he picture (4).
Previously, I had a problem with generating intersections between the two directions of the beams, but a colleague helped me by extending beams, so there was no problem with lines of intersection. But this solution has generated curl (5) at the highest vertex geometry, which I ignored in order to repair it before printing, perhaps this mean my problem with my beam spread properly. Only when the beams is 19, does not jump no problem, but I still can not distribute them properly.
(1)
(2)
(3)
(4)
(5)
I tried to show as simply as possible by removing or signing my code in GHX file.
Thank you in advance for your help
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perienced with grasshopper, but so far I've managed to combine the following:
Giulio Piacentino's "Catenary arch from height" script
Pirouz Nourian's "Mobius" script (Obtained from a friend)
End Result:
Here's where I'm stuck: I want the mobius twist to revolve around the midpoint of the arch, but the script uses the input values to determine the endpoints, resulting in a weird sinuous shape when viewed from above. Also, the secondary end points (generated by the mobius script, determining the width of the surface) are generated by default along the z axis, resulting in an arch that only touches the "ground" at two points. I attempted to work around this issue by trying to force the zHeight parameter to correspond with the y axis (thus rotating the arch 90 degrees so it would lay "flat"), but the script interprets the third point as a value and not as an actual point to bisect. I thought this might be an issue with the C# component that I obtained from Giulio Piacentino's script, so I attempted to tinker around with the source code. Unfortunately, I'm not fluent in C# so I only managed to mess everything up (I've since recovered the code from the cache). Anybody got some ideas? -BC …
rivela l’inadeguatezza di approcci tradizionali e le potenzialità degli strumenti parametrici. Il PONTE inteso come sistema di connessione tra aree territoriali o edifici, sarà il tema di progetto. Gli studenti in team, sotto supervisione dei tutor, svilupperanno il progetto avvalendosi di tecniche e strumenti parametrici, ottenendo modelli tridimensionali dinamici - basati su sistemi di relazioni - in grado di adattarsi a diverse condizioni di contesto; avranno così la possibilità di concentrarsi sul pensiero progettuale in momenti di intenso brainstorming, interpretando il momento di apprendimento del software come parte integrante dello sviluppo progettuale.
tutor: Arturo Tedeschi - autore di "Progettazione Parametrica", il primo manuale italiano su Grasshopper
luogo: Galleria di Architettura "Come Se" (Authorized Rhino Training Center)
info e programma…
is a two-day intensive design and prototyping workshop to be held in New York City during the weekend of September 24-25.
http://modelab.nu/?p=5122
Description:
As architects and designers, we make things and build objects that interact with other objects, people, and networks. We’re constantly seeking faster and more inexpensive methods to build prototypes, yet we are frequently hindered by practical and time consuming factors that arise in the process of bringing our ideas to life. Firefly is the new paradigm for interactive hybrid prototyping; offering a comprehensive set of software tools dedicated to bridging the gap between Grasshopper (a free plug-in for Rhino) and the Arduino micro-controller. It allows near real-time data flow between the digital and physical worlds – enabling the possibility to explore virtual and physical prototypes with unprecedented fluidity.
This fast-paced workshop will focus on hardware and software prototyping techniques. Using remote sensors, microcontrollers (Arduino), and actuators, we will build virtual and physical prototypes that can communicate with humans and the world around them. Through a series of focused exercises and design tasks, each attendee will make prototypes that are configurable, sensate, and active. As part of a larger online infrastructure, modeLab, this workshop provides participants with continued support and knowledge to draw upon for future learning.Attendance will be limited to provide each participant maximum dedicated time with instructors. Participants should be familiar with the basic concepts of parametric design and interface of Grasshopper.
