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algorithmic modeling for Rhino

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Search Results - 📍 trx兑换到usdt👉【TG:@trxHomeBot】,btc最新投资情况.k

Galuh Kresnadian TedjawinataGaluh Kresnadian Tedjawinata
Nadine Nabeel Kamal ZahranNadine Nabeel Kamal Zahran
Ahmed Khaled Abdulhameed TaieAhmed Khaled Abdulhameed Taie
Ida Katrine Friis TinningIda Katrine Friis Tinning
Mochamad Haryadi Harja KusumahMochamad Haryadi Harja Kusumah
Doaa kamal hosni mohamedDoaa kamal hosni mohamed
Topic: Line Art / List of Points / shift list?
t also have some rule not to overlap. See the image for an example (letter K) I want to achieve. I only want to achieve this by using outer curve points and inner curve points as opposed to the grid of points shown in the image. Thanks in advance for any help.…
Added by Alyne Rankin at 7:33pm on November 4, 2017
Topic: Solving 3d Maze + A* Search
B. It implements 2 algorithms, the first one being the recursive maze solver described here and the other one the A* search algorithm described here. I took the pseudocodes on the 2 links stated before and implemented them in C#. Further more I had to adapt the code so that it works in R3 (3d space) since they were all designed to solve problems in R2 originally. The maze is represented by a grid of points. The obstacles of the maze are also described by points. More precisely, the component takes the following data as input: - list of Point3d objects representing the maze grid - list of Point3d objects representing the obstacles - start point as Point3d object - end point as Point3d object - grid dimensions i,j and k as int objects Based on this input the solver stores the points into a 3-dimensional array of dimension i x j x k and performs the calculations. The component seems to work quite well as you can see on the screenshot below with mazes of small dimensions (the green balls are valid nodes for a path and the pipe is the actual path). With small dimensions I mean not more than 3375 grid points (i,j,k <= 15).  Now here comes my problem. For my work it would be really interesting to apply the solver to much larger mazes. I'm talking about dimensions of 1'000'000 (i,j,k <= 100). However my Rhino Installation suffers a spectacular collapse if I go beyond 3375 grid points.  I'm assuming that the worst case complexity of the maze solver for a 2d maze is O(n*log(n)). The one of A* is O(n log n + m), however I'm not sure what m is in this case. Since I'm dealing with another dimension here I guess the complexity is larger by one order of magnitude.  To all computer science savy people here, do you think there Is a way to tackle this problem? Is it possible to adapt the program that it works more efficiently? Should I only feed numeric data instead of Point3d objects? (I'm assuming that only references are passed but not actually the point objects but correct me if I'm wrong). I would be very greatful for hints and help. In this sense I would like to open an inspiring discussion about the topic, any ideas welcome! Also please feel free to use the component for whatever purpose you might find useful and to develop it further... Thanks and Best Hjalmar …
Added by Hjalmar Schmid at 5:30pm on March 13, 2016
Topic: Kündekari voronoi pattern
ucture.  With two modifications: 1. Each interlocking part shares its edges with neighboring parts. I want to separate the edges by creating another surface of user-defined width in between the edges. 2. Join ends of the hexagon from which this pattern has been derived using a triangle(red triangle in figure below). Actually, can also be done manually if its too difficult to script in GH. Also, I want to control the groove height and width. Could anyone share the script or help me create one for this purpose? Best regards, Sushant…
Added by Sushant Goel at 1:59am on July 8, 2014
Blog Post: Adobe ASE file to GH (RGB, CMYK)

During the production of presentations, a constant need to select/ coordinate project color scheme's has made Kuler a great aid.  The problem…

Added by David Mans at 9:12am on February 23, 2011
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