A low-resolution work. Real time motion capture display made with an 11x8 (88) pixels iPad matrix using Grasshopper + Firefly + Pure Data + TouchOSC for iPad.
سلام آقای جان بیلی کاوه اشکوه هستم اپراتور سی ان سی از ایران وطراح دکوراسیون داخلی اگر ممکن هستش فایل اصلی میزcosinosa baram mail konid adressmail man hast
(kavehoshkooh2290@gmail.com)بسیار متشکرم
Added by kavehoshkooh at 3:25pm on September 11, 2015
am doing the paneling tutorial from the first primer..pg 88. i baked it but while selecting the multiple geometries i cannot select individual ones, they are selected as surfaces..is that ok or .....?
Added by SHILPA PANDE at 6:25am on February 16, 2013
he code within a limited number of turns. I suggest you check 양방하는법 and learn more interesting things about games. The game is not only challenging and fun, but it also helps to improve cognitive skills such as critical thinking, problem-solving, and pattern recognition. Mastermind has stood the test of time and remains a beloved game for all ages.…
Added by MichaelD0112 at 12:25am on April 10, 2023
gone with the wind topic: since this is utterly Academic the main issue here is to oversimplify LBS (in real life: a collection of columns/beams/slabs/X members + tube frame rigid members (shafts/elevators/cats/dogs)). Reason is that if we use the real "solids" (turned into meshes) as the "node" pool for the hinges required ... only HAL 9000 could solve it in "real-time" (for instance an E5 Xeon 1630 v3 takes ... several minutes). And this is ... er ... challenging I must say. This is a typical case where "simplifying" means "stupidity" almost instantly.
Spam on:
where's my collection of "bend-a-truss-that-looks-like-a-tower" K1 demo defs? Is in this workstation or in another? (blame Alzheimer).
Spam off.
More soon.…
, a1200)}) Is there any way I can make this list into {a1, a2, a3, a4, -a5, -a6, -a7, -a8, a9, a10, a11, a12, -a13, ..... , a1200} ? ( 4 positive signs then 4 negative signs and so on) - alternating every nth in general.
or
2. Is there any way (workaround) to get negative angle value from 2 vectors? I know 'ANGLE (of 2 vectors)' component by itself doesn't work and I know why too. I have feeling that the reflex angle output might be useful but again, matter of list manipulation.
Any help would be greatly appreciated. Thanks in advance.
Hyo
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