ild on its expertise on generative design methodologies and large-scale prototyping techniques from previous years. AA Istanbul Visiting School will investigate the inherent associations between form, material, and structure through the rigorous implementation of innovative design and fabrication techniques. Computational methods for design, analysis, and fabrication will be coupled with physical experimentation, fostering ‘learning-by-experimentation’ in an active collaborative studio environment. Throughout the design and fabrication processes, the associations between various computational platforms will establish correlations between form-finding, material computation, and structural performance. The key objective of AA Istanbul Visiting School will comprise the design and fabrication of a one-to-one scale prototype realized by the use of robotic fabrication techniques.
Organization:
Design Studios | Technical Tutorials | Lectures
Approach:
Team-Based Design | Learning by Experimentation
Technique:
Computation | Digital Fabrication
Eligibility:
The workshop is open to architecture and design students and professionals worldwide.
Standard Applications:
The AA Istanbul Visiting School requires a fee of £695 per participant, which includes a £60 Visiting Membership fee.
Turkish Students Only:
The AA Visiting School requires a fee of 3,000 TRY per participant, which includes a £60 Visiting membership fee. Please contact the VS Office for instructions on registering onto the course and paying online and/or by bank transfer.
The deadline for applications is 27 May 2019. No portfolio or CV, the only requirement is the online application form and fees. The online application can be reached from:
https://www.aaschool.ac.uk/STUDY/ONLINEAPPLICATION/visitingApplication.php?schoolID=597
For inquiries, please contact:
showkatbakhsh@aaschool.ac.uk (Programme Co-Head)…
tream Filter] works just fine and gives S(0), S(1) and S(2).
But I don't understand ANYTHING! :D
So I started to try understanding ... What are these three things good for? What does it mean to connect them together? ...
and how is this "component" called?
and where do I put the Input, that I would like to have? Let's say three points in the x,y-plane.
Thank you very much in advance ...
…
output names, is to print what an actual function returns:
A = ghcomp.SurfaceClosestPoint(P,S)print A
# results in:Output(point=[<Rhino.Geometry.Point3d object at 0x0000000000000043 [-10.410854385947,-20.6284439983629,2.80581405863778]>, <Rhino.Geometry.Point3d object at 0x0000000000000044 [12.8304213273372,-31.7258031570232,2.37724613905609]>, <Rhino.Geometry.Point3d object at 0x0000000000000045 [-7.2608089490807,-36.1941926500218,1.96016166446665]>], _1=[<Rhino.Geometry.Point3d object at 0x0000000000000046 [0.318234538833558,0.846936848591264,0]>, <Rhino.Geometry.Point3d object at 0x0000000000000047 [0.858879239911428,0.448029981466632,0]>, <Rhino.Geometry.Point3d object at 0x0000000000000048 [0.391411890138304,0.285050946668576,0]>], distance=[1.8392227315797936, 7.303755781978618, 1.9773264160602087])
The bolded ones are output names. So in your case "uvP: would be "_1".There's an easier way: just require a certain element from the tuple which function returns:
#P:A = ghcomp.SurfaceClosestPoint(P,S)[0] #uvP:A = ghcomp.SurfaceClosestPoint(P,S)[1]#D:A = ghcomp.SurfaceClosestPoint(P,S)[2]
…
Double), ByRef A As Object)
Dim interp As interpolator = New Interpolator(D.ToArray)
Dim list As New list(Of Double)
For i As int32 = 0 To t.count - 1 Dim paso As Double = (1 / t.count) * i Dim val As Double = interp.InterpolateLinear(paso) list.add(val) Next
A = list
End Sub
Or I am missing something, or I'm doing it wrong, or I misunderstood what this method does.
Could someone help me understand what's going on?
Thank You!!!!…
rld of Parametric Design by learning Parametric Design Techniques with Grasshopper.
For details and registration check out: http://www.d-nat.net/topologies-entry or email: contact@d-nat.net
The workshop will also prepare you for the entry level of the intermediate / advanced workshop Fabricated Topologies, which is taking place on Jan 17-21, 2017. Check out http://www.d-nat.net/fabricated-topologies for details.
…
Added by Zayad Motlib at 12:03am on December 15, 2016
your case you can solve your problem using the flatten on both curves and then loft... and copy/paste for every curve XD (this is a really ugly solution).
The loft component and others components, works in lists, and the input geometry (in this case curves) that you want loft, has to be in the same list. If you use the param viewer component, you can see the data structure (list / paths / branches / etc).
With the flatten component you erase and simplify this data structure and put everything in one simple list, if you merge the two curves, youll put both curves in the same list, so you can loft them.
In resume.... do number 3 in this image :D
…
was hoping would lead to convergence with a discrete number of unique panels. I think, in addition to your advice above, I need to rethink my approach.
This is what I have implemented:
1. Group all triangles into n groups.
2. Derive representative (average) triangle for each group.
3. Repopulate surface with corresponding avg triangle
4. Formfind with Kangaroo to regenerate base mesh
5. Repeat until triangle vertices are within tolerance.
I'll post some action photos of problem areas, but basically when I don't get a good grouping the avg tri doesn't fit very well!
…
d-drive or the web or God knows where.
Also, "3 simple spheres" implies that it's possible to determine what "simple" is. Perhaps you really do need 250 components and a runtime of 20 seconds in order to find that single point coordinate that is vital to your design.
An approach which might work but I'm not sure warrants the investment would be to define specific groups of components. Something like "If A is connected to B, then A and B are connected to C and finally C is hooked up to D and E, then you may be able to get the same result using only component X and Y". Not only is this approach free from unknowns it also tries to help the user out. I'd much rather be told "why don't you try using a Key/Value search here?" than "You're a f*cking idiot mate."
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 4:14pm on January 12, 2012
into a z-coordinate it just takes one of those values. For it to be an attractor you usually measure the distance (D output). If you plug that into the z-coordinate it will change when you move the attractor point around.
Also you had the option "only draw preview geometry for selected objects" enabled (one of the icons in the top right of Grasshopper). I wouldn't recommend that. It gets very confusing then. Just hide stuff you dont want to see, which is usually everything except your final output. Just middle-click on selected components and hide them. I added a custom preview at the end, which looks a lot nicer than the usual red jelly that Grasshopper shows by default.
Hope that helps!…
r the course is conditional on being committed to change : ) We are looking for people who want personal challenges, not massive videos. We believe on individual training to give learning experience to our students that are based on their choices, interest, passions and ambitions, giving them more voice into the learning process.
As first step we create your course with your input and we start with your weekly challenges. Be part of the new wave of online courses : )
info@pazacademy.xyz
…