for waves, that is done with a 'phase shift', add 2*pi/4 radians (for a 90 deg shift) to your sin curve, could also be done using cos instead of sin for an inherent 90 deg shift
Added by mark zirinsky at 7:37pm on November 9, 2016
ases where you have angled shades and the component is doing trigonometry to figure out how close the blinds could be to the glass without touching. I just re-wrote the code so that, now you cannot have the blinds closer to the glass than half of the blind slat depth, which seems to be the limit of what E+ will tolerate.
Also, E+ does not like it when you input blinds that are perfectly at 90 degrees so I changed the component to automatically write out shades at 89 degrees when you connect up 90.
Using the Shade geometry as context worked perfectly for me and I am not sure what was wrong in your situation.
See your working file attached.
-Chris…
Two things:
90 X 5 is wrong. There are 360 degrees in a circle so just use a constant (360), or 90 X 4.
Don't flatten the output of 'Flip' before 'IntCrv'.
CA, DA, DC)Two of those diagonal lengths are obviously redundant but they allow you to simply shift the array to get at different rotational permutations. This makes the search for the nearest mean a bit more straightforward since, in the context of panel clustering, you'd need to consider all rotational permutations of each one.…
Added by David Reeves at 5:26am on November 9, 2014