13;2} ... 20.{13;12}
21. {21;0}22. {21;1}23. {21;2} ... 41. {21;20}
42. {34;0}43. {34;1}44. {34;2} ... 75. {34;33}
76. {55;0}77. {55;1} ... ....
I want to grab the first 8 [0-7], the next 13[8-20], the next 21[21-42] etc
so i have the (known fibonacci seq) list of numbers on the left here:
C S
8 0
13 8
21 21
34 42
55 76
89 131
144 220
233 364
and i need the list on the right, so that i can select items using a Series (N=1 and S and C from the list above) and a List Item component.
the simple question is:
is there a component that can take a list and accumulate it in this way that I need?
if not, is there anyone that can point me to a simple relevant VB example so i could easily adapt it?
many thanks,
gotjosh…
ce issue with Rhino and shouldn't make an issue with EnergyPlus but just to have cleaner geometries, I untrimmed base surfaces so zones are closed brep now.
I also noticed that when you are adding multiple openings to a surface, the surface doesn't show-up in the output of createHBZoneFromHBSurfaces. The surfaces are there though and show up once you explode the zone! Again should be a tolerance issue for join. I need to take a closer look to both of these.
Also, in a number of the zones you had wall surfaces connected to createZoneFromHBSurfaces both before and after adding glazing. I removed parent surfaces so you don't end up having duplicate surfaces.
Back to adjacency which was your question, the issue happens since you have couple of zones with the same name so component was assuming them to be the same zone so it wouldn't solve the adjacency (Yes! it shouldn't. That was a bug which is fixed now). I changed the names and now it should find the surfaces that you are looking for.
Moreover, once you solve the adjacency, next solveAdjacency won't overwrite the BC unless you set remCurrentAdj to True.
Mostapha…
oCommonSDK, I modified a working C# component that does something similar (ReduceMesh, written by Andrew Heumann). Both scripts are attached.
Aside from changing the component name and eliminating the P parameter, I made two modifications to the script:1) changed line 87 from private void RunScript(Mesh M, double P, ref object A) to: private void RunScript(Mesh M, ref object A)2) changed line 93 from: Rhino.RhinoApp.RunScript("_-ReduceMesh _ReductionPercentage " + Convert.ToString(P) + " _Enter", false); to: Rhino.RhinoApp.RunScript("_-MatchMeshEdge " + " _Enter", false);When I run the ReduceMesh component, the mesh object I feed it gets baked, the ReduceMesh command is run, the temporary object is deleted, and the reduced mesh result is returned. (Thanks, Andrew).When I run the MatchMeshEdge component, the mesh object I feed it is baked, the MatchMeshEdge command is run, but the temporary object is not deleted and no result is returned. The runtime error reads: "Sequence contains no elements (line 0)". I have a feeling that the command line string I am handing to RunScript is incomplete. When I enter it manually on the Rhino command line I see that it wants a mesh and three parameters. Of course I can hit Enter to accept the default values, but when you invoke a command through RunScript do you have to supply all parameters regardless? Also, where would I find details on the argument types that the command wants? For example, the last parameter reads "RatchetMode=On" or "RatchetMode=Off". How do I know if the type is Bool or the literal string "On" or "Off"?I am a complete novice at this so any help you can provide would be greatly appreciated! …
correct:
- the right value in the 0. path {0;77} is the smallest one.
- right value in the 1. path {0;78} is the value which is closest to the chosen value in the preceding path
- ..and so on for {0;79} and {0;80}
but when the paths change their first level, the iteration should start from the beginning:
- right value in the 4. path {1;32} is the smallest one.
- right value in the 5. path {1;33} is the closest to the chosen one in {1;32}.
- right value in the 5. path {1;34} is the closest to the chosen one in {1;33}.
..to be continued.
..this is, what I want to achive in the VB code, I implemented at the beginning of the discussion.
..and this is how I designed the input-parameter of the VB-element:
if someone could help me .. super-great!
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Mac due to its versatility , but given this new laptop will be using mainly on Rhino, GH , i have some doubts whether to switch to a window based laptop.
