex; in C# or doc.Layers(whichLayer).RenderMaterialIndex = materialIndex in Vb.Net.
"Any ideas? A better way to do this?"If you found a way to bypass the VRay SDK not being there, this should work.
"Giulio's component has a type hint defined as a Material"It does not any longer. The hint was there in earlier versions of Grasshopper, but now the hint has disappeared. This is not so bad, and it is also the only way you would be able to use either a Material instance already or a string for a material name.
"How was that done?"Probably it was done in an older version of Grasshopper. But which version are you using?
"I can't figure out how to cast the input as a Rhino.DocObjects.Material, so you can see that I have cast it as a compatible type in the first 2 lines... is there a cleaner way?"That sounds like a good way actually. Be sure your component responds properly when something wrong is inputted, though.Dim mTemp As Rhino.DocObjects.Material = CType(M, Rhino.DocObjects.Material)in one line might also work. See msdn for more conversion operators and functions.
I hope this helps,
- Giulio_______________giulio@mcneel.com…