t them to react to their proximity to a point. If too close to the point, the subsurface doesn't show up. I think that I am on the right track: I have the surface subdivided. I take the centroid of the area of each subsurface for the first point of a distance calc. I use a point that I define so I can move it around as the second point. I plug that distance into a "larger than" operator and get a list of true/falses that look like they're doing what I want (see picture). Now, how do I feed that back into the general method of creating surface boxes? I think it has something to do with a cull set, but just cannot put the final piece of the puzzle in. Any ideas?…
developed in C# ?
Can't help mentioning Quartz Composer (a Visual Programming application bought by Apple and then developed extensively since as part of Developer Tool suite for developing run-time compiled image processing compositions). Comparing QC and Grasshopper is really interesting in terms of handling data structures/ spreads/ arrays and generally how differently the visual interfaces are despite the obvious genre similarities. QC can handle some basic (OpenGL) 3D primitives and has started on meshes with OpenCL support but is as they say a work in progress with regards to working with meshes and OpenCL in general.…
e all related folders and files ,and reinstall GH .It just works for a while (may be 30 minutes) ,and I cant delete anything again~~
I noticed that in the error dialog , there seems be something wrong with a .vb file located at folder D:\dev , but I didn't install anything into this folder and this folder donot exist an all !!
I donot know what I should do now...…
because there is one optimal solution? Ideally I would like to find a bunch of polygons that come close to these requirements. I will try stopping the solver earlier to see if I get something that satisfies the requirements but may not be the optimal solution. If you get a chance I would love an explanation as to how this works. Until then I will try and reverse engineer it myself. Thanks again.…
st question, what can I do if I want to do the same but with the central points in each triangulation?I have the central points and I have the faces boundaries but I could find the tool to join them in a new mesh.Anyway, I really apreciate all your help. …