diseño paramétrico con Grasshopper: días 16, 17 y 18 de noviembre. Curso de iniciación a Grasshopper. Para seguirlo no se requieren conocimientos previos específicos. El objetivo de este curso es tomar contacto con Grasshopper, entender cómo funciona y empezar a fabricar y editar geometría con él. Más información y programa detallado del curso. - MÓDULO II: curso de diseño discriminativo con Grasshopper y análisis ambiental con Ecotect: días 23, 24 y 25 de noviembre. Se tratarán componentes avanzados de geometría y gestión de datos, así como soluciones evolutivas de optimización del diseño con Galapagos, y conexión con Ecotect. Más información y programa detallado del curso. - MÓDULO III: curso de diseño iterativo: scripting con Grasshopper en C#: días 30 de noviembre, 1 y 2 de diciembre. Curso de "scripting" con Grasshopper y Processing, donde se tratará de modelado recursivo con C# y RhinoCommon en Grasshopper. Formadores Los cursos están conducidos por Authorized Rhino Trainers: puedes comprobar nuestros tres años de experiencia, más de 30 cursos de Grasshopper y 300 alumnos en nuestra página web. Material El material de los cursos ha sido elaborado íntegra y exclusivamente por nosotros para estos cursos: - Manual de ejercicios de Grasshopper nivel I - Manual de ejercicios de Grasshopper nivel II - Manual de ejercicios de scripting en Grasshopper con C# Formato Cursos intensivos con duración de 18 horas con el siguiente horario: - Viernes: 17-21h - Sábado:10-14h, 16-20h - Domingo: 11-14 h, 16-19h Grupos El número de asistentes está limitado a un máximo de 10 personas para garantizar la calidad de la enseñanza y a un mínimo de 4 personas.…
Added by Miguel Vidal at 8:40am on August 30, 2012
rsi giornalieri (livello base) dedicati a 4 diversi topic Rhinoceros - 8 febbraio Grasshopper - 16 febbraio Rhino cam - 8 marzo Stampa 3D - 9 marzo
tutor: Amleto Picerno Ceraso, Francesca Viglione, Gianpiero Picerno Ceraso.
. Arduino for interaction (livello base-medio) 15, 16 marzo Il workshop parte dalle basi della programmazione di arduino fino ad arrivare all’interazione tra un oggetto fisico ed un imput informativo tutor: Gianpiero Picerno Ceraso
. Grasshopper advanced: “Complex surface” (livello medio) - 18, 19, 20 marzo Il workshop ha come obiettivo lo sviluppo di superfici complesse rispondenti ad informazioni provenienti dall’ambiente. Il corso parte dalle nozioni di Grasshopper fino ad arrivare alla possibile realizzazione di un oggetto tramite le tecniche di fabbrizazione digitale. tutor: Amleto Picerno Ceraso nb: è richiesta una conoscenza base di Grasshopper
. Emotional design (livello alto) 23, 24, 25 marzo Il workshop verterà sull’acquisizione, registrazione e manipolazione di tali dati/emozioni tramite Grasshopper e il loro utilizzo per controllare i parametri del design di specifici oggetti che diventeranno quindi, essendo customizzanti con le specifiche emozioni dell’utente, istanze e memoria tattile di precise esperienze. tutor: Andrea Graziano nb: è richiesta una conoscenza base di Grasshopper
. Fabricated fashion (livello alto) 26, 27, 28, 29, 30 marzo Il tema del workshop verte sulle tecniche di progettazione digitale applicate al fashion. tutor: Luis e Elizabeth Fraguada nb: è richiesta una conoscenza base di Grasshopper
. Blender (livello alto) - 16, 17, 18 maggio tutor: Andrea Graziano
. Interaction design: Arduino + Grasshopper (livello medio) - 2, 3, 4 maggio Il corso ha l’obiettivo di indagare processi di interazione tra le persone e gli ambienti in cui vivono attraverso il responsive design. nb: è richiesta una conoscenza base di Grasshopper e Arduino. tutor: Amleto Picerno Ceraso del Mediterranean FabLab e Antonio Grillo del FabLab Napoli.
info su costi: http://www.medaarch.com/2765-il-nuovo-calendario-attivita-firmato-medaarch/
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ay how many valid permutations exist.
But allow me to guesstimate a number for 20 components (no more, no less). Here are my starting assumptions:
Let's say the average input and output parameter count of any component is 2. So we have 20 components, each with 2 inputs and 2 outputs.
