e and i get it. If you have time check the attached papers we published a while ago in relation to the contribution of thermal mass in the reduction of temperature in residential buildings. See the nice contribution of the heavy TM or the lower one for light TM.
As for the solarHeatCapacity, your description (of the 50W) is derived on a 1 Facade/Floor ratio and fully glazed. The only way to reduce it is to increase the ratio (bigger facade area). Which is not recommended (energy losses), but this is a different issue. So, roughly, we can say that 50 is the lower value. If i have less glazing area this number will be higher (right?)
I want to define a value list of "architectural situations", so it is easy to explain and understand. One situation can be:
"Ratio facade/floor 1 & Fully glazed" = 50
"Ratio facade/floor 1 & Half glazed" = 75
"Ratio facade/floor 1.5 & Fully glazed" = 30
"Ratio facade/floor 1.5 & Half glazed" = 50
"Ratio facade/floor 0.75 & Fully glazed" = 70
"Ratio facade/floor 0.75 & Half glazed" = 90
Makes sense for you something like this?
I also defined a value list for the timeConstant like this:
Light Building (Mobile home) = 1Medium-light building (Cement tiles on floor) = 4Semi Heavy Building (Concrete floor + Tiles) = 8Heavy Building (Concrete floors/ceilings + Heavy external and internal walls) = 12
As for the first 5-10 cm effective TM in general my assumption is that you take half of the mass to your space and half to the space above/below you. Will be interesting to do a parametric study on just the thermal mass, uninsulated and insulated to see what the depth limits effectivity will be. Interested in doing such a study together? Can be a nice work even for publishing.
Thanks a lot ... again,
-A.…
393&xg_source=activity
In this case we see a geometrically approach, which doesn’t works efficient, because it required knowing how they behaviors together before, and I think it is not the ‘really behaves’.
To make the structure ‘really behaves’ I tried use kangaroo and the result works very well! As you can see I simply give the 2-set reverse UForce, and then they start to rotate until they found their equilibrium. That means 90 degree rotation. I was wondering what we can do to make a endless-rotation. I am mean 360 degree or more like this:
https://www.youtube.com/watch?v=4owFczeqqMQ
By the way, I try to give supports which allow a horizontal movement only (Just curious how we could keep the anchor-movement horizontally and in the same layer, for example like usual supports for compression ring…). I use the AnchorXYZ, but Kangaroo-Engine seems don’t accept its output.
So maybe some one knows a better solution?
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Added by Jon to Kangaroo at 7:40am on March 11, 2014
problem later) to fit more shapes that are otherwise won't fit in.
On the example below horizontal rectangle couldn't fit in but its rotated analog could and thus was placed in.
Later, when placed shapes are used to generate frames, because of this rotation, the position of the starting points changes and because of the approach I use to generate the frames some angle values are attached to the wrong corners, this brakes the frame shape and looks like this (on the left the frame of sick shape and on the right the frame of the healthy shape):
Again, this happens because the angle values are assigned to the specific corners (points) and previously rotated shapes get these all messed up:
Easy fix, don't rotate the shapes, problem is, I've already baked a good number of them for later use. I'd like to avoid regeneration because it takes a lot of time and without rotation I constrict the algorithm even more.
Better fix, use a different approach, this is where I'd like to hear suggestions and kicks in a right direction. Please take a look at my definition. It works but I have a feeling like giving an amputee a job of sweeping the floor.
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Today we have gone live, and the plugin is available on Food4Rhino. You will find an installer package, sample files, and a demo video on getting started:
http://www.food4rhino.com/project/human-ui
Visit the Bitbucket Repo and poke around in the code:
https://bitbucket.org/andheum/humanui
Check out today's coverage in Architect Magazine:
http://www.architectmagazine.com/technology/nbbj-releases-human-ui-to-bring-parametric-modeling-to-the-masses_o
Finally join our group and ask any questions or post any comments here:
http://www.grasshopper3d.com/group/human-ui
See below for detailed description!
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Human UI
Primary Development by:
Lead Developer: Andrew Heumann / andheum / @andrewheumann
Product Manager: Marc Syp / marcsyp / @mpsyp
Contributing Developer: Nate Holland / nateholland / @_NateHolland
Gone are the days of faking a user interface by laying out sliders and text panels and hiding wires on the Grasshopper canvas. Human UI interfaces are entirely separate from the Grasshopper canvas and leverage the power of Windows Presentation Foundation (WPF), a graphical subsystem for rendering user interfaces in the Windows environment.
OLD NEW
In other words: Human UI makes your GH definition feel like a Windows app. Create tabbed views, dynamic sliders, pulldown menus, checkboxes, and even 3D viewports and web browsers that look great and make sense to anyone--including designers and clients with no understanding of Grasshopper.
