birth-place of Samba. This will allow us to negotiate with real-estate pressures to relocate Carnaval float fabrication away from its current port location near the Sambodromo. The design workshop will take place at the Pimpolhos Carnaval School port warehouse, collaborating with local float designers and fabricators to invent a new type of interactive Carnaval float that would redefine the relationship between fabrication, performance and spectacle. Knowledge and expertise from local artisans will be combined with computational design and digital fabrication techniques such as Grasshopper associative design, processing, and Arduino, as well as CNC and laser cutting technologies as a means to conceive new float designs for the people of the Carnaval culture.
EVENTS LEADING UP TO WORKSHOP
SEPTEMBER 22ND, 2011 : SYMPOSIUM – CIDADE DO SAMBA, RIO DE JANEIRO 14: 00 – 17:00 – LECTURES AND ROUND TABLE:…
manually and try to unroll later. The idea is to develop "several different type of components" (I've uploaded the pics with filename:11) and connect them together to create bigger system. Other focus is also to observe the behavior of the component as single entity and also observe the behavior of the system when it's connected together. So starting with one seed component, the system can "grow" from the center, using algorithm which is similar to Diffusion Limited Aggregation and establish a whole system which have new and more complex behavior. So basically the idea is, if we know how to make a perfect component, we wont have to worry about unrolling it later, because we can just connect them together.
Hi Cemal, I also uploaded part of the explanation in my blog: subsetsystem.blogspot.com, I haven't finished writing about it completely, but I surely am going to finish it later.
Hi Matthew,
We didn't use only grasshopper and kangaroo, instead there are alot of other software involved, like processing and rhino membrane, but if you'd like I'll upload the definition and the processing sketch in my blog later.…
-and-new-features-in-grasshopper-0-9-0050http://www.grasshopper3d.com/forum/topics/only-get-plugin-working-if-i-make-dll-reference-as-local-copyhttp://www.grasshopper3d.com/forum/topics/add-a-new-menuitem-in-grasshopper-help-menuhttp://www.grasshopper3d.com/forum/topics/add-activation-to-ghahttp://www.grasshopper3d.com/forum/topics/best-practices-with-external-dlls-and-custom-components
but then sat with my dear friend (a visiting 11 yr old Greyhound) and was watching two StarTrek movies in a row. Really nice to see your reply just before calling it a day:) Again, I really appreciate you taking the time to explain.
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nitions prior to Karamba are to allow the genes to manipulate the form of the shell and then kangaroo to relax the form to its "equilibrium" state.
The definition, as attached, runs fine over one iteration. However, when I run the Galapagos solver, rhino slowly uses up my computers memory and then ultimately crashes (around 80 Galapagos iterations). I don't think that the surface patch, or kangaroo are the issue, as I have run other iterative definitions through them without issue.
I believe Karamba may be occupying memory each iteration that is not released when a new iteration begins. This problem is exasperated by the fact that I am running 11 load cases, 9 of which are point loads defined over each vertex of the mesh. I ran a definition with only one load case, and it reached 170 generations (with a population of 50 for each generation). However, at this point it had occupied 90% of my computer's available memory.
Do you know of a way to ensure that Karamba purges its memory after an iteration, or is this a possible memory leak bug?
Thanks again, any help you can provide is much appreciated.
Sean
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pe( x ))arr=[]arr.append( x )arr.append( y )#print(arr)rs.BooleanUnion( arr )a=arr
error
Runtime error (ValueErrorException): unable to convert <Rhino.Geometry.PlaneSurface object at 0x000000000000003A [Rhino.Geometry.PlaneSurface]> into Brep geometryTraceback: line 524, in coercebrep, "C:\Users\sora\AppData\Roaming\McNeel\Rhinoceros\5.0\Plug-ins\IronPython (814d908a-e25c-493d-97e9-ee3861957f49)\settings\lib\rhinoscript\utility.py" line 563, in BooleanUnion, "C:\Users\sora\AppData\Roaming\McNeel\Rhinoceros\5.0\Plug-ins\IronPython (814d908a-e25c-493d-97e9-ee3861957f49)\settings\lib\rhinoscript\surface.py" line 11, in script
maybe i have to use type of GUID inputParameter of 'booleanUnion'.How can i get GUID from type of PlaneSurface?
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the total will be 44). when I looked into the order of splitting fragments it showed strange results, instead of having the splitting fragments ordered from 0,1,2,3,4,5...etc it starts with 0,10,1,2,3,.... and for the second group of fragments also a different order 10,1,2,3,4....
