plicado íntegramente a joyería. Aprenderás las herramientas más avanzadas para innovar en tus diseños y ser más productivo. Con la experiencia y fiabilidad de SEEDstudio y contando con el desarrollador de Peacock (plugin de joyería generativa para Grasshopper) como uno de los tutores del curso. Todo esto complementado con formación en renderizado e impresión 3d!
http://www.studioseed.net/education/courses/generative-design/joyeria-generativa/
Puedes consultar más información o contactar desde:
http://www.studioseed.net/education/informacion/
Visita también:
http://www.studioseed.net/blog/software-blog/parametric-generative-design-blog/grasshopper/12-razones-por-las-que-un-disenador-de-joyas-deberia-usar-algoritmos/…
cnicas y estrategias para resolver problemas que hoy se presentan en el diseño y fabricación digital de formas complejas y euclidianas. Se podrá entender mejor la diferencia entre el estilo Modernista y el Parametricismo que vivimos desde el 2000.
Tomando como plataforma básica Rhino, se explora y optimiza el diseño y fabricación de topologías complejas bajo los entornos de Rhino, Grasshopper y RhinoNest.
Instructores:
Andrés Gonzalez, McNeel Miami.
Director de RhinoFabLab.
MSc. María Mena Deferme, Directora de Arquitectura.
Tecnológico de Monterrey campus León, Mexico.
NOTA 1: Tendremos el patrocinio de LaserCUT.mx y podremos usar un Láser Industrial durante todo el taller, mas el laboratorio del iTesm.
NOTA 2: Estudiantes y docentes podrán adquirir Rhino 4.0 con un descuento del 50% sobre el precio de lista en USA.
Descarga el Outline del workshop PDF
http://www.screencast.com/t/M2FjOTBi…
w how. Thanks for that. Now I do have some questions.
1. I am using the area weight tool. I am first calculating the volume of the form. I then multiply that value by it's density. So for concrete I am using 2400 kg/m^3 x volume. I then divided that number by the area of the membrane that is supporting the mass. This gives me my area weight. It seems to be working well but I want to verify that this is the correct workflow. I also want to verify that gravity would be turned off since I am thinking it is already calculated within the weight component.
2. I am finding that the new triangular element tool works much better than trying to use EA/L as input for the springs from mesh. Even when I set the timestep, subiteration, and drag I still have issues with getting very stiff materials to work. On the new finite elements tool I wanted to verify that E was in pascals. I also wanted to ask if I use imperial units can psi be entered. Now from what I am seeing the materials are deforming more than expected and to get less deformation and stretch in the mesh area I am finding the E value needs to be increased more than the true material values. Often I am raising E by a multiple of 10 or 100.
I am going to describe my problem and I will gladly share the definition if you'd prefer looking it over but basically I have an inflated membrane at a certain pressure made of a particular material. I then have a certain volume of concrete on top of the inflated membrane. My goal is to review the displacements as the concrete is applied over the membrane and find the proper pressures to apply to keep it free from deformation. I am including a picture from a project that we used kangaroo on and attempted to deal with such issues. It was a class sponsored by Cloud9 architecture held at Art Center College of Design where I was one of the instructors. Hopefully this illustrates the problem. To summarize any example file that shows the best way to implement real material properties and unit based forces would be a helpful reference and would be greatly appreciated.
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logic in the script body. Now it works OK. Feeding all the right data required to Kangaroo is entirely trivial.
Happens now : create some "filters" about if a given cone is a classic one (suspended from a triad of high points == make triads of cables etc etc) or an inverted one (pulled from the ground == do something about that, anyway). This means find some interactive way to alter the cones data tree on a per branch basis (a slider access branches > the offset is altered > cone "type" > ...).
Just checked the P thing : it's all clear now (DeBrep).
That said I work in a smoke build on some MCAD app that does the following : when you hoover over a tool ... the underlying method is exposed and ... you can find what is where in nanoseconds.
Anders: I've looked at the Brep.Trim before posting this ... but .. well I can't get the gist of it (anyway the split loop did the job).
... If the Cutter is closed, then a connected component of the Brep that does not intersect the cutter is kept if and only if it is contained in the inside of cutter....
…
ee. That said these things (masterminded by a certain David R) are not bad at all ... but if you write code that is "supposedly" transferable (kinda) to other CAD apps ... well ... I would strongly recommend the other classic nested C# collections.
2. The HLP method is one out of many: for instance for a better approximation of the required fitted plane we can use the divide Curve method etc etc.
3. GH components use (in most of cases) methods exposed in Rhino SDK > get the thingy and start digging into the rabbit hole. Of course David did some other components as well that use "less" classic SDK methods (if at all).
4. HLP is a classic approach to count the beans in nurbs curves. Of course I could use PolyCurves and recursive explosion blah, blah ... but here we are not after segments (at least at present time). On the other hand if that was a Faceted Dome (planar Polylines) ... well getting the nodes that way it could be an overkill (this means business for V2).
5. Mastermind some plane orientation policies in order to finish(?) the @$%@$ thing. For instance: Given Plane plane, define a Plane.WorldXY at plane.Origin and section these 2 > then get the cross product (sectionVector, plane.ZAxis) for the new orientedPlane Y axis etc etc (this presupposes that any plane Z axis points "outwards": use Dot Product and a center point as apex etc etc).…
ime runs out, of unexplored planets. These masters of gravity risk their lives for the adrenaline, dodging gigantic rocks that could hit their ships crashing into planets and no hope that they can be rescued.
Requires Kangaroo and Human (and in full with Firefly).
Goal of the game
You have four minutes to get six stars and reach the goal. Or die trying.
If a satellite hits you, you will leave fired.
The game has three types of control
1 Using the keyboard (requires Firefly). 2 With an external device such as a smartphone or tablet (requires Firefly and TouchOSC app). 3 Using the mouse, from the grasshopper interface.
Download files
Gh, 3dm, touchosc and textures.
Video
http://www.grasshopper3d.com/video/space-riders…