at 0.85m above the floor.
I copy paste from the Appendix E:Rights to Light of the book "Paul Littlefair, Site Layout Planning for Daylight and Sunlight, A good practice, BRE Press, p.60" which is the primary guide for evaluating the impact of new construction to the Rights to Light of the existing adjustment buildings:
"The accepted way of calculating the loss of light is to compute the sky factor at a series of points on the working plane. In dwellings, the working plane height is usually taken to be 0.85 m (two feet nine inches). The sky factor is the ratio of the illuminance directly received from a uniform sky at the point indoors, to the illuminance outdoors under an unobstructed hemisphere of this sky. No allowance is made for glass losses or light blocked by glazed bars and (usually) window frames; nor is reflected light included, either from interior surfaces or obstructions outside. Thus the sky factor is not the same as the CIE daylight factor (see Appendix C). The sky factor is often calculated using a Waldram diagram, but this is a different Waldram diagram to Figure B1 in Appendix B, which should not be used for this purpose."
Thought couldn't find the specific Waldram diagram for this case from the references, I assume contemporary analytical tools should exist to calculate it.
I used your Vertical Sky Component process and culled the mesh faces lower than 0.2% but I believe because of they type of the radiance analysis as you have explained it before (stochastic method) it doesn't create one continuous edge, as you can see in the attached image.
Thanks,
Dimitris…
of Space, 1984) and specified in (Turner A. , “Depthmap: A Program to Perform Visibility Graph Analysis, 2007), intuitively describe the difficulty of getting to other spaces from a certain space. In other words, the higher the entropy value, the more difficult it is to reach other spaces from that space and vice-versa. We compute the spatial entropy of the node as using the point depth set:
(11)
“The term is the maximum depth from vertex and is the frequency of point depth *d* from the vertex” (ibid). Technically, we compute it using the function below, which itself uses some outputs and by-products from previous calculations:
Algorithm 4: Entropy Computation
Given the graph (adjacency lists), Depths as List of List of integer, DepthMap as Dictionary of integer
Initialize Entropies as List(double)
For node as integer in range [0, |V|)
integer How_Many_of_D=0
double S_node=0
For depth as integer in range [1, Depths[node].Max()]
How_Many_of_D=DepthMap.Branch[(node,depth)].Count
double frequency= How_Many_of_D/|V|
S_node = S_node - frequency * Math.Log(frequency, 2)
Next
Entropies [node] = S_node
Next
…
offers new design methods helping participants both in concept and practice. Active discussions on the contemporary issues of architecture and design will be held in order to provide participants with an opportunity to share their views and create their own project.The workshop is going to be used as a platform utilising multi-layered techniques and production processes which can control intelligent geometries, calibration of parts and behavioral taxonomies, normalizing an innovative field of predictability. Exploring material intelligence, formal logic efficiencies and precision assemblies.DETAILS///In the DYNAMIC MUTATIONS workshop we will emerge into Maya’s polygon modeling, pattern makingand animationtools, adaptive skin and kinetic structures, covering all the required basis and getting a taste of its more advanced features. We are going to simulate material properties and dynamic forces with Maya physics engine. Moreover, the design logic and generative processes, as well as the potential of parametric thinking as a resourceful tool for achieving diversity and complexity in generation and fabrication. Kinesis and morphosis will be the two keys of the workshop. The participants’ end result must present both characteristics of these aspects.The goal is creating a project that each participant can proudly include in his portfolio using the state of the art programs and techniques.For attending the workshop there is no previous software experience required.WHAT YOU WILL LEARN///- Introduction in Mayapolygons and NURBS modeling- Simulation of material properties and dynamic forces with Maya physics engine- Animation tools and Maya skeleton system to control complex morphologies - Visualization and rendering techniques - Maya MEL script for creating customized tools and interface- Introduction in Rhino 3D- Parametric surface articulation with Grasshopper - Strategies for 3D printing - Lecture on project presentationTUTORS///PavlinaVardoulaki / Greece & Bulgaria / AA School of Architecture, LondonJiteshJidhav / India / AA School of Architecture,LondonAPPLICATION///http://designmorphine.com/…
approach towards the architectural concepts and designs. We should embrace the parametric design technology, taking the advantages for a more creative, precise and efficient design process and production. We (architects) should learn from other disciplines, such as airplane, shipbuilding and industrial design industries, they have been using these technology for their design and production for decades. On the other hand, the supreme design tool is still the human brain, the parametric software helps designer's creativity, but the creativity doesn't depend on the software. it's just another tool, which helps designer to manifest the ideas they have, and it doesn't make you a good designer!!! (This is my research and dissertation at University)
I also thought that the parametric was bullshit until I worked at Foster+Partners two years ago. Many jobs (or even the most of their jobs) have used parametric software (Bentley Generative Components).
