ius, like the image below. I have a string with all of the 8 radii in a group of data. I was using the Divide Surface command, but there are two problems. First, the resulting points have a tree structure shown in the screenshot below, with {8; 2; 3}. How do I assign radius so that the six holes on the same panel has the same radius? The second problem is, the divide surface command generates points along the edges, too, where I don’t need any holes. How can I get rid of them?
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thought that architect's love for drawing comes from the necessity of translate abstract ideas into built 3D reality, and the technology behind that 2D representation has not evolve so much until some decades ago. Our teachers come from that times: times when computers try to find their place in the reality representation world. If you try to imagine that people that have always drawn with pencils adapting to this new tools...some become fan of new methods, other just keep the old fashion workflow (like Andrew said in the article, Schumacher VS Graves)
We've bear (at least Andrew and me :P) in 80's with first video games, computers (I still remember my old x286 with 1Mb RAM and 20Mb of HD and that MS-DOS interface)...New technology was natural for us...But there is a big difference between traditional drawing and new computer aided tools: the learning curve. To draw you only need to take a pen and put over a paper (that interface is understood by children easily) , but traditional computational tools (new touch interfaces are out of this group) are based in a complex logic and environment that is not easy to understand for some people.
In the workshops I'm teaching in, I try to put all that tools (new and old one) in my students hands and motivate them to mix and use them together (Andrew knows a little bit about that :P). Why not to make a lines sketch with GH and then print it and render with some markers?; the last step could be scan the result and enhance it in Photoshop adding textures, vegetation, some background...There are no rules, only a bunch of tools to explore and use to develop your ideas, evolve and finally represent them.
I bet to the touch interfaces (with some augmented reality sauce) like that one that will be able to blend both worlds, analog and digital, offering that fluidity and natural interaction that Grave miss in digital tools. And our generation attached to this "not natural" interfaces will need to change its mind and adapt to that new and amazing interface that our children will love.
Only to complete:
<iframe width="560" height="315" src="http://www.youtube.com/embed/aXV-yaFmQNk" frameborder="0" allowfullscreen></iframe>…
Added by Ángel Linares at 5:40pm on September 10, 2012
e volume. The yellow line above.
This volume, green on the above image
So with this there was an intersection with the Brep volume of the chair and the lattice.
After that I used cocoon. Here the parameters I used for the Brep and curve. So The Brep was offsetted.
The model is 80 unit height and cell size is 0.2 so roughly there are 400 divisions in Z. If cubic it will give 6.4 millions of cells. To my point of view it is important to choose well the cell size in order to have not hundred of million of cells. Here 6 millions was usable. The general thing with Cocoon is alwas to test it on small objects first.
A close view of mesh. Edge length is 0.1 unit. There are 6 millions of triangles.
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I want to trace a parallel line to a2. This line cuts r3 at B.
At this point B I need to trace a new parallel line to a3 that cuts r2 at C...
and so on and so forth,
red lines are auxiliary lines parallels to green ones.
I think it could be get with a loop but I have no idea to do it.
Could anyone give me a clue?
Thanks a lot!!
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not working, then this can be a limitation of Honeybee, not the Terrain shading mask component.You can authenticate the mask shape by using the Udeuschle panorama generator (I used the following Trento coordinates: lat:46.066667, long:11.116667):
Sketchup has a similar plugin for Trynsys3D terrain shading masks.
I gave a reply on your upper questions in here, in component's release topic, so that it would be useful for others users too.
Actually I tried also to create the mask of the mountain using the topography I imported from Sketchup and the Ladybug Shading Mask II component. In this way the shading effect is well noticeable, but the process of creating the mask from such a complex geometry is very slow.
I can make a component which will automatically generate the topography of the local terrain, for a given latitude/longitude, but you will have to wait some time. I am currently doing some repairing around my house and cottage, and I do not have any spare time.Have in mind that depending on the configuration of you PC, you may not be able to have the terrain radius of up to 100 km. While Terrain Shading Mask component actually creates this terrain, it does not add it to the grasshopper document. In your case the terrain will be added to the grasshopper document which may crash Rhino depending on your PC configuration (for example it crashes Rhino on my PC).…
o simulate is someone standing a foot or two from their window, drinking their morning coffee and enjoying their view of the nearby mountain or body of water or whatever landmark is interesting in the area. I realize I'm sort of using the component backwards, but it is really useful in the context I'm applying it in, it is just returning un-realistic results in some situations (where the space needle is 98 degrees off the normal of the window, for example).
The weighting factor could also be folded into this, views closer to normal get more weight for example. In my firm I'm asked to produce this analysis a lot, but I hate giving caveats about this angle issue. It also returns counter-intuitive results, making our shaping of the building seem less impactful than it really is.
Anyways, that is my 2 cents. I might bone up on my vector maths and see if I can't crack it.
Thanks!
Shane…
didn't look at it that closely), other than to say tree data structure is helping you and hurting you.
What I did to fix the file was work backwards. Looking at only the left panel you are trying to create 11 total planar surfaces from edge curves (8 curves per surface). That means you should be generating 11 of each type of curve so that you will have 88 total curves when you attempt to join them.
Tree data was in some cases giving you 121 of each type of curve (lists matching with tree structure...) so I worked backwards from your individual curves to flatten the inputs until ending up with only 11 (the expected number) of each type of curve.
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d the number slider is going to take these values:
84
84.12903284.25806584.38709784.51612984.64516184.77419484.90322685.03225885.1612985.29032385.41935585.54838785.67741985.80645285.93548486.06451686.19354886.32258186.45161386.58064586.70967786.8387186.96774287.09677487.22580687.35483987.48387187.61290387.74193587.87096888.088.12903288.25806588.38709788.51612988.64516188.77419488.90322689.03225889.1612989.29032389.41935589.54838789.67741989.80645289.93548490.06451690.19354890.32258190.45161390.58064590.70967790.8387190.96774291.09677491.22580691.35483991.48387191.61290391.74193591.87096892.092.12903292.25806592.38709792.51612992.64516192.77419492.90322693.03225893.1612993.29032393.41935593.54838793.67741993.80645293.93548494.06451694.19354894.32258194.45161394.58064594.70967794.8387194.96774295.09677495.22580695.35483995.48387195.61290395.74193595.87096896.096.12903296.25806596.38709796.51612996.64516196.77419496.90322697.03225897.1612997.29032397.41935597.54838797.67741997.80645297.93548498.06451698.19354898.32258198.45161398.58064598.70967798.8387198.96774299.09677499.22580699.35483999.48387199.61290399.74193599.870968100.0
divided by 100, but that's not the big deal ... The big deal is:
at every frame I need to have a different colour for a specific object... How to do this?!…