I have a look at some high-end window laptops, Dell Alienware for example, with same specs as MBP and found the price are even more expensive than MBP , about 10-15 %.
With the new Rhino 5 is coming , will Bootcamp be good and efficient enough to run Rhino, GH and some rendering programs?
From my experience i find Rhino and Gh run smoothly on Bootcamp , but never run those programs on window based laptop myself , it's impossible for me to know the differences.
Some say BootCamp only deliver 80% performance of the program , if it's true i would really consider switching to window based laptop.
Any suggestions?
and if you suggest me to switch , what brand should i go for ?
Thank you,
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H are automated by using them as an ActiveX, the C# script object fails on the simplest tasks. That is, when initiating Rhino and GH externally (as by the following C# code):
Rhino5Application rhino_app = new Rhino5Application();
dynamic grasshopper = newRhino.rhino_app.GetPlugInObject("b45a29b1-4343-4035-989e-044e8580d9cf", "00000000-0000-0000-0000-000000000000") as dynamic;
The following very simple C# script component fails because it cant cast its input:
The c# code at the component is only:
Line 89 is simply casting of the input. Clearly, this makes the usage of C# component, under automation, impossible which is a major loss.
As said, when initiating Rhino and GH manually , all works well as in the following:
Any ideas why it misbehaves under automation (as an Active X ) ?
I added the gh file of this example.…
f my list.I don't understand why, but I guess I must be too young user ^^In the original list, i have a path {0;0;0;4} with two index and after the random node, {0;0;0;4} has 88 index.Items are not correct?I would have a comparable structure has the right list on my jpg (photomontage...)How I can do that?Thank you in advance
…
akes the linear regression of the Schroeder integral over 30 dB worth of decay. Whether it is T-15 or T-30, they all seek to estimate the RT, which is always always the time it takes for sound to decay 60 decibels.
The website has benchmarks, for your reference. You can find them under the 'Pachyderm' drop down menu, under 'Benchmarks'.
Your model may well require millions of rays to be accurate. It sounds like a very large space. I'm sorry if that is an unpleasant answer. Sometimes it does help to have a computer with more cores to help with this. I have gotten up to 90% processor usage on a 12 core machine before.
Arthur…
hat differ in shapes, sizes and height the facade would be a mess. Some spaces need some light while other can't have any. I would like to have full freedom of creation inside the building, to make it as functional as possible. Thats why i decided the parametric "skin" solution would be best. Since the location has industrial past (factories made of brick) i decided that brick would give interesting result.
I tried creating the definition on my own but since i lack skill in GH i got some problems (especially multiplication of bricks and the diffrence between each "level" (half a brick on y axis) caused problems for me.
I post my simple sketch explaining the idea of definition i would like to create (sorry about quality):
1 - Brep - I would like to use 25x12x6cm (classic brick) but as well experiment with diffrent shapes - like the one on the right with hole inside - that would give more light. Thats why i think the best solution would be using brep for this definition.
2- Multiplication - biggest problem for me - I don't know how tall the wall would be, what will be the final shape of Brep (brick) and that's why i would like to manipulate this with sliders as well. All the walls are flat (maybe it would be easier to use surface?). As i managed to multiply the bricks easy way i don't know how to gain control over height of the wall - for example that it is 30 bricks high, but has each second row moved on x axis by the distance of 1/2 brick. I tried using Series but with no success. Could you help me with that please?
3 - Rotation - i would like to use image sampler for that so i can "paint" where i want more sun and where i dont need it at all (black and white). The rotation has to be limited to 180 degrees as well. Obviously i didn't get here yet, but i never used image sampler so if you could give me some advice how to use component and how to create such images i would be really grateful.
4 - More of a concept thing - since the connection angles differ from 90 degrees i will have to figure out how to connect the parts of the wall at sides ;).
I would like to ask you for help with the defintion, since i am totally stuck at step 2. I post what i came up with so far. Thank you for your time and help!
PS. I post an image that is pretty similar to one of options i would like to check for my building.
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