ere are ways to remap the data (PathMapper etc) and there's an excellent tutorial by David Rutten about path mapper on this forum somewhere.
And always look at whether you simply need to flatten your data to ba able to work with it.
For point lists I often use the PointNumber component to help visualise the data and the good old Panel component helps too!
When you see some of the elegant, compact definitions on here, there often seems to be some mystical foresight needed right from the first component but hopefully this jedi skill comes with practice!…
Added by martyn hogg at 12:24pm on January 13, 2014
"Z" elevation and get their heights.
As this will be used by people in my office, the letter tagging vs numbered indices might get confusing.
I can't really leave them as numbers as the points are separated into various groups, ie. Pt Aa, Ab, Ac...
Pt Ba, Bb. Bc... and so forth.
With that being said, is it possible to rename indices and/or paths to strings other than their default numbering?…
/stackoverflow.com/questions/7735036/naudio-frequency-band-in...
http://stackoverflow.com/questions/17222492/how-to-change-frequency...;
I am no expert in this field; I would have to do research just like you. Maybe someone else on this forum has already done more work in this area, let's see. Or it might be you, the first one :)
This does not look like something completely at reach for someone with not much programming experience, but maybe with some guidance it could be doable.
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>>Do you know other libraries that I can use with it?Sorry I would have to search for other libraries just like you.
EDIT: This link has a simple sine wave written from scratch. It might be a good start to mix with the code above and a playground to understand theory.
Giulio--Giulio Piacentinofor Robert McNeel & Associatesgiulio@mcneel.com…
ntage...
This is a standard mesh to nurbs conversion result: http://www.tsplines.com/j/subdtonurbs/MeshToNurbsBoatShell.png
You want to start with a proper mesh reparametrization:
http://www3.cs.stonybrook.edu/~gu/software/RiemannMapper/figures/ti...
Once you have your mesh reparametrized it's relatively easy to divide it into surfaces. That is the easiest approach but it doesn't take into account any features(creases etc)...
This illustrates a nice mesh parametrization with features.
https://www.graphics.rwth-aachen.de/media/paper_images/qgp_340.png
EDIT:
Got a brief look at the Geomagic thingy... seems like it's a subd modeler (like tsplines). Creating nurbs out of subd meshes is easy cause you can basically trace back the subdivision. With Giulios help I was able to make a rough version of that process here: http://www.grasshopper3d.com/forum/topics/skeletal-mesh?commentId=2985220%3AComment%3A558193 ;
(the point is that subd meshes to nurbs are not as much challenging as mesh to nurbs).…