t the maximum potential with the bridge BIM+PARAMETRIC DESIGN ;D
During this Intense Week, we will learn about the power of Rhino + Grasshopper + ArchiCAD with Professional and Useful examples for our Normal Working day :D
You will get Advanced Library Files + Personal Web + Knowledge and Skills to start using this incredible Methodology ;D
Also, the week is having Lectures from different Experts sharing their Computational Working Experiences ;D And Jam Sessions! opening the door to 5 interesting topics to research, learn and experiment together :D
2020 is your YEAR ;D !!!
Complete details and registration……
thought that architect's love for drawing comes from the necessity of translate abstract ideas into built 3D reality, and the technology behind that 2D representation has not evolve so much until some decades ago. Our teachers come from that times: times when computers try to find their place in the reality representation world. If you try to imagine that people that have always drawn with pencils adapting to this new tools...some become fan of new methods, other just keep the old fashion workflow (like Andrew said in the article, Schumacher VS Graves)
We've bear (at least Andrew and me :P) in 80's with first video games, computers (I still remember my old x286 with 1Mb RAM and 20Mb of HD and that MS-DOS interface)...New technology was natural for us...But there is a big difference between traditional drawing and new computer aided tools: the learning curve. To draw you only need to take a pen and put over a paper (that interface is understood by children easily) , but traditional computational tools (new touch interfaces are out of this group) are based in a complex logic and environment that is not easy to understand for some people.
In the workshops I'm teaching in, I try to put all that tools (new and old one) in my students hands and motivate them to mix and use them together (Andrew knows a little bit about that :P). Why not to make a lines sketch with GH and then print it and render with some markers?; the last step could be scan the result and enhance it in Photoshop adding textures, vegetation, some background...There are no rules, only a bunch of tools to explore and use to develop your ideas, evolve and finally represent them.
I bet to the touch interfaces (with some augmented reality sauce) like that one that will be able to blend both worlds, analog and digital, offering that fluidity and natural interaction that Grave miss in digital tools. And our generation attached to this "not natural" interfaces will need to change its mind and adapt to that new and amazing interface that our children will love.
Only to complete:
<iframe width="560" height="315" src="http://www.youtube.com/embed/aXV-yaFmQNk" frameborder="0" allowfullscreen></iframe>…
Added by Ángel Linares at 5:40pm on September 10, 2012
e volume. The yellow line above.
This volume, green on the above image
So with this there was an intersection with the Brep volume of the chair and the lattice.
After that I used cocoon. Here the parameters I used for the Brep and curve. So The Brep was offsetted.
The model is 80 unit height and cell size is 0.2 so roughly there are 400 divisions in Z. If cubic it will give 6.4 millions of cells. To my point of view it is important to choose well the cell size in order to have not hundred of million of cells. Here 6 millions was usable. The general thing with Cocoon is alwas to test it on small objects first.
A close view of mesh. Edge length is 0.1 unit. There are 6 millions of triangles.
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We invite participants of the eCAADe 2015 conference to propose workshops on their current research. The workshops will be held on the 14th an the 15th of September…
diseño, construcción y entendimiento de nuestro entorno.
BIM está poniendo a disposición de los diseñadores y gestores auténticas bases de datos que pueden generarse, conectarse y editarse de forma paramétrica, proporcionando una sólida capa de realidad a los ejercicios de diseño generativo y computación que son objeto de estudio en Algomad, el seminario que busca popularizar la programación y la parametrización en el diseño y en la experiencia de nuestro entorno construido.
Tras un paréntesis en 2015, Algomad vuelve con el objetivo de demostrar cómo una visión computacional del BIM es una oportunidad para mejorar la forma de trabajar de ingenieros, arquitectos, constructoras y operadores de edificios e infraestructuras, tendiendo un puente entre las técnicas de diseño digital más avanzadas y la realidad de la construcción.
Algomad 2016 tendrá lugar en el centro de Madrid, en IE School of Architecture and Design, IE University, los días 3, 4 y 5 de Noviembre de 2016 y comprenderá 4 talleres así como ponencias a cargo de expertos de primer nivel.
