Rhino Trainer), Davide Lombardi, Maurizio Arturo Degni
tariffa EarlyBird per gli iscritti entro il 28 Marzo 2015
INFO: http://www.arturotedeschi.com/wordpress/?project=form-finding-strategies-avanzato
La simulazione fisica interattiva, integrata nell’ambito della modellazione parametrica consente di indagare nuove soluzioni formali ottimizzate per l’architettura ed il design. Il workshop approfondirà le strategie e le principali tecniche di FORM FINDING utilizzando il motore fisico KANGAROO integrato a plugin di analisi strutturale (MILLIPEDE e KARAMBA). Le tecniche saranno applicate a diversa scala: dall’architettura (modellazione di superfici e coperture a semplice compressione) al design del prodotto, dove la simulazione digitale sarà integrata a tecniche di refinement (WEAVERBIRD). Il workshop e rivolto a studenti e professionisti con conoscenze base di modellazione algoritmica con Grasshopper.
Il programma approfondirà le metodologie e gli strumenti atti ad individuare soluzioni strutturali ottimizzate (es. superfici a semplice compressione) attraverso un’ampia trattazione di casi studio (Ponte sul Basento, Copertura British Museum) e l’applicazione di tecniche digitali basate sul form-finding gravitazionale e l’analisi FEM (Finite Element Method). Nella seconda parte del corso gli studenti affronteranno lo studio di innovative tecniche di ottimizzazione (Evolutionary Structural Optimization ed Extended Evolutionary Structural Optimization) basate sulla eliminazione della materia ridondante per una geometria assegnata, caratterizzata da un determinato sistema di vincoli, sottoposta ad una specifica condizione di carico.
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cy of design communication and the control of information-flow are as important as the creativity of ideas. In response to the concurrent digital evolution emerging in the architectural industry world-wide, the Faculty of Architecture at The University of Hong Kong will host a two week intensive summer program named Digital Practice.Led by professors from The University of Hong Kong, as well as invited practitioners with expertise in practice of cutting edge digital techniques, the program offers participants opportunities to experience applications of computational tools during different stages of an architectural project, i.e. concept design, form finding and optimization, delivery, management and communication of design information under the team-based working environment. By learning advanced computational techniques through case studies in the context of Hong Kong, participants are expected to go beyond the conventional perception of technology, considering users and tools as a feedback-based entity instead of a dichotomy. The program, which is taught in English, includes a series of evening lectures related delivered by teaching staff and invited local architects.對於高品質的建築專案,創意之外,專案過程中高效的設計資訊管理和交流成為項目設計深化和實施必不可少的環節。今天,數字化技術不但改變了建築師的繪圖工具,影響了設計的過程,而且提供了工程建造和管理實施的更有效、更高效的手段。針對建築的數位化演進,香港大學建築學院將於2011年暑假期間,在香港大學建築學院舉辦“數位化實踐”國際研習班。在香港大學建築學院教授及有著相關豐富經驗的外聘實踐建築師的指導下,學員將有機會體驗在專案的不同階段(如概念設計、設計形式的生成、優化,設計資訊的管理和交流),如何有效地應用各種運算智慧化技術(從設計的數位化生成和建築資訊類比到物理模型),提升設計實施的品質,增加設計團隊對於方案的控制。我們將挑戰對於“技術”的傳統認知,即相對於使用者它不僅是工具,更是與使用者互動的媒介,二者形成一個有機的合體。研習班期間會安排系列講座,展現數位化技術在實踐工程中的廣泛應用。…
akes the linear regression of the Schroeder integral over 30 dB worth of decay. Whether it is T-15 or T-30, they all seek to estimate the RT, which is always always the time it takes for sound to decay 60 decibels.
The website has benchmarks, for your reference. You can find them under the 'Pachyderm' drop down menu, under 'Benchmarks'.
Your model may well require millions of rays to be accurate. It sounds like a very large space. I'm sorry if that is an unpleasant answer. Sometimes it does help to have a computer with more cores to help with this. I have gotten up to 90% processor usage on a 12 core machine before.
Arthur…
hat differ in shapes, sizes and height the facade would be a mess. Some spaces need some light while other can't have any. I would like to have full freedom of creation inside the building, to make it as functional as possible. Thats why i decided the parametric "skin" solution would be best. Since the location has industrial past (factories made of brick) i decided that brick would give interesting result.
I tried creating the definition on my own but since i lack skill in GH i got some problems (especially multiplication of bricks and the diffrence between each "level" (half a brick on y axis) caused problems for me.
I post my simple sketch explaining the idea of definition i would like to create (sorry about quality):
1 - Brep - I would like to use 25x12x6cm (classic brick) but as well experiment with diffrent shapes - like the one on the right with hole inside - that would give more light. Thats why i think the best solution would be using brep for this definition.
