tting masks but haven't found what I'm looking for, ideally I'd like to do it that way rather than plug in more bits as it's getting clunky.
Thanks in advance!
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): 'Rhino.Geometry.TextEntity' does not contain a definition for 'FontIndex' and no extension method 'FontIndex' accepting a first argument of type 'Rhino.Geometry.TextEntity' could be found (are you missing a using directive or an assembly reference?) (line 92) 2. Error (CS1061): 'Rhino.Geometry.TextEntity' does not contain a definition for 'AnnotativeScalingEnabled' and no extension method 'AnnotativeScalingEnabled' accepting a first argument of type 'Rhino.Geometry.TextEntity' could be found (are you missing a using directive or an assembly reference?) (line 94)…
nt to multiply the number of items in the list A, so at the end I will end up with the same number of elements in each lists.
e.g. (for branch 1 in list A I want to have two times the same curve, and the same for the branch 2 and so on )
List A (Data with 88 branches)
{0} N=1
{1} N=1
{2} N=1
{3} N=1...
List B (Data with 88 branches)
{0} N=1
{1} N=2
{2} N=2
{3} N=1...
NEW List A (Data with 88 branches)
{0} N=1
{1} N=2
{2} N=2
{3} N=1...
Any suggestions about how to do this?
Thank you,
Martha
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0.533000void brightfunc skyfunc2 skybright perezlum.cal010 1.382e+00 3.201e-01 1.066879 -0.754821 0.015485 -0.048998 -0.089403 0.066341 -0.860010 0.505947
The values in bold are then evaluated using the equations in the file perezlum.cal inside the RAYPATH directory in Radiance..
{ All-weather Angular Sky Luminance Distribution . Additional arguments required for calculation of skybright: A1 - diffus normalization A2 - ground brightness A3,A4,A5,A6,A7 - coefficients for the Perez model A8,A9,A10 - sun direction}skybright = wmean((Dz+1.01)^10, intersky, (Dz+1.01)^-10, A2 );wmean(a, x, b, y) = (a*x+b*y)/(a+b);intersky = if( (Dz-0.01), A1 * (1 + A3*Exp(A4/Dz) ) * ( 1 + A5*Exp(A6*gamma) + A7*cos(gamma)*cos(gamma) ), A1 * (1 + A3*Exp(A4/0.01) ) * ( 1 + A5*Exp(A6*gamma) + A7*cos(gamma)*cos(gamma) ) );
This data is then mapped to the "glow" material that represents the celestial hemisphere...You can edit the climate based sky produced by Honeybee and enter your own values. The other option would be to just use gendaylit from DOS Prompt.…