switch this talking off-line if you are interested to know the real reasons in depth.
What is the pro way? Well ... imagine objects (blobs et all) that are placed in 3d space by some per object policy whilst their "property" (bend,repulse) is user controlled on a per object basis. Then imagine variants of all that spaghetti yielded (the rays, that is) stored in parameters in order to do the obvious : take control of all your previous attempts (replace, remove, swap, reset etc etc).
Get a 10-- minute thingy (straight out of my head: NO checks OF ANY kind performed [bugs possible], just a grid that shoots rays and a single blob (a sphere) that does the job). Not even a decent random policy is applied in order to have some nice looking rays (not to mention their directions).
Now ... imagine any collection of breps distorting the ray chaos: i.e. a ray meets a blob > is distorted (or not) > then meets another > ... > blah, blah (plus some policy for killing rays heading to Sahara instead of Vienna - but that's elementary).
This requires at least 2 hours of coding to do it properly (+ the variants "management" C#).
But ... well ... it could be a good real-life case when Solaronix "sponge" type of U/V collectors could be available (rather soon) > I'll do it > the future > the glory > the cash > the polar bears.…
gain profits falls in the latter category.
The challenge here is to do the job (up to a point) using "anodyne" ways at the cost of providing slow, incomplete and quite inefficient solutions.
That said this specific vault case requires addressing 4 "classes" of problems (for instance: regions due to ccx events or alternatively circuits in graphs etc etc).
Back to business:
Creating a realistic "random" W truss of that type is one of the most challenging tasks in parametric adventures (in fact ... is the top dog by some miles). One of the many issues is an approach to manage "on-the-fly" clash situations by individually modifying nodes (without been sure that you can arrive to an all overall valid solution). Since one "path" tried may yield dead-end(s) this means keeping track of your corrective actions in a hierarchical manner and been able to follow a different "path". Another (obvious) issue is to use instance definitions for all the "components" thus achieving almost real-time response (try to manage 100K++ "solids" [sleeves, cones etc etc] to see what I mean) ... etc etc.
The big thing is: what are you going to tell to your instructors about the required code part? (that 99% mentioned) And if a "complete" solution is primarily based on "black boxes" could - in the instructor's eyes - your Master Thesis qualify as yours?
That said Vaults_V1 is achievable solely via components.…
ng (It's a bit similar to the Knapsack problem):
I have a Variable --> XandI Have fix numbers (can we call "pieces") 9,12,15,18
I'd like to reach the X, with the summing of these numbers and using the minimum pieces ,it can't be lower than X, but it can be higher, maximum with 3.After this it has to found the most optimal combination which mostly use the same pieces
E.G.
X=98
The wrong solution is like = 1pcs of 18 = 9pcs of 9
Sum of pieces are 10
OR
= 3pcs of 18 = 1pcs of 15 = 1pcs of 12 = 2pcs of 9
Sum of pieces are 7
The right solution in this case = 5pcs of 18 = 1pcs of 9
(5*18)+(1*9)=99 it's good beacuse it's over with maximum 3 and uses the minimum pieces
Then it sends to a list like18 : 5pcs15 : 0pcs12 : 0pcs9 : 1pcsCan somebody help me ? Or is it possible to make this ?
Thank you…
Added by Petrik Kollár at 1:09am on November 10, 2017
ions are probably reflective of the prevailing humidity conditions (I just had a chat about this with my advisor, who incidentally also happens to be on the committee for LM-83).
The Tregenza sky patches considered in daylighting calculations don't do a good job of incorporating the correct size of the sun into calculations. In the figure below, the sun on the right is the one considered for calculations in Daysim. You can get a more accurate answer by considering a more discretized sky, however, I am not aware if that is possible with Daysim (and therefore HB) right now. Therefore, your direct sun calculations are likely to be off somewhat depending on how much of it there is(I'd say overestimated).
The calculations with humid sky, which are on account of the sky itself (and not the sun alone) are likely to be more relevant.
Regarding your questions about studying weathering effects with LB/HB, I have no idea as that is something that I haven't looked into before. I am sure someone else on this list has a more informed opinion on this issue than I do.
Your project, and your approach to it, seems really interesting and I am glad to be having this discussion :).