Estructura de Algomad 2016
Algomad 2016 se estructura en torno a tres áreas temáticas principales:
BIM, como la metodología total específica para el sector de la construcción.
Computación, englobando las aplicaciones de programación y parametrización al diseño de edificios e infraestructuras.
Realidad, como marco de trabajo, buscando siempre resolver problemas reales a través de los dos puntos anteriores.
Público objetivo
Arquitectos, arquitectos técnicos, ingenieros y en general académicos, estudiantes de últimos cursos y profesionales del mundo inmobiliario y de la construcción que compartan un interés por la digitalización de nuestro sector. Se espera un nivel mínimo en el uso de herramientas BIM y de parametrización. Algomad proporcionará formación adicional y gratuita en las herramientas básicas a emplear en los talleres para asegurar un correcto desempeño.…
te some implications and questions so I will go one by one:
"Now I would like to use a single VRay material as a template for creating multiple identical materials"I hope this will work, but as VRay does not expose any SDK, I would not guarantee any specific result.
"Now I need to add them to the document material table"This is done with a reference to a document instance, such as the one you get with the code doc.Materials (both in C# and Vb.Net).
"I'm not going to learn C# to modify his script"That's a pity, it would be nice to pass on this troublemaker to somebody else! :)Btw, C# and Vb.Net are very very similar. This script could be written in Vb.Net too.
"Reference to a non-shared member requires an object reference. (line 96)"This only means that you need to access the Materials property on an instance, not on the type (class) name. Change that line using what is written at point 2.
"Do I understand that the material has to be assigned to a particular object in order to enter the Material Table?"No it does not. But if you call the _Purge command it will be removed if it does not have an object that references it.
"Can I assign it to a Layer instead?"You do not need to. But this would be achieved with doc.Layers[whichLayer].RenderMaterialIndex = materialIndex; in C# or doc.Layers(whichLayer).RenderMaterialIndex = materialIndex in Vb.Net.
"Any ideas? A better way to do this?"If you found a way to bypass the VRay SDK not being there, this should work.
"Giulio's component has a type hint defined as a Material"It does not any longer. The hint was there in earlier versions of Grasshopper, but now the hint has disappeared. This is not so bad, and it is also the only way you would be able to use either a Material instance already or a string for a material name.
"How was that done?"Probably it was done in an older version of Grasshopper. But which version are you using?
"I can't figure out how to cast the input as a Rhino.DocObjects.Material, so you can see that I have cast it as a compatible type in the first 2 lines... is there a cleaner way?"That sounds like a good way actually. Be sure your component responds properly when something wrong is inputted, though.Dim mTemp As Rhino.DocObjects.Material = CType(M, Rhino.DocObjects.Material)in one line might also work. See msdn for more conversion operators and functions.
I hope this helps,
- Giulio_______________giulio@mcneel.com…
nowledge, tools, materials and machines. The Clusters provide a focus for workshop participants working together within a common framework.
Clusters provide a forum for the exchange of ideas, processes and techniques and act as a catalyst for design resolution. The Workshop is made up of ten Clusters that respond in diverse ways to the sg2012 Challenge Material Intensities. The Call for Clusters is now open to proposals which respond in innovative ways to this year's challenge.
Deadline: September 19 2011
More information can be found here:
http://smartgeometry.org/index.php?option=com_content&view=article&id=129&Itemid=146
sg2012 takes place from 19-24 March 2012 at EMPAC (http://empac.rpi.edu/) and is hosted by Rensselaer Polytechnic Institute in Troy, upstate New York USA. The Workshop and Conference will be a gathering of the global community of innovators and pioneers in the fields of architecture, design and engineering.
The event will be in two parts: a four day Workshop 19-22 March, and a public conference beginning with Talkshop 23 March, followed by a Symposium 24 March. The event follows the format of the highly successful preceding events sg2010 Barcelona and sg2011 Copenhagen.
sg2012 Challenge Material Intensities
Simulation, Energy, Environment
Imagine the design space of architecture was no longer at the scale of rooms, walls and atria, but that of cells, grains and vapour droplets. Rather than the flow of people, services, or construction schedules, the focus becomes the flow of light, vapour, molecular vibrations and growth schedules: design from the inside out.