I don't know what causes such result because the
what can i do to rearrange it into the correct order 0,1,2,3,4,5,6,7,8,9,10..and make the new index starts from the edge of the original surface?
Question4.gh
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materials..(but a customized window material worked fine..). Does anyone have experience run into this error before? Please let me know!
"10. Runtime error (KeyNotFoundException): KeyError
11. Traceback: line 2145, in main, "<string>" line 2367, in script line 1097, in EPMaterialStr, "<string>" "
I'm also attaching my Rhino and GH file. Any help would be much appreciated.
Thanks!
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he "return" is comment out as shown below?
After restarting Rhino and Grasshopper, I opened the outdoors_airflow demo file, and the first step of creating the case file is ok:
Then the blockMesh component gives the following error: seems I have to manually start OF first..
so, as the error message suggested, I open OF by Start_OF.bat:
Then come back to the blockMesh component, now it can be executed while the OF command line window is also openning:
... and the blockMesh finished successfully:
... so I proceeded to run snappyHexMesh, checkMesh and update fvScheme:
... up to the simpleFoam component, I got the error again:
The warning message is:
1. Solution exception: --> OpenFOAM command Failed!#0 Foam::error::printStack(Foam::Ostream&) in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/lib/libOpenFOAM.so" #1 Foam::sigFpe::sigHandler(int) in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/lib/libOpenFOAM.so" #2 ? in "/lib64/libc.so.6" #3 double Foam::sumProd<double>(Foam::UList<double> const&, Foam::UList<double> const&) in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/lib/libOpenFOAM.so" #4 Foam::PCG::solve(Foam::Field<double>&, Foam::Field<double> const&, unsigned char) const in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/lib/libOpenFOAM.so" #5 Foam::GAMGSolver::solveCoarsestLevel(Foam::Field<double>&, Foam::Field<double> const&) const in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/lib/libOpenFOAM.so" #6 Foam::GAMGSolver::Vcycle(Foam::PtrList<Foam::lduMatrix::smoother> const&, Foam::Field<double>&, Foam::Field<double> const&, Foam::Field<double>&, Foam::Field<double>&, Foam::Field<double>&, Foam::Field<double>&, Foam::Field<double>&, Foam::PtrList<Foam::Field<double> >&, Foam::PtrList<Foam::Field<double> >&, unsigned char) const in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/lib/libOpenFOAM.so" #7 Foam::GAMGSolver::solve(Foam::Field<double>&, Foam::Field<double> const&, unsigned char) const in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/lib/libOpenFOAM.so" #8 Foam::fvMatrix<double>::solveSegregated(Foam::dictionary const&) in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/lib/libfiniteVolume.so" #9 Foam::fvMatrix<double>::solve(Foam::dictionary const&) in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/bin/simpleFoam" #10 Foam::fvMatrix<double>::solve() in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/bin/simpleFoam" #11 ? in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/bin/simpleFoam" #12 __libc_start_main in "/lib64/libc.so.6" #13 ? in "/opt/OpenFOAM/OpenFOAM-v1606+/platforms/linux64GccDPInt32Opt/bin/simpleFoam"
... and the command lines in the readMe! output are pretty long and it is saved in the text file attached here.
So, my questions are:
1. why I have to manually start OF first before I can use the blockMesh component? Should butterfly automatically start OF?
2. what might be the cause of the unsuccessful run of simpleFoam in the end?
Hope you can kindly advise! Thank you!
- Ji
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len , I lost all of my work (at least the 3d modeling)
And I frankly if I want to participate I´ll need to finnish up the board and i cant do the renders on my own I need more time , but I only have until 11:59 pm of July 6 to finnish up one render, if you feel up to the challenge, whoever completes it will receive 290 dollars (its all I can give) to any account you want. I basically need one single image.
It consists on 3 towers, with an organic facade, I'm including the competition board I had saved on in my dropbox, I want more or less the same perspective shown on the left of the board.
Sorry, but i'm desperate, I had it all done but well cant control everything in life i guess, only do it if you feel you can pull off a professional render.
Thanks. (contact me and I´ll give you more info on the towers, I was able to save some limited sections and floor plans .... but yeah.. limited, so you´ll have to base your work on the images I provide here.
I can give some files now, including images of the physical model.
Board: http://i.minus.com/idYpFK844DWns.jpg
Physical model: http://imgur.com/a/PywJa
Hope its enough, I'm also including one image i had where I explored the footprints of all the buildings, but its just for reference.
I know theres barely enough time to finnish it... but I dont know what else to do, do you guys think i should probably just take a good photograph of the model and run with that? I feel that would probably look very unprofessional :l but I really dont have a choice here
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