I think i is good to know the parametric design tools and techniques, let's do our best and the future of the parametric is bright.
Regarding the AA qualification, don't you think the name helps? Especially in China? (of course you have to be a very good architect, not just the name).
My MSN is zyunsei@hotmail.com, catch you there, mate.…
There is also one that utilises Python scripting that might be more easily applied. My hope is to introduce NURBS obstructions into the heat map from which I can project into a 3D surface like this:
I will update how this goes over the coming days. It can be done, as it seems this is the technique used in this project (woohoo!)…
Added by Adam Roggero at 5:43pm on September 8, 2016
orming Along Filaments. The goal is to make it with as few "material" as possible and with the shape of a sphere.
For the final proposal I will try to produce a pavilion with this algorithm. So people would be able to sit and lay in those hammock-like structures.
The ideal would be to find a way to input some ergonomic rules. But I do not think I will be able to finish it until December.
Any advice or feedback is welcome!
Some references:
Tomás Saraceno
AA Visiting School Slovenia, Vitanje 2014…
chedule
02:00 pm final Jury and Student Presentation | Vorhoelzer Forum, 5th floor south
04:00 pm discussion and drinks | roofterrace, 5th floor south
05:00 pm exhibition | institute of emerging technologies room 4119, 4th floor north
06:00 pm party and leaving drinks for Prof. C. Walker | roofterrace, 5th floor north
Jury for the TUM Summer Pavilion 2011
Prof. Richard Horden | Horden Cherry Lee Arcitects, London
Prof. Dr. Tina Wolf | Institute for Technology and Design of Shell Constructions
Prof. Hermann Kaufmann | Institute for Timber Construction
Prof. Dr. Kristina Shea | Institute for Virtual Product Development
Prof. Amandus Sattler | Allmann Sattler Wappner Architekten
Prof. Manfred Grohman | Bollinger + Grohman
Dipl.-Ing. Anne Steinberger | BDA Bayern
Marcus Fischer | FinnForestMerc
Dipl. Des. Thomas Häussler | Spatialdesign
Walter Fahrenschon | Hundegger GmbH
Dipl.-Ing. Susanne Schaubeck | Institute for Urban Design and Regional Planning…
intersection-elements (01/AA etc)
To get a result from RInt i do have to flatten the first set and do have to graft the second. Therefore i can only retrieve the parent-information from the second set.
I hope i could explain my problem and somebody has an easy solution on hand...
Best regards,
Heiko
PS. ObjAtts in the attached files is from human…
Added by Heiko Wöhrle at 10:11am on October 27, 2016
next level.
This Parametric Design course will provide the participants with the necessary knowledge and ability to use Grasshopper, a free visual programming plugin in Rhinoceros; you will be guided through a series of hands-on exercises that highlight NURBS modeling and its concepts. We will introduce Grasshopper as a graphical algorithm editor tightly integrated with Rhino’s 3D modeling tools. You will also learn how Rhino is used to render models for visualization, translate 3D models for prototyping, and export 3D models into 2D CAD or graphics programs.
English is the course main language.
Location: Düsseldorf city center
Registration and buying Tickets
www.digitalparametrics.eventbrite.de
Course Calendar:
4 Days 6 hours each
Total duration 24h
2 weekends
Date:
Sat. 17 - Sun. 18 June
Sat. 24 - Sun. 25 June
10:00 - 17:00
Getting Started in Rhino. 2 days (17 - 18 June)
Getting Started in Grasshopper. 2 days (24 - 25 June)
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Participants will be given a certificate of participation at the end of the course.
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Course fees:
Professionals: 600€ (excl. MwSt.) Students: 500€ (excl. MwSt.) Students need to provide: Copy of current student ID or proof of student enrollment at University/School.
Group discounts:
Group of 3 professionals: 3x500 = 1500€ (excl. MwSt.)
Group of 3 Students: 3x400 = 1200€ (excl. MwSt.)
Participants are kindly asked to bring their own laptops and have pre-installed Rhino + Grasshopper.
Useful Resources:
Rhinoceros Installation (90 days full version trial available): http://www.rhino3d.com/download
Rhinoceros for Mac (includes Grasshopper) http://www.rhino3d.com/download/rhino-for-mac/5/wip
Grasshopper Free Installation: http://www.grasshopper3d.com/page/download-1
Grasshopper Free Plugins: http://www.food4rhino.com/app/lunchbox http://www.giuliopiacentino.com/weaverbird
Main Tutor:
Rihan
M.A. Dipl.Ing. Architect
Architect at RKW Architektur + Düsseldorf
For any questions about the course, please email: info@immersive-studio.com…