There are roughly 35 types of parameter, so the odds of connecting two parameters at random that have the same type are roughly 3%. However there are many conversions defined and often you want a parameter of type A to seed a parameter of type B. So let's say that 10% of random connections are in fact valid. (This assumption ignores the obvious fact that certain parameters (number, point, vector) are far more common than others, so the odds of connecting identical types are actually much higher than 3%)
Now even when data can be shared between two parameters, that doesn't mean that hooking them up will result in a valid operation (let's ignore for the time being that the far majority of combinations that are valid are also bullshit). So let's say that even when we manage to pick two parameters that can communicate, the odds of us ending up with a valid component combo are still only 1 in 2.
We will limit ourselves to only single connections between parameters. At no point will a single parameter seed more than one recipient and at no point will any parameter have more than one source. We do allow for parameters which do not share or receive data.
So let's start by creating the total number of permutations that are possible simply by positioning all 20 components from left to right. This is important because we're not allowed to make wires go from right to left. The left most component can be any one of 20. So we have 20 possible permutations for the first one. Then for each of those we have 19 options to fill the second-left-most slot. 20×19×18×17×...×3×2×1 = 20! ~2.5×1018.
We can now start drawing wires from the output of component #1 to the inputs of any of the other components. We can choose to share no outputs, output #1, output #2 or both with any of the downstream components (19 of them, with two inputs each). That's 2×(19×2) + (19×2)×(19×2-1) ~ 1500 possible connections we can make for the outputs of the first component. The second component is very similar, but it only has 18 possible targets and some of the inputs will already have been used. So now we have 2×(18×2-1) + (18×2-1)×(18×2-1) ~1300. If we very roughly (not to mention very incorrectly, but I'm too tired to do the math properly) extrapolate to the other 18 components where the number of possible connections decreases in a similar fashion thoughout, we end up with a total number of 1500×1300×1140×1007×891×789×697×...×83×51×24×1 which is roughly 6.5×1050. However note that only 10% of these wires connect compatible parameters and only 50% of those will connect compatible components. So the number of valid connections we can make is roughly 3×1049.
All we have to do now is multiply the total number of valid connection per permutation with the total number of possible permutations; 20! × 3×1049 which comes to 7×1067 or 72 unvigintillion as Wolfram|Alpha tells me.
Impressive as these numbers sound, remember that by far the most of these permutations result in utter nonsense. Nonsense that produces a result, but not a meaningful one.
EDIT: This computation is way off, see this response for an improved estimate.
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 12:06pm on March 15, 2013
me of course!So I'll try to be as clear as possible.I have two problems.The form we have is a shade. I would like to close the shape of the top so she cancling to a bulb socket. For this, I want to keep a planar surface (the same surface asthe top of the basic shape without distortion but reduced (scale)), then connect themodified form (with the attractors points) to this surface. However, it must be dividethis surface on triangle to succeed have flat surface (because the shade is made of paper and then cut out of planar sheets).I managed to do it but very complicated and non-automatic by taking each point oneby one through lists items.Do you know a way to do it automatically and it still works even if we increase the number of facets of the form?I also have a problem with attractors points to 2 different places, to distort the basic shape and create the holes.
I could wish to create as many attractors points what I want in my program but it is limited.Do you think it is possible to group all attractors points in only component (point) to make this automatic?In my program, I have managed to use several (3) points attractors to distort the basic shape using dispatch order if I want attractors for example 24 points, I wouldcreate 24 pieces of program which is quite disturb!For holes, the problem IS exactly the same.Do you have any ideas? (If you have time).
Thanks a lot.Ines
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300895
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ROSARIO: Sarmiento 1232 Planta Alta (2000 Rosario)
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Importante:
Todos los niveles de experiencia son bienvenidos el único requisito es tener un entendimiento básico de los programas CAD y una actitud positiva hacia el aprendizaje de dichas herramientas. Necesitas llevar una laptop, nosotros te instalamos los programas de prueba.
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…
HB.
The paper depicts a framework for optimizing passive performance by exploring elements such as geometry, building orientation, fenestration configurations, and shading devices in response to particular program requirements, site-specific constraints, and climate conditions.
ASHRAE 90.1 was used as compliant reference model for four different climate zones, incorporating real sites and urban overshadowing conditions. The results showed improvements within a range of 4% to 17% in Energy Use Intensity reduction, while improving daylighting within a range of 27% to 65%, depending on the location and climate.
Overall, the framework provide guidance to make more informed decisions in early-stages of design, where as many know, the impacts can be the greatest.
If interested, please visit one of the following links:
Elsevier Publication. Free download option until February 24
Pre-print
…
s before here: http://spacesymmetrystructure.wordpress.com/2011/05/18/pseudo-physical-materials/)
If we want to design repetitive structures, we might want to be able to assign periodic boundary conditions to some structure to enforce translation symmetry. For instance, a long row of connected arches or vaults, which we want to be identical for ease of fabrication.
