la plug-in Grasshopper. L'utilizzo dei due software permette di esprimere al massimo le qualità e le potenzialità della modellazione Nurbs e Mesh attraverso l'esplicitazione di algoritmi compositivi. Il corso introdurrà alle strategie di disegno digitale finalizzate alla progettazione di forme complesse utilizzando un caso studio proprio del mondo dell’architettura. Si affronterà l'intero processo di modellazione, partendo dal disegno di una superficie complessa; su questa verranno applicati algoritmi generativi per la tassellazione e la riduzione della complessità in elementi ottimizzati per la produzione. Una delle finalità del corso è quindi l’ideazione di superfici complesse, approfondendo metodi di fabbricazione digitale.
Il metodo del corso è basato sulla risoluzione di un esercizio step-by-step accompagnato da approfondimenti teorici che porteranno il partecipante all'autonomia nell'utilizzo di Rhinoceros e Grasshopper. Durante il percorso verranno illustrati applicativi avanzati del software per la pannellizzazione delle superfici (Paneling-Tools). Con il processo illustrato nel corso si vuole rendere il lavoro del progettista più facile grazie alla riduzione dei tempi che portano dal disegno dell’idea, alla costruzione delle forme.
Nella prima parte del corso verranno illustrati metodi avanzati di generazione delle superdici per una modellazione controllata delle FREE FORM. per arrivare a questa condizione sarà necessario approfondire i concetti di spazio parametrico monodimensionale (per la trasformazione lungo le curve) e spazio parametrico bidimensionale (per la trasformazione lungo le superfici).
Nella seconda parte del corso si insegneranno i metodi di esplicitazione degli algoritmi, applicati ad esercizi base utili alla comprensione di Grasshopper; poi la plug-in verrà specializzata affrontando editing, trasformazioni complesse e il problema della tassellazione delle superfici.Buona parte del tempo sarà dedicato alla costruzione di geometrie responsive e alla gestione del flusso dati per l'ottimizzazione del lavoro.…
he time to work with it.
the project is about facade strips which turns along height. the top angle is
parallel to the facade and the bottom is max. 90 degrees twisted, but the strips
should turn diffrently to achieve more dinamic look.
first i have tried to achieve this by calculating distance between the rotation angle from points of the grid and a single point.
then i have tried to ad some more effecting points and used the distance to the divided surface (the circles are just to control the area of effection):
i manually lofted it.
the result is a bit annoying becouse the points that effect the angle are always visible:
i have triend to solve this by drawing a line and divided it to recieve points along the bottom of the geometry. the result is not working properly:
Anyway,
there must be a better/smoother way to achieve this. i would like to effect the twist of the surfaces by distance to a spline, but im just lost. can you help me please?
the problems im encountering:
0- distance spline to grid to effect the angle
1- list of x/y coordinates and angle of rotation for each point of the grid
2- export points to excel
3- lofting lines in one direction only (x1, x2, x3...)
4- reduce the list data to 2 decimal (0,00)
5- maybe angle from radian to degrees
thx…
ucation Research Group in Urban Building Services at the Technical School of Architecture of Madrid (ETSAM), Spain.
The aim of the Research is to generate a digital support for sketching urban and architecture net systems and its interrelationships between them for academic researches.
IE Group Members:
-Sergio del Castillo Tello (Doctor No, Lead Programmer)
-Pablo Gómez Rodríguez (Programmer)
-Prof. Miguel Angel Gálvez
(Architect ETSAM, Building Services Department)
-Manuel Rodríguez Pérez
(Architect ETSAM, Building Services Department)
-Prof. Jose Tovar Larrucea
(Architect ETSAM, Building Services Department, Professor Ad Honorem)
The development of this tools, which are in its very early stage, is planned to take part within the Innovative Group Education research program; We expect to share the results with the community through this group as we achieve them, in case that some of you are interested, or if just want to get involved somehow. Cheers!
…
Added by Doctor No at 4:24am on September 30, 2013
thing that MicroStation does (or doesn't). The eternal debate between us is that they focus to the so called BIM aspect of things (and obviously on interoperability matters - that said IFC2*4 is" implemented" in certain Bentley verticals like BA and others) whilst I'm after assembly/component puzzles (and on that matter ... MS ...hmm... to put it politely is not exactly CATIA and/or NX, he he).