The sg2012 challenge, Material Intensities, is intended to dissolve our notion of the built environment as inert constructions enclosing physically sealed spaces. Spaces and boundaries are abundant with vibration, fluctuating intensities, shifting gradients and flows. The materials that define them are in a continual state of becoming: a dance of energy and information.Material potential is defined by multiple properties: acoustical, chemical, electrical, environmental, magnetic, manufacturing, mechanical, optical, radiological, sensorial, and thermal. The challenge for sg2012 Material Intensities is to consider material economy when creating environments, micro-climates and contexts congenial for social interaction, activities and organisation. This challenge calls for design innovation and dialogue between disciplines and responsibilities.sg2010 Working Prototypes strove to emancipate digital design from the hard drive by moving from the virtual to the actual in wrestling with the tangible world of physical fabrication. sg2011 Building the Invisible focused on informing digital design with real world data. sg2012 Material Intensities strives to energise our digital prototypes and infuse them with material behaviour. They have the potential to become rich simulations informed by the material dynamics, chemical composition, energy flows, force fields and environmental conditions that feed back into the design process.
More information can be found at http://www.smartgeometry.org…
lla progettazione parametrica e le tecniche di modellazione algoritmica per la generazione di forme complesse
___________________________________________________________________________________
luogo:
Sala meeting Hotel Mercure Milano Centro Piazza Oberdan 12 – 20129 MILANO
Scadenza iscrizioni: 12 Novembre 2011 – ore 15.00
___________________________________________________________________________________
info e prenotazioni:
Le Penseur (coordinamento formazione)
info@lepenseur.it
081 564 21 84
347 548 71 78
quote di partecipazione e programma (formato PDF)
ulteriori informazioni sui corsi PLUG > IT
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PROGRAMMA DEL CORSO
GIORNO_01
10.00 – 10.30: presentazione workshop
10.30 – 11.30: introduzione alla progettazione parametrica: teoria, esempi, casi studio
11.30 – 13.00: Grasshopper: concetti base, logica algoritmica, interfaccia grafica
13.00 – 14.00: break | lunch
14.00 – 16.00: nozioni fondamentali: componenti, connessioni, data flow
16.00 – 18.00: esercitazione
GIORNO_02
10.00 – 12.00: funzioni matematiche e logiche, serie, gestione dei dati
12.00 – 15.00: analisi e definizione di curve e superfici
GIORNO_03
10.00 – 12.00: definizione di griglie e pattern complessi
12.00 – 13.00: trasformazioni geometriche, paneling
13.00 – 14.00: break | lunch
14.00 – 16.00: esercitazione
16.00 – 18.00: attrattori, image sampler
GIORNO_04
10.00 – 13.00: data tree: gestione di dati complessi
13.00 – 14.00: break | lunch
14.00 – 15.00: digital fabrication: teoria ed esempi
15.00 – 18.00: nesting: scomposizione di oggetti tridimensionali in sezioni e posizionamento su piani di taglio per macchine a controllo numerico CNC…
d the fact that one pipe goes out and one goes in, that the surface normal direction is opposite for the two surfaces? Based on an earlier thread, you should know why by now. The two curves have opposite directions (again!); see the white arrows using Rhino 'Analyze | Direction'?
As before, you can fix that by flipping one curve to match the other. HOWEVER, you connected your curves directly to the 'Divide' components instead of using 'Crv' geometry params - bad form. And as before, you "fixed it" by reversing the list of starting points ('S' input to 'BiArc'). Better like this - 'Crv' params are internalized, no need for Rhino file:
Well, well! That didn't fix the opposite surface normals after all! Trust me, though, using geometry params and being conscious about matching curve directions is "best practice". But I haven't lofted 'BiArc' curves for awhile, it's late and I want to move on. OH! I just noticed that you reversed the 'Z' direction for one half of the 'BiArc' - that explains it:
Moving on... You've basically got it, though I would do it differently - same result, like this:
I haven't really explained surface normal vectors - can you figure it out from here? One more little wrinkle (Normal_2017Mar17b.gh):
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Added by Joseph Oster at 12:03am on March 18, 2017