We could simulate this by adding many identical vaults in a row, and as we added more, the ones near the middle would get closer and closer to being identical. But they would never quite reach the point of being truly identical, even as we added hundreds of copies, and this would be very inefficient for large simulations:
One way around this is to take some points on one side of our structure, and lock them to some points on the other side of the structure using the new TranslationLock component:As far as the physics engine is concerned, each pair of points linked in this way is then actually just one point. It is as though the space itself has been wrapped around to join one side with the other.
Anyone who has played the game Portal will be familiar with a version of this concept (or for the older ones among you - asteroids).
Translation locks can be applied in any direction, and combined with any of the other forces. However, a few things to bear in mind:
-Be careful not to double up forces unintentionally. For instance, if you are adding a gravity load to the nodes of a catenary arch, and you want an equal load on every point, add only half the load to the locked particles, because when joined together these get combined (or equivalently you could add the full load to just one particle of the pair).
Similarly for springs - if you are smoothing a periodic tensile mesh using springs, be careful not to add the forces of the boundary springs twice.
-If you are using this for structural form-finding, remember that space we inhabit in the real world doesn't have these periodic boundary conditions (at least not on everyday scales!), so when you build it you will need to provide appropriate balancing forces at the ends.
-For forces which act on more than 2 particles, such as bending or Laplacian smoothing, you need to lock an appropriate number of particles on one side to those on the other side. Sometimes this may require adding 'ghost vertices'.
For example, here we model a periodic elastica curve:
This is achieved by applying a translation lock to the pairs shown by the red and blue arrows.
(note that the particle at the end of the blue arrow is 1 segment beyond the end of the curve)
One possible use of this tool would be the form-finding of periodic minimal surfaces (following the example of the great Surface Evolver by Ken Brakke). His site has many more great examples of these:
Generating these surfaces in a way that they remain minimal across the boundary would be very difficult without this periodic constraint.
Perhaps more interesting from a design perspective is the possibility to move beyond pure mathematical surfaces, and generate more free-form repeating units, but still preserving continuity across the boundaries, something like the work of Erwin Hauer:
…
nowledge, tools, materials and machines. The Clusters provide a focus for workshop participants working together within a common framework.
Clusters provide a forum for the exchange of ideas, processes and techniques and act as a catalyst for design resolution. The Workshop is made up of ten Clusters that respond in diverse ways to the sg2012 Challenge Material Intensities. The Call for Clusters is now open to proposals which respond in innovative ways to this year's challenge.
Deadline: September 19 2011
More information can be found here:
http://smartgeometry.org/index.php?option=com_content&view=article&id=129&Itemid=146
sg2012 takes place from 19-24 March 2012 at EMPAC (http://empac.rpi.edu/) and is hosted by Rensselaer Polytechnic Institute in Troy, upstate New York USA. The Workshop and Conference will be a gathering of the global community of innovators and pioneers in the fields of architecture, design and engineering.
The event will be in two parts: a four day Workshop 19-22 March, and a public conference beginning with Talkshop 23 March, followed by a Symposium 24 March. The event follows the format of the highly successful preceding events sg2010 Barcelona and sg2011 Copenhagen.
sg2012 Challenge Material Intensities
Simulation, Energy, Environment
Imagine the design space of architecture was no longer at the scale of rooms, walls and atria, but that of cells, grains and vapour droplets. Rather than the flow of people, services, or construction schedules, the focus becomes the flow of light, vapour, molecular vibrations and growth schedules: design from the inside out.
The sg2012 challenge, Material Intensities, is intended to dissolve our notion of the built environment as inert constructions enclosing physically sealed spaces. Spaces and boundaries are abundant with vibration, fluctuating intensities, shifting gradients and flows. The materials that define them are in a continual state of becoming: a dance of energy and information.Material potential is defined by multiple properties: acoustical, chemical, electrical, environmental, magnetic, manufacturing, mechanical, optical, radiological, sensorial, and thermal. The challenge for sg2012 Material Intensities is to consider material economy when creating environments, micro-climates and contexts congenial for social interaction, activities and organisation. This challenge calls for design innovation and dialogue between disciplines and responsibilities.sg2010 Working Prototypes strove to emancipate digital design from the hard drive by moving from the virtual to the actual in wrestling with the tangible world of physical fabrication. sg2011 Building the Invisible focused on informing digital design with real world data. sg2012 Material Intensities strives to energise our digital prototypes and infuse them with material behaviour. They have the potential to become rich simulations informed by the material dynamics, chemical composition, energy flows, force fields and environmental conditions that feed back into the design process.
More information can be found at http://www.smartgeometry.org…