On the other hand this paranoid obsession with Level/Layer driven CAD (I hate it) defines a red thick line between CAD and MCAD - because the most intelligent importer can't emulate the way that Siemens NX/CATIA classifies objects - and without control power means nothing.
On the other hand Microstation V9 (...soon) has interesting scripting capabilities (think Modo rather Generative Components) ... meaning that Grasshopper could work there in a rather nice way. I think that I must talk for that to Ray (he recently ditched the ancient legacy MS render engine in favor for the Luxology/Nexus engine). Ray still is negative to buy Act3D mind (hope that you know the mother of visual scripting - the Quest3D VR thing).
On the other hand - within the broad AEC aspect - things these days are different (especially in fast developing countries the likes of UAE, Saudi Arabia, certain ex USSR "democracies" etc etc). Studies are outsourced even at Preliminary Design stage to various sub-contractors (they undertake the Study completion per discipline as well). This means that N separate groups doing M aspects of the whole ... meaning entropy^(N*M) - that's chaos in plain English.
With this in mind I'm quite (a lot) skeptical about the practical meaning of the whole exchange thing in AEC - at least with regard the countries mentioned (not to mention that several portions of a modern AEC thing are made via MCAD apps - chaos^chaos.
I'll back with more focused issues on that matter.
But the big question is: Grasshopper of Generative Components? Well...let's talk serious SS bikes instead: think a Ducati 1198 and a BMW S1000RR (I have them both): which is "best"? The thing is that not always the best bunny is the fasted bunny and not always the fasted bunny is the best bunny.
Cheers,
Peter
…
ty to work in a new and exciting space, where design, art, technology and fashion meet.
If you guys are looking for a full- or part-time job, or know an expert who is - we're happy to with meet him/her. We're located in the Lower East Side, New York.
What the person will be doing:
- Provide technical vision for product and infrastructure features
- Work with Marketing/Product Management to enhance the user experience
- Develop (with our team) our e-commerce customization platform
- Manage our real time 3D modeling platform
- Mentor 3D modelers and developers, define and document development methods, and share best practices
- Review and recommend improvements to product architecture
What we require:
- BA/BS/ BARCH degree OR CS/EE/Engineering degree preferred
- EXTENSIVE 3d modeling, rhino and grasshopper experience
- Experience building online computer games
- Experience creating natural and fractal patterns and forms in 3d
- UV Texture Mapping bit mapping (texture mapping)
- Experience managing a development team in projects with tight SCHEDULES
- Architecture, programing, scripting, Media or Fashion industry experience preferred
- Experience implementing web interfaces using XHTML, CSS, Javascript, and AJAX
- Experience in recommendation engines and algorithms
- Interest in working in an early stage fast-paced environment…
ipe Pecegueiro Type of participants Students, graduate students, researchers, professionals Duration 2 days, Sat – Sun Prerequisites 1 / participants skills Experience in Rhino and Grasshopper; programming experience with Processing or Arduino IDE is recommended but not necessary Prerequisites 2 / hardware Participants should bring their own computer with Windows XP or 7 64 bit OS Prerequisites 3 / software Rhinoceros Version 4 sr9, Grasshopper 0.8.0050, Arduino IDE, Processing, Google Earth* *Software versions should be the most updated versions at the time of the workshop. Rhino 5 is also acceptable. Description An associative model is only as relevant as the information it seeks to manage. This workshop will engage the associative model by feeding it with real time and real world data captured through prefabricated sensor nodes known as the Ambient Sensor Kit (ASKit). The ASKit is an Open Hardware platform for personal data collection and sharing. The ASKit project is based on the premise that a personal understanding of the information around us is key to a sustainable and informed habitation of our environment. http://uask.it. Workshop participants will be working with Grasshopper, a generative,logic based design environment where participants will be able associate real world data to their models. Several other tools will be employed including Processing, Pachube, Google Earth, and gHowl (a set of custom components which extend the functionality of Grasshopper). This two day workshop will focus on a specific area in Berlin to understand, through data, the differences between the physical barriers and invisible forces which define certain urban functions. The participants will engage in: - environmental data collection - site surveying with open hardware/DIY electronics - data visualization and analysis - associative modeling with collected data Day 1: Demonstration of ASKit hardware platform for data collection and associative modeling. Data capture session in specific zones in Berlin. Data visualization and associative modeling in Grasshopper. Day 2: Focused Data Capture Session Directed projects applying associative modeling with collected data.…
Added by Luis Fraguada at 11:34am on August 23, 2011
tura digital en corte Láser, corte CNC, impresión 3d, y modelado paramétrico.
