Not caring about the angle of line B
I am having a hard time creating a line which will be 90 degrees from line B
Sorry for the posting twice as I am a bit rusty
regards
David
gone with the wind topic: since this is utterly Academic the main issue here is to oversimplify LBS (in real life: a collection of columns/beams/slabs/X members + tube frame rigid members (shafts/elevators/cats/dogs)). Reason is that if we use the real "solids" (turned into meshes) as the "node" pool for the hinges required ... only HAL 9000 could solve it in "real-time" (for instance an E5 Xeon 1630 v3 takes ... several minutes). And this is ... er ... challenging I must say. This is a typical case where "simplifying" means "stupidity" almost instantly.
Spam on:
where's my collection of "bend-a-truss-that-looks-like-a-tower" K1 demo defs? Is in this workstation or in another? (blame Alzheimer).
Spam off.
More soon.…
ases where you have angled shades and the component is doing trigonometry to figure out how close the blinds could be to the glass without touching. I just re-wrote the code so that, now you cannot have the blinds closer to the glass than half of the blind slat depth, which seems to be the limit of what E+ will tolerate.
Also, E+ does not like it when you input blinds that are perfectly at 90 degrees so I changed the component to automatically write out shades at 89 degrees when you connect up 90.
Using the Shade geometry as context worked perfectly for me and I am not sure what was wrong in your situation.
See your working file attached.
-Chris…