ells and offset it and then split it.
1) extrude the origional surface
2)make a 3D voronoi around it
3) find the intersecting surfaces of the two geometries
4)hide the rest
5) offset the surfaces to give some thickness to the material
6)split the polysurface with the origional voronoi
Or
4) use weaverbird window (I think it's called, the green square with a hole in it)
5)split the polysurface with the origional voronoi…
Added by Jack Young at 1:00am on November 29, 2016
ntire body, if you chose.2 Save the obj3 Import 2 into Rhino4 Use GH to create the voronoi skin from 3
5 Now you can end up with a voronoi carpal tunnel hand cast as pictured above.…
like this video, this is a test of the traction force in Kangaroo, this time in 3d.
Inspired a bit by this game
I decided to try out a simple 4 wheel drive
line for a slab (box/story).
The New Polyline Parametrs are:
1. Both new and old polyline should have the same 4 segments in its beginning and its end.
2. The New Polyline changes periodically in each axis independently.
3. I each axis they are 2 main options:
A. (in each axis) The coordinate is either equal to the "old" coordinate.
OR B. Differs form the "old" coordinate in a certain gap (specific for each coordinate) and always to the same direction (specific for each coordinate).
4. When it changes from "A" type to the "B" type and back appear the change need to be gradual therefor it need to be escalate during 4 segments.
I want to be able if it is possible to have the control of:
1. changing the paired of each axis.
2. control the discreet gap of each axis and direction.
3. define the minimum size of a segment.
Thanks…
the components seem to handle that like a list of lists, like a 2D array.
Say I send this 2x4 data to a curve divide, and it creates 10 points per each of 8 curves, then I feel like it should be outputting a sort of 3D array - 2 paths of 4 paths of 10 points, and I CAN still see the array structure in the param viewer. But I feel like it is outputting paths 20 paths of 5 point each. Is there are way to access the 2x10 stucture at this point?
(Manuel, I did just read your reply to my other post, and see that might be an answer to this, thanks)
Is everything pretty much handled as a 2D list of lists, and no 3D (no list of lists of lists)?
Are the tree logic components the key to getting the right 2D structure out of 3D (or deeper) structures?
Thanks!!!
Chris…
Added by Chris Wilkins at 9:57am on October 18, 2009