essors. And their counter-attitude is not made because of some real reasons - it's just some kind of fear, that time will overrun them and that they will become useless in comparison to the new generation of "computer architects". That is why they are giving false replies on this subject you mentioned: about boring and soulless architecture.
But! I also need to agree that you can not be an architect if you can not draw that by hand, also and imagine the object and it's parts in 3d, in your head, without even using the 3d model from PC application.
I used to draw around 80% of all my projects on university during studies, by hand! And that part helped a lot, and gave me pretty decent base for usage of PC applications later. Drawing by hand develops a bit investigating spirit, and enables you to think about the shape, the way it looks, and the way it will look.Even today, I first do a dozen number of sketches and drawings, before going onto the drawing on PC.The same goes related to some details, that I am already drawing on PC - sometimes I feel it much more comfortable to solve them by hand, and then draw back to PC.
So my opinion on this is a bit mixed - I think that an architect needs to have a solid basis in hand drawing, in order to become a better architect. But I also think that using technology in process of creating architecture is inevitable and reasons for not using it, are pointless.
Just my two cents on this issue.…
Added by djordje to Hiteca at 4:22am on August 7, 2012
e it as the same type. It refers to a different type definition apparently.
Error:
error: [A]MassPix cannot be cast to [B]MassPix. Type A originates from '7ea7fec0-99c5-49a8-ae80-af752ac2be94, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' in the context 'LoadFrom' at location 'C:\Users\pnourian\AppData\Local\Temp\7ea7fec0-99c5-49a8-ae80-af752ac2be94.dll'. Type B originates from 'fd0b2126-e10f-49de-9fc9-5504405d4135, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' in the context 'LoadFrom' at location 'C:\Users\pnourian\AppData\Local\Temp\fd0b2126-e10f-49de-9fc9-5504405d4135.dll'. (line: 82)
This is the case:
in component A:
Private Sub RunScript(ByVal x As Object, ByVal y As Object, ByRef A As Object) Dim kjh As New MassPix(2.1, 2.3, 4, 5) A = kjh End Sub
'<Custom additional code> Public Class MassPix Private x As Double Private y As Double Private S As Integer Private K As Integer Sub New(xu As Double, yv As Double, SZ As Integer, KL As Integer) x = Xu y = yv s = Sz k = Kl End Sub End Class '</Custom additional code> End Class
and in component B:
Private Sub RunScript(ByVal x As Object, ByVal y As Object, ByRef A As Object) Dim ABC As MassPix = CType(x, MassPix)
End Sub
'<Custom additional code> Public Class MassPix Private x As Double Private y As Double Private S As Integer Private K As Integer Sub New(xu As Double, yv As Double, SZ As Integer, KL As Integer) x = Xu y = yv s = Sz k = Kl End Sub End Class '</Custom additional code> End Class
the file is attached
ANY HELP IS VERY MUCH APPRECIATED! …
izes like 0.6m, 0.8m, 0.9m and 1.2m are the most "common": In cases where mechanical floors are a must (hospitals for instance) a 2.4/2.4 is quite handy (habitable/mechanical per floor). You can try 1.8/2.7 as well (floor/habitable) since 1.8 floor thickness can host HVAC and some decent W truss size. Also 1.6/2.4 (floor/habitable) is used in small buildings. NOTE: see next.
3. Don't forget to include corrugated metal height + concrete screed height + raised floors height: for the latter, say, something like 0.3m (modules + adjustable mounts + free space for electric stuff [boxes etc]).
4. As regards exteriors, Laurent Buzon is a close friend of mine. Contact him directly on my behalf:
http://www.buzonuk.com/
http://www.google.gr/url?sa=t&rct=j&q=&esrc=s&sourc...
5. LBS Structural ability and "monolithic" floor behavior (humans don't like vibrating habitable spaces) ARE not the same animal.…
ybee_EnergyPlus Window Shade Generator" component.
3. SolveAdj component has the input to set BC for interior surfaces.
If you want to set them to adiabatic then you can use setToAdiabatic components.
4. For natural ventilation Chris has provided extensive answers including this one.
If the component doesn't work then you need to download the files manually from github and replace the userObjects with the old ones. You have to do it separately for Ladybug and Honeybee which can be painful. Is there anyway to change the firewall settings?
…
Refinement component at first, possibly using MeshMachine instead which is slow but actually gives many fewer triangles and adaptive meshing for tight curves too. Neither are easy to adjust on a deadline!