Human UI has been in development at NBBJ for over a year, as part of a larger NBBJ Design Computation initiative to deliver our tools internally as Products -- with fully automated installation, managed dependencies, analytics, documentation, and “magical” user experience. Human UI has been a huge component of the user experience part of this puzzle, and we are excited to share it with the larger Grasshopper community so that others can benefit from it and contribute to its development.
The initial release of Human UI is accompanied by a few simple examples to get you started, but we have developed sophisticated user interfaces with these tools at NBBJ and will slowly be rolling out more advanced examples. We also look forward to opening up the development to the community and seeing what new features and paradigms we can add.
Download the plugin at Food4Rhino and get started building Custom UIs for Grasshopper right away! We are happy to answer any questions or field discussion in the dedicated Grasshopper Group. Please join us!
Join the Grasshopper Group
http://www.grasshopper3d.com/group/human-ui
Download the plugin + sample files
http://www.food4rhino.com/project/human-ui
Visit the Bitbucket Repo
https://bitbucket.org/andheum/humanui
We look forward to seeing where this project takes you, please share your projects made with Human UI!
Sincerely,
Design Computation Leadership Team, NBBJ
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hopper no requiere de conocimientos de programación o scripting para permitir al diseñador trabajar de forma generativa y paramétrica. No son necesarios conocimientos previos de Grasshopper pero sí de Rhino a nivel básico.
Controlmad es Centro Formador Autorizado Rhinoceros y Rhino fab Studio.
Nuestros profesores son Instructores Autorizados Rhinoceros con experiencia universitaria, nacional e internacional.
El curso y los ejercicios a desarrollar están enfocados a diseñadores, arquitectos, ingenieros y estudiantes.
En este curso introductorio el alumno se familiarizará con términos básicos de la estructura de Grasshopper, como “listas de datos”, “dominios”, “estructuras en árbol”, etc.
Es un curso de 18 horas, con el que se pretende entrar en la lógica de trabajo de Grasshopper mediante diversos ejercicios, de forma que el alumno sea capaz posteriormente de desarrollar sus propias gramáticas, con la confianza que da comprender los términos básicos de programación sobre los que se apoya todo el sistema de trabajo de Grasshopper.Para este curso no son necesarios conocimientos previos de Grasshopper, pero sí de Rhino (a nivel básico).
También se vincula el programa con la impresión 3D aprendiendo a exportar archivos desde Grasshopper con los requisitos mínimos de impresión 3D. Se realizará una demo de impresión en el aula.
El primer día del curso se le facilita al alumno un manual-tutorial con los ejercicios a realizar, en PDF.
A la finalización del curso, y siempre que el alumno haya asistido al 80% de las clases, se le otorgará un diploma oficial acreditativo del curso.
Fechas: 5, 6, 12 y 13 de marzo
Horario: sábado y domingo 16 - 20,30h (Madrid, CET)
Lugar: Sesiones On-line en directo a través de nuestra plataforma online.controlmad.com
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creating the structural frame, finding the endpoints, linking these endpoints with curves and afterwards lofting the surfaces between the curves.
The results were quite nice, however, the procedure is very time consuming and inefficient. There is just too much copy-pasting involved.
(see attached file: "Old Attempts.zip" )
Mesh relaxation:
I have later on used Daniel Piker's tutorials on Mesh Relaxation and realized that this might be the way to go.
The link to these online tutorials on wewanttolearn.net is:
https://wewanttolearn.wordpress.com/2011/10/22/mesh-relaxation-kangaroo-tutorial/
His tutorials, however, only deal with mesh boxes which are ideal cubes. He then joins them together in various directions, but it is under 90 degrees angle.
( see attached file: "Daniel Pikers Examples" )
What I would like to achieve:
I want my bridges to go in all directions and angles, not just under 90 degree angle.
Ideally I would like to make a square (polygon) follow a curve (which moves in all axis) at certain number of division points. I would then loft these squares into a mesh and use that shape as a mesh box. I would later use this mesh box and relax it the same way as Daniel Piker used the cubes in his tutorial. The anchor points are only the vertices of the squares which create the lofted mesh box.
( see attached file: "New Attempts" )
As you can see below this procedure works even if the curve is moving in all directions not only along xy axis. There are, however, many problems connected to it.
The problem:
Despite all the effort I cannot seem to come up with a design where I would be able to draw a random curve which would be the guideline for my mesh box and then apply this box to one definition in order to relax the mesh and create the shape that I want. Without this I am again forced into a lot of copy pasting as the final mesh box is made out of several sections.
Also is there any way I could make the final resulting mesh a bit smoother? Increasing the number of mesh faces is probably the only way, right?
Thank you guys so much for any potential help.
