he mesh. Click on mesh, pointsOn, and drag each of the vertices to the desired/ closest line.
2. [faster but inaccurate] rebuilding the surfaces bounded by lines (i see that your lines are made up of lots of little segments, you might need to redraw the lines again), convert to mesh
or Grasshopper it:
1. [slow and tedious] analyse the distance from each vertices to the closest lines, translating the closest vertices onto the closest lines
there are some other ways that i could think of but firstly your curves have to be simpler, i selected one of it and explode it, it gave me more than 1000 segments. let me know if you have simplified it, i will try to help with the readjustment of vertices.
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Added by yehezkielwm at 8:05pm on September 20, 2016
could do something similar on a psych chart component.
To illustrate what I meant, you could take a case like the one below:
If I increased the air temperature without increasing the radiant temperature, the red dot would fall off of the psych chart (it would essentially be above the saturation line). This is because the warm, 100% humid air can hold more water vapor than air than 100% humid air at the cooler operative temperature. Does that make snese?
-Chris…
st of numbers for example you can seperate each number by a new line and then right-click and deselect "multiline data", which is the default. I have to admit that its kind of hidden and I never really understood why its called that. It should be deselected by default and the option should be called something like "list data" or something like that.
Anyways, once you have created your list of items, you can use "list item" to retrieve certain items from a larger list giving it the list and the indexes to retrieve.
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Added by Armin Seltz at 2:40am on October 13, 2016
e it so hard for me to replicate on a smaller scale. It really required a file of this size and created surface-by-surface to replicate.
To be clear, the bug was in the OpenStudio component in that it was only writing out a single mixing object for each zone instead of the multiple objects needed to model cross-mixing of air in between zones.
This bug has been fixed here:
https://github.com/mostaphaRoudsari/Honeybee/commit/f12da7f6534bb491552d80b3c79760ba5190b09c
.. and in the attached file.
Thank you again, Abraham and Mostapha, for your persistence with addressing this issue. As they say, any computer issue is solve-able with enough perseverance. I am happy to finally say that this case is closed!
-Chris…
each one extended to an offset plane (black) of the platforms. This line would be the structure of the handrail of the platforms. My problem is that i have different platforms and diagonal with different angles.
I separate every platform with list item and extrude each one, then i selected the points inside and project into the up plane and join the points to have this lines... My worry is about the separate process of each element. I can't stop thinking that i could do by order my list well...
I hope that this clarify my question
Thanks!
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oints is, based on a line between them - wich is fine for now. BUT its not really what i want to do.
If i have lets say 50 points. 20 of have the ID1 20 have ID2, and 10 have ID3. How could i achieve something where all ID1 push away ID2 and for example all ID3 pull ID1? Maybe like Magnets?
If someone has an idea how i could do something like that... ...please share!!
Cheers…
ject'... I am very likely making a mistake (either you didn't intend this to be input directly into the IDE, or I'm missing an import module). Image below.
Honestly I try to avoid ghcomp and use rhinoscript whenever possible but I'm just more familiar with the application of GH components and sometimes get lazy. I encounter odd problems with typehints or have to take convoluted paths to achieve what a one line ghcomp script can achieve. With time I hope to nurse myself off of ghcomp and fully into rhinocript and rhino common. …
one list by -1 while disabling index wrapping. Essentially, this removes the first item from one list and the last item from the other list. Conceptually, these are your lists:
Source List: [0, 1, 2, 3, 4, 5]
Shift List 1: [0, 1, 2, 3, 4]
Shift List 2: [1, 2, 3, 4, 5]
If you input these lists into a Line component, you will connect each respective list item with the other, essentially 0-1, 1-2, 2-3, etc.
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fore created by the intersection of the planes. At the boundaries- where there aren't any more points, the voronoi cuts off like a cube since the cell at the edges is infinitely big.
The reason why it looks like a cube in your model is because you only have 3 points which isn't enough to define the cell you're after (4 is probably the minimum).
TIP: you can use Populate 3d to generate random points in 3d Cartesian space OR populate geometry to randomly generate points on a surface. see attached
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er "GLZ" or "Temperature" are filtered:
2. keywords put in the same line and separated by space will be connected by the AND operator and results containing all of the them will be filtered:
Thanks.
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