try now to integrate Geco in an interdisciplinary architectural engineering studio: hoping we can show you some nice applications of your tool, I'll keep you update and sending now details by e-mail. Here the file (very welcome to be shared). It most probably contais trivial errors by me, thanks for helping and giving some tip! Gr. Michela
FILE:
Ok, right, I see the outputs update correctly. Origin of problems must be in some different mistake I do:
- Incident radiation: I am not sure I understand what is going on: why I get so many 'not a number' ? (The Galapagos report is full of NaNs).
Bio-Diversity: 0.887 Genome[0], Fitness=NaN, Genes [89% · 44%] { Record: Too many fitness values supplied } ...
Genome[7], Fitness=NaN, Genes [74%] { Record: No fitness value was supplied } ....
Genome[9], Fitness=NaN, Genes [37% · 11%] { Record: Genome was mutated to avoid collision Record: Too many fitness values supplied }
- Daylight calculations: the geometry accumulates withouth deleting the previous models. As a consequance, results almost do not change after few varations (so, outputs get updated but do not vary). In current daylight definition: the first object being imported is the one where the grid has to fit; its setting makes it cancelling all the other objects during import. All the others, do not delete anything when imported. When running loops (manual or GA) that vary parameters, the entire geometry do not get cancelled - so I guess the loop does not pass back by the cancelling step, but imports only the geometry which has been varied by the parameters using the setting of that import component only? I will then try again by changing the order of the operations, but if you have specfic tips, let me know.
THANKS!
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o está dirigido a estudiantes de arquitectura y diseño de interiores, recién titulados y profesionales interesados en el software o que necesiten conocer las herramientas básicas de las que dispone el programa en los diferentes ámbitos y cómo enfocarlas a arquitectura.
Descripción:El contenido del curso enseñará a utilizar el programa de diseño Rhinoceros 3D aplicando su metodología de trabajo en el campo de la arquitectura, básandose además de la creación de pequeños elementos paramétricos para controlar el diseño y acabar renderizando las geometrías 3d con V-Ray para Rhino.
El curso consta de 3 módulos de 12h de duración cada uno (que pueden realizarse juntos o por separado) en los cuales se profundizará en herramientas de Rhino, Grasshopper y V-Ray a medida que se realizan casos prácticos sobre proyectos arquitectónicos.Se pretende establecer un sistema de trabajo eficiente desde el inicio del modelado hasta la posterior creación de imágenes para documentación del proyecto.
Módulo Rhinoceros Arquitectura:• Conceptos básicos e interfaz de usuario Rhino• Introducción al sistema cartesiano en Rhino• Clases de complejidad de geometría• Importación/exportación de archivos compatibles• Topología NURBS• Trabajo con Sólidos• Estrategias básicas de Superficies• Introducción a Superficies Avanzadas
Módulo Grasshopper:• Conceptos básicos e interfaz de usuario Grasshopper• Introducción a parámetros base y componentes• Matemáticas y trigonometría como herramientas de diseño• Matemáticas aplicadas a creación de Geometría• Introducción a listas simples• Análisis de Superficies y Curvas• Dominios de Superficies y Curvas• Panelado de superficies• Manejo de listas y componentes relacionados• Modificación de panelados en función de atractores• Exportación/Importación de información a Grasshopper
Módulo V-Ray para Rhinoceros:• Conceptos básicos e interfaz de usuario V-Ray• Vistas guardadas• Materiales V-Ray• Materiales, creación y edición• Iluminación (Global Illumination, Sunlight, Lights)• Cámara Física vs Cámara default• Canales de Render• Postprocesado básico de canales
Detalles:Instructores: Alba Armengol Gasull y Oriol Carrasco (SMD Arquitectes)Idioma: CastellanoHorario: 22 JULIO al 26 JULIO 2013 // 10.00 – 14.00 / 16.00 – 20.00Organizadores: SMDLugar: SMD lab, c/Lepant 242 Local 11, 08013 Barcelona (map)
Software:Rhinoceros 5Grasshopper 0.9.00.56V-Ray 1.5 for RhinoAdobe Photoshop CS5Links de versiones de evaluación de los Softwares serán facilitadas a todos los asistentes. Se usará unica y exclusivamente la versión de Rhino para PC. Se ruega a los participantes traer su propio ordenador portátil.
Registro:Modalidad de precio reducido por tres módulos 275€Posibilidad de realizar módulos por separado 99€…
h, and using the BScale and BDistance are creating havoc somehow too. I've simplified first, and used the Kangaroo Frames component along with setting internal iterations, to make MeshMachine act like a normal component, along with releasing the FixC and FixV. The FixV didn't make any sense anyway. I've also set Pull to 0 to speed it up during testing, since much less calculation is involved to just let the meshes collapse, prevented from disappearing altogether by using a mere 15 iterations.