Hybrid Prototypes was conceived through a collaboration between Studio Mode/modeLab and Andrew Payne/LIFT Architects/Grasshopper Primer/ Firefly.…
rendo posizioni lavorative fino a qualche tempo fa impensabili. Questo nuovo approccio ha infatti la caratteristica di avvicinarsi alla programmazione informatica, ma con un approccio facilitato grazie ai componenti visuali.Hai bisogno di un motivo in più per usare Grasshopper? Eccolo! Trattandosi di uno strumento ancora in fase di testing (anche se perfettamente funzionante) l’applicativo è completamente gratuitoScarica la tua versione e inizia subito ad usarlo!Corsi certificatiLe lezioni sono tenute da Antoni(n)o Marsala, docente certicato McNeel, con alle spalle oltre 5 anni di esperienza nell’insegnamento di Rhinoceros. Negli ultimi anni abbiamo tenuto in grande considerazione l’evolversi di questo plugin e abbiamo deciso di investire sulle sue potenzialità.Nel Febbraio del 2011, grazie ad Antoni(n)o Marsala, è uscito Algoritmi Generativi, edizione italiana del libro di Zubin Khabazi Generative Algorithms with Grasshopper. Entrami sono scaricabili gratuitamente e rappresentano dei validi strumenti per capire il mondo di Grasshopper.Da diversi mesi inoltre, il Mandarino BLU, ha attivato una collaborazione con La Bottega di Galileo di Pisa, officina del libero scambio di idee, presentando dei progetti formativi post universitari, per coloro che vogliono entrare nel mondo della progettazione di nuova generazione.Dalla collaborazione con Multiverso, nasce invece un progetto formativo più ampio sviluppato a Firenze in via Campo d’Arrigo 40rLeggi il nostro programma didattico o scarica la versione in pdf…
y part of existing files, you typically mark the old component as [Obsolete]* and write an entirely new component which has the changes. This allows you to open old files and have them work in the same way as before, by loading the obsolete component instead of the current one. You can then choose to add an automatic upgrader which is a class which knows how to replace an obsolete component with an updated version in situ. You can load all upgraders via the Solution->Upgrade Components... menu.
An upgrader is a class which implements the IGH_UpgradeObject interface. There's also a GH_UpgradeUtil class which provides some useful static methods for doing common upgrade stuff. For example, here's the upgrader for the [Polygon Centre] component:
public class Upgrade_PolygonCenterComponent : IGH_UpgradeObject { public Guid UpgradeFrom { get { return new Guid("{7BD7B551-CA79-4f01-B95A-7E9AB876F24D}"); } } public Guid UpgradeTo { get { return new Guid("{87E7F480-14DC-4478-B1E6-2B8B035D9EDC}"); } } public DateTime Version { get { return new DateTime(2011, 12, 7, 16, 30, 00); } } public IGH_DocumentObject Upgrade(IGH_DocumentObject target, GH_Document document) { IGH_Component component = target as IGH_Component; if (component == null) { return null; }
IGH_Component upgradedComponent = GH_UpgradeUtil.SwapComponents(component, UpgradeTo); Grasshopper.Kernel.Parameters.Param_Point extraParameter = new Grasshopper.Kernel.Parameters.Param_Point(); extraParameter.Name = "Center(E)"; extraParameter.NickName = "Ce"; extraParameter.Description = "Average of polyline edges"; upgradedComponent.Params.RegisterOutputParam(extraParameter);
return upgradedComponent; } }
* This can be done either by adding the string "OBSOLETE" to the component class name, or by adding the [Obsolete] attribute to the component. Do note you have to change the exposure to Hidden, otherwise the obsolete component will still show up on the panels.…
Added by David Rutten at 9:36am on October 21, 2017
ontamination between Fashion and Architecture and attempts to break the mold of the Roman art scene taking advantage of the important creative contribution of young and talented members of Made in Italy: the architects Arturo Tedeschi (computational designer and author of the bestselling “Parametric Architecture with Grasshopper”) and Maurizio Degni; the fashion designers Flavia Migani, Simone Bruno, Chiara Cola, and Alessio Spinelli (shoe designer winner of the 2011 Who’s On Next in Accessories category).
The concept and the creative direction are the undertaking of Antonella Buono. The result is a harmonious work that merges the individual disciplines while respecting their identities creating an innovative expressive manifesto, thanks to the use of a revolutionary architectural language: the parametricism, a paradigm which utilises digital models generated through new techniques computer programming. The installation consists of four dresses, complete with accessories, which are located within a parametric framework in constant dialogue with the exhibition space, involving the audience in a multidisciplinary learning process. The installation soundtrack was composed by Davide Severi, a talented musician with a substantial knowledge of reinassance music and strong digital music background. The entire creative process has been documented thanks to the images and videos produced by Francesco Ricci Lotteringi.
“NU:S” is a project behest by DOUBLE: A young company based in Rome, which is interested in the interplay of diverse contemporary art form. DOUBLE is: Maria Rosaria Melia, Antonella Buono and Benedicta Mariani, who work together in support of innovative cultural phenomena. “We believe we have the task ok maintaining Italian excellence by fuelling research, expecially now, in this current unstable economic climate, when market pressures threaten this possibility. For this reason, the designers were offered a metaphorical artistic residence where DOUBLE provided all of them economic and logistic tools to develop their own projects. In this way the artists were able to feel free to create and experiment with new forms of expression within the correct cultural context.