All best,
Luka
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ur setup. Can you say what sensor you are using? Are you using an Arduino to write this ascii information to the serial port? If so, there may be some formatting code for the string that you'll need to do to get the Read component to function properly. I see that you were able to open the port and Start reading... so my first thought is that the data is formatted correctly....
All of the read components look for a specific character (in this case two characters) to indicate when it has reached the end of the line being read and should spit out the data. In this case, Firefly uses the Carriage Return (\r) and Line Feed (\n) to know when it has reached the end of the line. In arduino, these are automatically added to any line if you use the Serial.println("blah, blah, blah"); command. Notice, this is different from the Serial.print("nothing to see here"); command. This doesn't mean that you can't still use the regular print command... it's just you need to use the println command to indicate when you've reached the end of the line. Let's take a look at a simple example.
void setup() { Serial.begin(9600);}void loop() { int sensorValue = analogRead(A0); Serial.print("The value of the sensor is: "); Serial.println(sensorValue);
delay(20); // important to wait some small time so you aren't sending just a ton of info over to GH which will cause it to crash :(
}
The first print statement prints a string to the serial port... and the next one adds the current sensor value... and THEN adds the carriage return and line feed to start a new line. The nice thing about using these together is that you can concatenate any type of data you want. If you were to upload this sketch, you should see a sentence being printed to the serial port that says "The value of the sensor is: 512". I made up the number, but you get the idea. Notice, I also had to include a delay function. You don't always need this (there are other ways to go about this) but the important thing to note is that the loop cycle on the Arduino can run really fast. I mean... really fast. So, you wont want to send so much data over to GH, because this could flood the string buffer in the Read component and cause it to crash (eventually). It's a good idea to add some small time interval just to slow it down a bit. I should say that I've optimized the refresh rate in the next release so it's significantly faster... so hopefully this wont be as big of a problem... but hopefully that helps some.
Now... Why are you writing data to a sensor? Sensors by default are considered inputs... so I'm quite confused as to why you would want to send data back (if you are... then you need some way to handle the string data being sent from GH... this is the whole reason we built the Firefly firmata... it sets up the two-way protocol so you don't have to deal with all of that mess... If you're going to read and write, you're better off just uploading the firmata and using the Uno Read and Write components). Also, I'm not very familiar with the Hyperterm or Advanced Serial Port Terminal... but I will say that could get COM conflicts if you're trying to open the port with different tools. Anyway, I hope some of this helps you get up and running.
Cheers,
Andy
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to host the annual parade of Samba Schools during the Carnival festival. For the remaining 361 days of the year it stands empty and desolate as a massive dividing wall within its degraded urban context. Renovated in 2012 and now the future site for the 2016 Olympic marathon finish line and archery events, the Sambadromo is receiving renewed international attention, but it drastically needs to accommodate new types of programme and improve its connection with its surrounding context. AAVS Rio de Janeiro will explore ways to intervene within and transform the Sambadromo, with a potential focus on the VIP and Press Rooms ‘camarotes’, which were originally designed to house classrooms when Carnival was not taking place, and are now the site for over-commercialized, under-designed temporary installations during Carnival, and abandoned throughout the rest of the year. Teaching team:The teaching team will be led by Elena Manferdini, from Atelier Manferdini (www.ateliermanferdini.com), to teach and use advanced digital design and fabrication to generate iterative transformations in the creation of new micro-infrastructures. Computational and fabrication skills: The workshop will teach advanced computational design skills. A series of physical models will be built using digital fabrication techniques, such as laser-cutting and rapid-prototyping, that will be taught during the workshop. No previous digital or fabrication experience is needed. Applications: http://www.aaschool.ac.uk/STUDY/VISITING/rio http://rio.aaschool.ac.uk/2015-aa-marathon-runway-sambadromo/ or mail brazilvisitingschool@aaschool.ac.uk…
stems, wonderful)
- Michael Hansel, Techniques and Technologies in Morphogenetic Design
(a series of early articles and essays)
- Anne Save de Beaureceuil and Franklin Lee,
Articulated Ground Mediating Environment and Culture
(Students work from the AA where parametric design is linked with environmental and social strategies)
- Richard Hawkins, The Blind Watchaker
(Evolution re-created and "proved" through the computer to be linked with Galapagos)
- Janine M. Benyus, Biomimicry
(didn't read it yet but apparently really good, anyone?)
- Frei Otto: Finding Form
(a classic)
- Deleuze & Guattari: Rhizome
(another classic)
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noji@gmail.com>) was my student, came to build the design in 1:1 scale. One AA teacher helped her with the Bend curve and used Kangarro. I simplified the script, if you need to see my project umbrella(http://www.grasshopper3d.com/forum/topics/umbrella-porject?xg_source=activity) made to study the script. Contact her that will have updated information. My email: artagent@yahoo.com
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