Then you have to sneak up on workable settings, using only a few lines, or Grasshopper will freeze perhaps indefinitely for 200 lines with extreme settings, especially the CS (Cube Size) setting that can blow up into a huge number if your scale is big.
Cocoon gives lots of nearly flat split quad faces so I quadrangulated those for fun:
Or MeshMachine can refine the mesh to make it efficient:
Whereas the Cocoon Refine component will merely return an equally fine mesh with more equilateral triangles but no serious remeshing to rid so many tiny triangles where they are not needed? Actually, it does seem to remesh also:
David said he used some of Daniel's MeshMachine code in there.…
ey provide all the means to what I try to achieve.
What I need is to get a fast (as possible) evaluation of passive heat/solar gain from a certain facade. I know my building can cool to a certain degree (lets say 80 W/m2 - now lets forget other internal gains) and I want to be sure my facade is not letting excessive amounts of heat into the room/building. Normally I would make a full blown simulation to count my overheating hours and thereby evaluate my facade. To speed up the process, the idea is just to evaluate overheating hours in a faster way. So what I am thinking is that excessive amounts may estimated by counting high intensity irradiation patches in a critical sky-component or whatever such thing would be called that surpasses my sensible cooling load. My hope is that any facade visible to the sky-patches would very similar to the number of overheating hours if properly calibrated to a simulated model. However I have no idea right now, if this can be done.
Why do this? Speed, convenience, whole building thermal analyses.
@Chris and @Abraham The critical sky-component is made with LBs radiance component radiation and filtering the beam-components with highest effects from a yearly epw-file.
@Chris Conductive heat gains are also important especially if the facade is badly insulated, so the next step is to filter the outdoor temperature parallel with that critical sky-component and then do a static heat transfer analysis and combine that with the effect from direct sun influence. Again, no idea if it works.
Hope it makes sense. I a little embarrassed I drew you into this little experiment. This was not at all the point of the discussion. But now we are into it I like to know what you think. If it works its kinda neat, at least i think it is.
/K…
pts organize in a data tree without losing the data structure. To create a folding surface as per image attach.
1. Replace items (to create a gradient) / Like the weight culling example.
Path {0} replace all indexes with a new value (a)
Path {1} replace 90% indexes with a new value (a)
Path {2} replace 80% indexes ...
2. Decrease value (a) in relation to path number
3. After Replace the above items value with
for even path number {0,2,...} replace items with a negative number
Did not find a easy way to create data tree that would achieve the above inside GH.
Point 2 & 3 are easy but i could not found a simple solution for points 1.
At the moment the only way i found is to create the list in Excell manually and import/ export or to create a list on indices for each path.
Any hint appreciated.
Might need to wait for the number slider or path mapper to accept input or notation ?
best
Stephane
…
thought that architect's love for drawing comes from the necessity of translate abstract ideas into built 3D reality, and the technology behind that 2D representation has not evolve so much until some decades ago. Our teachers come from that times: times when computers try to find their place in the reality representation world. If you try to imagine that people that have always drawn with pencils adapting to this new tools...some become fan of new methods, other just keep the old fashion workflow (like Andrew said in the article, Schumacher VS Graves)
We've bear (at least Andrew and me :P) in 80's with first video games, computers (I still remember my old x286 with 1Mb RAM and 20Mb of HD and that MS-DOS interface)...New technology was natural for us...But there is a big difference between traditional drawing and new computer aided tools: the learning curve. To draw you only need to take a pen and put over a paper (that interface is understood by children easily) , but traditional computational tools (new touch interfaces are out of this group) are based in a complex logic and environment that is not easy to understand for some people.
In the workshops I'm teaching in, I try to put all that tools (new and old one) in my students hands and motivate them to mix and use them together (Andrew knows a little bit about that :P). Why not to make a lines sketch with GH and then print it and render with some markers?; the last step could be scan the result and enhance it in Photoshop adding textures, vegetation, some background...There are no rules, only a bunch of tools to explore and use to develop your ideas, evolve and finally represent them.
I bet to the touch interfaces (with some augmented reality sauce) like that one that will be able to blend both worlds, analog and digital, offering that fluidity and natural interaction that Grave miss in digital tools. And our generation attached to this "not natural" interfaces will need to change its mind and adapt to that new and amazing interface that our children will love.
Only to complete:
<iframe width="560" height="315" src="http://www.youtube.com/embed/aXV-yaFmQNk" frameborder="0" allowfullscreen></iframe>…
Added by Ángel Linares at 5:40pm on September 10, 2012