LOCATION: Rome (Italy), Cloister of Bramante
INSTALLATION BY: Arturo Tedeschi (architect and computational designer), Maurizio Arturo Degni (computational designer)
DRESSES BY: Flavia Migani (fashion designer), Simone Bruno (fashion designer), Chiara Cola (digital artist and fashion designer)
SHOES BY: Alessio Spinelli (fashion designer), Maurizio Arturo Degni (computational designer), Arturo Tedeschi (architect and computational designer)
WEBSITE: www.doublestudio.it, www.arturotedeschi.com…
:
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As most of you know by now, Grasshopper will be included in Rhino 6 for Windows. We are almost finished with the Grasshopper in Rhino 6 development and you are invited to try it.
There are many enhancements, including:
High DPI displays are now supported.
Compatible with existing Grasshopper plug-ins.
New components including Make2D, Bend, Flow, Maelstrom, Splop, Splorph, Stretch, Taper, and Twist...
GhPython is now included. It features its own GHA compiler and a major node-in-code speed up.
Stable development target: Your plug-ins continue to work each minor Grasshopper upgrade.
RhinoCommon enhanced: More Rhino core functionality is accessible from within Grasshopper.
Developer documentation is online with guides and API references.
Now:
Download the current Rhino WIP for Windows
Try all your existing Grasshopper definitions
Report any problems you find here...
We want to make sure this new Grasshopper works for you. If you have any issues, David needs to hear from you very soon.
Thank you,
- Bob
Visit Grasshopper at: http://www.grasshopper3d.com/?xg_source=msg_mes_network
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So...
Any news about OS X version? Many of us won't use Parallels or whatever win emulator or have a win machine nearby.
Hope you are working at it.
Cheers
gbrl
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Added by Gabriel Netto at 3:44pm on October 29, 2016
y using the Honeybee_Update Honeybee component.
The video below (best viewed in full-screen mode) provides an idea of what these components are capable of being used for:
The video below shows how these components can be used in an existing Honeybee project (for additional links please open this video in youtube):
I have uploaded two examples as Hydra files that show how these components can be used for grid-point and image-based simulations:
Example1 : Grid Point Calculations
Example2: Image based simulation
Finally, a more esoteric application is demonstrated in this video:
These components are still in the beta-testing stage. Some of the limitations of the components are:
1. Only Type C photometry IES files are supported at present.
2. Rhino is likely to get sluggish if there are too many luminaires (i.e. light fixtures) present in a scene.
3. Due to the spectral limitations of the ray-tracing software (RADIANCE), simulations involving color mixing might not be physically realizable.
Additional details about photometric and spectral calculations are probably an overkill for this forum. However, I'd be glad to answer any related questions. Please report any bugs or request new features either on this forum or on Github.
Mostapha, Leland Curtis, Reinhardt Swart and Dr. Richard Mistrick provided valuable inputs during the development of these components.
Thanks,
Sarith
Update 16th January 2017:
An example with some new components and bug fixes since the initial release announcement can be found here
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month!
As a continuation of the Strip Morphologies workshop held in June 2010, Strip Morphologies II is a two-day intensive design, prototyping, and fabrication workshop to be held in New York City during the weekend of November 12-13, 2011. In a fast-paced and hands-on learning environment, this workshop will investigate the morphology of the ’strip’ by cross-linking developable surfaces and joining strategies. We will identify and exploit the constraints inherent in sheet material and CNC laser-cutting technology to explore and construct highly articulated material assemblies. Furthermore, the workshop will provide participants with instruction in digital fabrication techniques and direct access to CNC equipment.
This workshop will consist of a series of instructional lectures, open work sessions, and guided exercises, beginning with an introduction to Computational Geometry and Grid-Based Modeling. The workshop is structured to allow each participant time to iteratively develop design prototypes, moving quickly from digital design environments to material artifacts and back again throughout the weekend.
The workshop will progress through the following subtopics:
-Computational Geometry :: Introduction to Curves, Surfaces, Meshes in Rhinoceros
-Grid-Based Modeling + Implicit History :: Introduction to Paneling Tools
-Articulation + Influencers :: Proximity, Image Mapping, Curvature Strategies
-Detailing + Fabrication :: Prototyping Workflows with an 80W CNC Laser
As part of a larger online infrastructure, modeLab, this workshop provides participants with continued support and knowledge to draw upon for future learning.
Attendance will be limited to provide each participant maximum dedicated time with instructors.
To register or for more information : http://modelab.nu/?p=5159
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