Este tercer taller enseña los fundamentos del modelado paramétrico y algunas bases de manufactura digital.
PERFIL DEL ALUMNO QUE INGRESA:
Diseñador, Arquitecto, Artista con conocimientos de Rhinoceros interesados en comenza a modelar paramétrico con Grasshopper para fabricación digital básica.
PERFIL DEL ALUMNO QUE EGRESA:
El alumno terminará con los conocimientos y criterios para el desarrollo de piezas o proyectos utilizando fabricación digital, mejorando y agilizando los flujos de trabajo, así como los criterios fundamentales del Modelado Paramétrico -Generativo.
Taller de modelado paramétrico con Grasshopper
Interfase
Manejo de Datos
Data Volátil
Data Persistente
Rangos y dominios
Atractores
Listas y Cull
Modelado por Layer Object
Análisis Básicos
Conexión de Curvas
Superficies
Análisis de Superficies
Panelización Básica
Relaciones con Excel
Modelado generativo
Fechas: del 8 de Febrero al 1º de Marzo
Días: Sábado
Horarios: de 10 am a 3 pm
Sesiones: 4 de 5hrs
Duración: 20 horas
Precio: $3,000.00…
is an emerging research area that exploits the principles and logic of natural systems in the design of the built environment. Sandworks* investigates the development of a computational design system informed by the sand self-formation behaviour. The knowledge objective is to understand the process of coding the material physical behaviour that follows the geometrical constraints of developable, ruled and hyperbolic surfaces formed by sand. Through physical and digital form-finding exercises, the workshop will explore the relationships between material and its shaping processes in the generation of form in parallel to theoretical lectures and discussion on cutting edge approaches of computational thinking, design and fabrication in architecture and design. Participants will be introduced to ruled based design thinking through digital design and fabrication systems as well as physical modelling and prototyping techniques.. The workshop aim is to provide an understanding framework of how such processes occur in nature and find their translation in the design of the artificial. *This research started at the Architectural Association school of architecture in London exploring the design and fabrication techniques of sand tectonic system and now it is pursued at ENSA Paris-Malaquias focusing on the development of the machinic morphogenetic possibilities of sand self-formation with robotic distribution of material through addition, subtraction and deposition techniques.www.sandworks.org /// Application To apply, please follow this link to fill the application form https://docs.google.com/forms/d/1n_LN2svFTT79kCqndxznKRj4PX8J8__FVNKvjiHTeJU/viewform /// Fees* 1700 EGP for students / 2000 EGP for graduates and young professionals * 20 % discount for early registration and payment before 22 nd of August 2014 more info on the workshop webpage: http://www.encodestudio.net/#!sandworks/c1nn1…
r visual programming tools in the games world. MS's Kodu, looks interesting. Kismet and Visual3d look even more interesting..... mainly because they are more 'interactive' or 'reactive', rather than DAG-based.
Seems like the evolution path for GH-similar apps is:
1. base 3d or CAD app based on C/C++ code.
2. Add scripting language interface
3. Add some kind of visual interface
4. Add graph sorting / propagation engine
5. Re-jig base 3d or CADD app to make managed/interpreted scripts run faster, multi-threaded.
6. Add dynamic typed language, DLR stuff
6. ....
6. Add constraints solver...?
7. Rebuild CAD display engine to be procedural at the GPU level?
Seems like there are available tools for converting scripts into some kind of flowchart. There are even visual debuggers. MS even has something called the 'Debugger Canvas'. Spreadsheet constraints.
Seems like the time is ripe for lots of new apps like GH.
…