. The rules to dispatch the lines are the next:
I start with a list that alternate true/false; like that: true, false, true, false.
If the angles between those lines are greater than 89° I want to inverse the next part of the list:
True, False, True, False, True, False,...
become
True, False, [>89°] False, True, False, True, [>89°] True, False,...
I managed to create a true false list, to check for the greater than 89° angle, to separate the lines relatively to the angles, but I don't know how to inverse part of the list at certain index.
(In the picture, I have written 90° but it should be 89°, I check for greater than 89° and not equal to 90° because in the real rhino model, the lines won't be exactly orthogonal)
If you have another idea to to reach the same result, it's also okay, I tried to find rules to solve the problems, but I may have overlooked other solutions !
And if there is some part of the patch that are correct but there is easier solution, I would love to learn as I am still new to grasshopper.
Thanks for taking the time to read. :)
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dro). The quality of the driver is also critical: hard to imagine NVidia working overnight to fix "some" driver bugs due to requests from gamers. Game cards are notoriously bad in dual monitor configurations.
3. A zillion of cores (triumph of marketing VS common sense) divided by the given clock rate ... gives you just ONE poor old core (Rhino/gh are single-threaded apps) that tries to do the job.
4. Single Xeon E5 2xxx V3 (the higher the clock the LESS the cores = better) would be my recommendation. ECC fast memory is also a must.
PS: Find a friend who operates a "loaded" H/P Z840 and test your defs.
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of lines, etc) but I can't see a way to add the text I need where I need it. If I could get each line for the print run to generate automatically, I can put the rest in manually, so just need something like:
... ; I would do the previous to this manuallyG1 X10 Y5 Z3
G1 X5 Y5 E5
G1 X5 Y15 E10
... ; I would do the rest manually
for a 5 mm line from [10, 5, 3] to [5, 5, 3], followed by a 10mm line from there to [5, 15, 3]. Any pointers greatly appreciated.
Ewan…
e. I want to be able to give it the panels a range let say between 1-3 and then give it a specific number of variations allowed, like only 80 different heights can be generated and the rest of the panels would be rounded up or down to match with one of the 80 heights. would that be possible?
Thanks…
ven if the number of panels inside each cell varies. The current solution works when the number of panels inside each cell is always two or other same numbers, but it wouldn't work if the number of panels inside frames are different in each cell. It would be perfect, if numbering of panels are automatically added correctly next to the cell number based on the number of panel division instead of feeding the fixed number.
To take an example, let's assume that the cell #80 has three panels and the #81 has two ones. In this case, three panels within the cell #80 would be numbered like 80-1, 80-2, 80-3, while two panels within the #81 would be numbered such as 81-1 and 81-2 automatically. …
rotate back to zero degree (start position) then don't rotate, then rotate to -80 degree, then back to zero degree (start position) and stay there.
I hope the you can help me.
Thank you.
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