Sarith
…
p; 3D Urban ModelingOn the topography subject I get the next message: "One or more boundaries may be outside the bounds of the topo dataset" I'm not sure if it's the .IMG file I'm loading since I found so many IMG files nearing my polyline area (Miami Lat:26 Lon:-81 aprox.) or maybe my polygon doesn't match the topo area? I have no idea why it isn't working :(On the Shapefile subject, haven't been able to find a Building Height SHP File, so far have downloaded around 8 SHP files which only contain Polylines, my solution is to meanwhile randomize Z heights, but of course this data is not "technically" correct.P.S.: I've already tried all example links and also the ones posted by you and Benjamin in this video.Been strugling last few days, hope you can help me, thanks in advance!!…
Data – how it’s stored, accessed, and associated – is the threshold that separates you from fluid execution and powerful routines in Grasshopper. Beginning with a presentation on the main principles of working with Data Trees, this webinar will incrementally unpack a diverse set of Data-related techniques through a series of “live” exercises. With two instructors offering guided curriculum and continuous support it is our goal to provide you with an in-depth and personal learning experience. Additional topics covered will include: what is a Data Structure, why Data Trees look the way they do, and how to navigate, manipulate, and grow your Data Tree in an organized way.
Topics:
What are Data Trees? What do all of those index values mean?
If I have a Data Tree, How can I precisely navigate through it?
My Data Tree is wild! How can I tame it and make its structure clear?
What else are Trees good for? How can I use my Data Tree to create unique labels?
Details:
Level: Some experience suggested. Beginners can review our Introduction to Grasshopper Webinar here: https://vimeo.com/album/2103407
Suitable For: All Creative Professionals: Artists, Architects, Designers, Engineers, Programmers, Students.
Software: Rhino 4SR9 or Rhino5Beta + Grasshopper 0.9.
Instructors: Ronnie Parsons + Gil Akos | Partners, Studio Mode
Pricing: $99/$59 : Professional/Student Rate. Register now to Access the Full Webinar Content and Videos: http://modelab.nu/?p=7233.…
Data – how it’s stored, accessed, and associated – is the threshold that separates you from fluid execution and powerful routines in Grasshopper. Beginning with a presentation on the main principles of working with Data Trees, this webinar will incrementally unpack a diverse set of Data-related techniques through a series of “live” exercises. With two instructors offering guided curriculum and continuous support it is our goal to provide you with an in-depth and personal learning experience. Additional topics covered will include: what is a Data Structure, why Data Trees look the way they do, and how to navigate, manipulate, and grow your Data Tree in an organized way.
Topics:
What are Data Trees? What do all of those index values mean?
If I have a Data Tree, How can I precisely navigate through it?
My Data Tree is wild! How can I tame it and make its structure clear?
What else are Trees good for? How can I use my Data Tree to create unique labels?
Details:
Level: Some experience suggested. Beginners can review our Introduction to Grasshopper Webinar here: https://vimeo.com/album/2103407
Suitable For: All Creative Professionals: Artists, Architects, Designers, Engineers, Programmers, Students.
Software: Rhino 4SR9 or Rhino5Beta + Grasshopper 0.9.
Instructors: Ronnie Parsons + Gil Akos | Partners, Studio Mode
Pricing: $99/$59 : Professional/Student Rate. Register now to Access the Full Webinar Content and Videos: http://modelab.nu/?p=7233.…
ning with a presentation on the main principles of working with NURBS surfaces, this webinar will incrementally unpack a diverse set of surface-related techniques through a series of “live” exercises with Grasshopper. With two instructors offering guided curriculum and continuous support it is our goal to provide you with an in-depth and personal learning experience. Additional topics covered will include: how to move through “surface space”, creating and analyzing simple surface panels, and how to create custom panels on a surface.
Topics:
What is a Surface? How do I make one and what are its parts?
Wait!.. A Surface has its own Space? How can I navigate this Space?
How can I divide my Surface into Panels? Can I ensure they are flat -or- How do I keep them curvy?
I just tested all of my Panels for planarity but what do those numbers mean? How can I more intuitively visualize the results?
Now I have simple Panels, but can I create my own custom Panel Object at each original Panel location?
Details:
Level: Some experience suggested. Beginners can review our Introduction to Grasshopper Webinar here: vimeo.com/album/2103407
Suitable For: All Creative Professionals: Artists, Architects, Designers, Engineers, Programmers, Students.
Software: Rhino 4SR9 or Rhino5Beta + Grasshopper 0.9.
Instructors: Ronnie Parsons + Gil Akos | Partners, Studio Mode
Pricing: $99/$59 : Professional/Student Rate. Register now to Access the Full Webinar Content and Videos: http://modelab.nu/?p=7238.…