Also, your breps are open so that allows much more chaos and then collapse, though they did manage to close themselves too at times. Here is closed breps with a full 45 iterations:
So now that it's working, lets re-Fix the curves, and the problem arises that there is an extra seam line that is getting fixed too, running along the cylinder, stopping the mesh from pulling tight under tension wherever a vertex happens to be near that line:
So lets grab only the naked edge curves instead:
And what happens if we lose the end caps, now that we don't have an extra line skewing the result?:
There is no real curvature differences since it's not a curvy brep so the Adapt at full 1 setting has little to do. Now what does the BScale and BDist do? Nothing! Why? Your scale is out of whack, 99 mm high cylinders but only a falloff maximum of about 5, so let's make the falloff be 25 instead, but I must restore the end caps or the meshes collapse away for some reason and freezes Rhino for a minute or so the first time I try it:
It's a start.
If I intersect the cylinders, nothing changes, since they are being treated as separate runs. MeshMachine outputs a sequence of two outputs though, due to Frames being set to a bare minimum of 2 needed to get it to work, so I filter out the original run, which is just the unmodified initial mesh it creates.
The lesson so far is that closed meshes are much less prone to collapse and glitches leading to screw ups.
A Boolean union of the cylinders is when it gets funner, here show with and without the fixed curves that seem to define boundaries too where really there are just polysurface edges:
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This blog post is a rough approximation of the lecture I gave at the AAG10 conference in Vienna on September 21st 2010. Naturally it will be quite a different experience as the medium is quite…
Added by David Rutten at 3:27pm on September 24, 2010
ating to new speakers.
For more information: https://medium.com/@carspeakerland/a-guide-to-the-simple-way-difference-in-car-speakers-2-way-3-way-4-way-25e0bf215b00
Adding new speakers for your automobile could improve the sound quality dramatically. Some sound technicians say it is the number-one update you may make to improve the overall quality of your vehicle.
"They do not care how it sounds. Speakers are often form of continue on the list. Updating to new speakers offers you a much fuller sound."
There is a whole lot to pick from in regards to car speakers. (Photo from Eldon Lindsay)
"New speakers will make a greater fidelity and clarity of sound," states Robert Nevitt, proprietor of Audio Electronics at Indianapolis. "The audio is more different without distortion. People will not get bored listening to it."
Cook says customers need to pick the type of sound they enjoy. The very first thing Cook does having a customer is sit in the car together to talk about their personal taste.
"Everybody's ear is different," he states. "That which I believe sounds great, you might believe is dreadful. It is a fantastic idea to get outside and listen to everything you enjoy and do not like about doing it."
When you've discovered a sound you want, you are going to discover the sky's actually the limitation in regards to purchasing car speakers. There are scores of manufactures and models, sizes and power levels to select from.
Columbus Car Audio & Accessories offers three types of automobile speakers to pick from: complete array speakers, component speakers along with coaxial speakers.
• Total range speakers arrive with a tweeter to make to your high-pitched sounds along with a woofer for those lows. This option offers a number of different sizes.
• Unit speakers, nonetheless, include separate tweeters and woofers.
• Coaxial speakers arrive with a tweeter plus motorist.
When you've selected a type of automobile speaker, you are going to want to determine how many you desire. Cook states some cars arrive with as little as just two speakers, whereas bigger, luxury vehicles might have too many 32. He adds a normal sedan generally has four. What are The Speaker Sizes in My Car | Speaker Size for My Car
"It simply depends if you would like to replace all of these," Cook says. "I would advise doing all of four. If you are budget-minded, I'd begin with the ones at the front. That is where you are at. And you are likely to be at the automobile 100 percent of their moment."
Subwoofers are designed to reproduce low bass frequencies also may be included with new speakers or could be added separately to existing car speakers.
"Many speakers can not play down low in these frequencies such as a subwoofer may," Cook says.
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Wondering about speakers? Below are a few techniques to establish a home entertainment experience whatever your budget.
A speaker update might charge as little as $100 up to a few million dollars depending on the scope of job and type of speaker.
Cook states that the price of a subwoofer can operate as low as $37. Columbus Car Audio & Accessories sells a subewoofer bundle that includes an amplifier and a enclosure for about $ 299.
To get a set of automobile speakers, Columbus Car Audio & Accessories begin prices at $39, with an average price tag of about $70 for setup. Adding an anti-vibrator into a set of speakers prices an additional $25.
Nevitt, meanwhile, fees as little as $99 to get a set of "some good speakers." The price of one hour of installion, that is typically how long it takes to put in a set of speakers, is 67.
However, most customers spend far more.
"Paying a total amount of 800 to $1000 isn't from this world of possibility," Nevitt states. "A price somewhere in the center could be $400 or $500."
Cook says several vehicle speaker technicians began with DIY projects and adds there is nothing wrong with trying to set up car speakers all on your own. But you are going to want the correct tools for your job along with just a little understand. Installing speakers requires carrying out your car door.
See Also: https://www.scoop.it/t/how-to-choose-best-car-speakers-6x9-inch-6-5-inch-6x8-inch-4-inch
Choosing a professional to set up speakers ensures that the job is done correctly.
"If you do it yourself, then you might wind up breaking something. That is some thing we do everyday. I am not planning to inform you we will not violate something. But we will look after it if we perform. We all do so with being honest and up front with people."
If you are getting speakers set up, experts say to expect to place an appointment to the setup. …