ng long in the x axis and three in the y and they don't all intersect each other... I wrote a script to Boolean difference them but its not working like i want it to . I included a rhino result that id like to achieve in the file. THX -ethan
heres the script:
import rhinoscriptsyntax as rs
b1 = []for i in range(b1L): b1.append (x)print b1bb= len(b1)print bbb2 = []for j in range(b2L): b2.append (y)print b2bc = len(b2)print bc
def bool ():....for i in range (bb):........for j in range(bc):............a = rs.BooleanDifference( b1,b2, False).....return (a) a = bool ()…
ptimization of any kind. If I were to add a space voxelization algorithm to it I could probably do away with 90% of the force vectors in a large particle cloud.
http://www.youtube.com/watch?v=RmsbzTf79bc
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David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 5:35am on December 16, 2009
e. I want to be able to give it the panels a range let say between 1-3 and then give it a specific number of variations allowed, like only 80 different heights can be generated and the rest of the panels would be rounded up or down to match with one of the 80 heights. would that be possible?
Thanks…
me in 19 different pipeline components. Marginally better, but I'll still need to do this operation approx. 80 times...gulp.
Here's a wishlist request for David: expose string inputs in the Geometry Pipeline for Layer and Name. If I had that, I could change one string to swap my whole geometry set! (My layers have names like "B1 red rail", "B1 blue rail" etc., then the next time I'll want "B2 red rail", "B2 blue rail" etc.)
BTW, I'm happy to script something in C# if it will help: maybe I could write something like the Geometry Pipeline that takes a string input for layer name? Hmmm...
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rotate back to zero degree (start position) then don't rotate, then rotate to -80 degree, then back to zero degree (start position) and stay there.
I hope the you can help me.
Thank you.
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rence not set to an instance of an object. (line: 80)
Both .dlls appear to have been successfully imported.
Thanks in advance,
Charles
RStatSystem rs = ri as RStatSystem;
List<Line> slines = new List<Line>();
foreach(RStatBeam b0 in rs.Beams) { <------ line 80
if (b0.StiffnessMultiplier < 0.3) continue;
slines.Add(new Line(b0.P0.ToPoint3d(), b0.P1.ToPoint3d())); }
A = slines;
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