ole refresh part so that it will try one combination at a time. I dont have a full understanding of how to do this given that everything in GH is runtime.
Outputs: A,B,C,D
A0: Cat
B0: Cat
C0: Cat
D0: Cat
A1: Cat
A2: Cat
A3: Cat
A4: Dog
etc, per refresh.....…
omponent that increases in the x-axis (example below).
A1 A2 A3 A4 A5 etc...B1 B2 B3 B4 B5 etc...C1 C2 C3 C4 C5 etc...D1 D2 D3 D4 D5 etc...
This is as far as I've gotten:
I have collected my points on the grid into a "List Length" component and input that into a "Series" which input into a "Function" with the expression Format("A{0}",x). The result labeling resembles the example below.
A1 A2 A3 A4 A5
A6 A7 A8 A9 A10
A11 A12 A13 A14 A15 etc...
Any help is appreciated.
Thank you in advance.…
rence not set to an instance of an object. (line: 80)
Both .dlls appear to have been successfully imported.
Thanks in advance,
Charles
RStatSystem rs = ri as RStatSystem;
List<Line> slines = new List<Line>();
foreach(RStatBeam b0 in rs.Beams) { <------ line 80
if (b0.StiffnessMultiplier < 0.3) continue;
slines.Add(new Line(b0.P0.ToPoint3d(), b0.P1.ToPoint3d())); }
A = slines;
…
, a1200)}) Is there any way I can make this list into {a1, a2, a3, a4, -a5, -a6, -a7, -a8, a9, a10, a11, a12, -a13, ..... , a1200} ? ( 4 positive signs then 4 negative signs and so on) - alternating every nth in general.
or
2. Is there any way (workaround) to get negative angle value from 2 vectors? I know 'ANGLE (of 2 vectors)' component by itself doesn't work and I know why too. I have feeling that the reflex angle output might be useful but again, matter of list manipulation.
Any help would be greatly appreciated. Thanks in advance.
Hyo
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