an use grasshoppers data recorder component to record all kinds of data while you either
1) run your search
2) reinstate single solutions via the context menu in octopus
3) recompute an entire generation or just its pareto front via the menu 'meshes'
the export tab does not work at the moment. i ll put it back to function in a week earliest.
theres also a little manual describing these main functions ..!
best
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ntire body, if you chose.2 Save the obj3 Import 2 into Rhino4 Use GH to create the voronoi skin from 3
5 Now you can end up with a voronoi carpal tunnel hand cast as pictured above.…
n cells and square cells.3. the tringle cells to be as holles in between the extrude shapes. (in the tringle cells I don't want to contain a 3d shape).4. The extrude of Hexagon and square should be gradual: from 2d shape on the grid, to 3d shape (by extruding and atrractors point)5. than to manipulate the grid by gradual enlarging and reducing it, etc. Therfore, as start I would like to create the grid when each shape cells will be sorted in separate array. Than to flow the grid along a 3d surface.
(all above I need to create in grasshopper).
THANK YOU !Niarch…
1 - 3D Urban Visibility Analysis with Vector GIS Data. In GISRUK, University of Portsmouth, UK.
SULEIMAN W., JOLIVEAU T. & FAVIER E., 2012 - Reconnaissance de bâtiments et localisation de photographies au moyen d’un descripteur de texture. In Revue Internationale de Géomatique.
SULEIMAN W., JOLIVEAU T. & FAVIER E., 2012 - A New Algorithm for 3D Isovist. In 15th International Symposium on Spatial Data Handling Geospatial dynamics, geosimulation and exploratory visualization, 22-24th August 2012 in Bonn, Germany.
SULEIMAN W., JOLIVEAU T. & FAVIER E., 2012 - A New Algorithm for 3D Isovist. In 3U3D2012: USAGE, USABILITY, AND UTILITY OF 3D CITY MODELS, 29th to 31st October 2012, Nantes, France.
SULEIMAN W., JOLIVEAU T. & FAVIER E., 2012 - Une nouvelle méthode de calcul d’isovist en 2 et 3 dimensions. Sageo 2012 , 6-9 novembre 2012, Université de Liège , Belgique.…
I am starting on a project where I want to create a scale texture on a 3 dimensional surface. Any ideas on how to get started ?
Each scale has to be a 3d object.