2- Multiplication - biggest problem for me - I don't know how tall the wall would be, what will be the final shape of Brep (brick) and that's why i would like to manipulate this with sliders as well. All the walls are flat (maybe it would be easier to use surface?). As i managed to multiply the bricks easy way i don't know how to gain control over height of the wall - for example that it is 30 bricks high, but has each second row moved on x axis by the distance of 1/2 brick. I tried using Series but with no success. Could you help me with that please?
3 - Rotation - i would like to use image sampler for that so i can "paint" where i want more sun and where i dont need it at all (black and white). The rotation has to be limited to 180 degrees as well. Obviously i didn't get here yet, but i never used image sampler so if you could give me some advice how to use component and how to create such images i would be really grateful.
4 - More of a concept thing - since the connection angles differ from 90 degrees i will have to figure out how to connect the parts of the wall at sides ;).
I would like to ask you for help with the defintion, since i am totally stuck at step 2. I post what i came up with so far. Thank you for your time and help!
PS. I post an image that is pretty similar to one of options i would like to check for my building.
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he concept, moving on to decision making and continuing with digital and generative design tools TO GET THE BEST SOLUTION for each problem.
WHY? The world is complex and ever-changing and we need to be able to handle the volume of information we receive and, of course, to find and choose the best solution. Therefore, we direct our ATTENTION TO THE CAUSE, and not only on the effects/solutions.
We will learn from NATURE, the only “company” that has not gone bankrupt in over 4000M years, and it’s GENERATIVE SOLUTIONS.
> OBJECTIVES <
The participants will work in multidisciplinary groups (ex. architect + designer + business manager + constructor + communication specialist etc.) applying knowledge management tools, different approaches and nature-based optimization methods.
Listed objectives:
1. Improving the generative way of TURNING AN IDEA INTO A PROJECT through problem-solving thinking
2. Discovering nature’s ways of shaping evolutionary solutions
3. Getting out from our comfort zone and working together with other professionals in groups in order to achieve better solutions: Multidisciplinary Design Optimization
4. Learning to use technology to manage information in the decision making process
& surviving the whole week
> ATTENDANCE & COSTS <
> Early bird – until 17th March 2013
Lecture – 15 euro (includes presentations, food& drinks)
Workshop – 100 euro (includes lecture, food& drinks)
> Late bird – until 6th April 2013
Lecture – 25 euro (includes presentations, food& drinks)
Workshop – 120 euro (includes lecture, food& drinks)
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hino Mc Neel, autore di "Architettura Parametrica - Introduzione a Grasshopper", il primo manuale su Grasshopper. I corsi PLUG IT nascono dalla volontà di promuovere le nuove tecnologie digitali di supporto alla progettazione e condividere il know-how maturato attraverso ricerca, collaborazione con i più importanti studi di architettura e pubblicazioni internazionali. Verranno introdotte le nozioni base di Grasshopper approfondendo le metodologie della progettazione parametrica e le tecniche di modellazione algoritmica per la generazione di forme complesse. Il corso è rivolto a studenti e professionisti con esperienza minima nella modellazione 3D e si articolerà in lezioni teoriche ed esercitazioni. Argomenti trattati: - Introduzione alla progettazione parametrica: teoria, esempi, casi studio - Grasshopper: concetti base, logica algoritmica, interfaccia grafica - Nozioni fondamentali: componenti, connessioni, data flow - Funzioni matematiche e logiche, serie, gestione dei dati - Analisi e definizione di curve e superfici - Definizione di griglie e pattern complessi - Trasformazioni geometriche, paneling - Attrattori, image sampler - Data tree: gestione di dati complessi - Digital fabrication: teoria ed esempi - Nesting: scomposizione di oggetti tridimensionali in sezioni piane per macchine CNC Verrà rilasciato un attestato finale. INFO E PRENOTAZIONI: http://www.arturotedeschi.com/wordpress/?p=2914…
luppo del rapporto tra informazione e geometria. Si lavorerà su sistemi ad involucro in condizioni specifiche e i partecipanti impareranno a costruire e sviluppare strutture di dati parametrici per informare geometrie ‘data-driven’ ed estrarre le informazioni rilevanti da tali modelli per il processo di costruzione.
Tutors: Arch. Andrea Graziano (Co-de-iT) Arch. Salvo Pappalardo (Studio AION_architecture)
Informazioni complete e iscrizioni...
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writing a solar-angle component, but I've never gotten around to that.
Dates are stored as 64-bit integers. Basically they count Ticks (1 tick = 100 nanoseconds, or 1 second = 10 million ticks) since midnight, January 1st, 1 AD. Formatting comes into play only when the time is represented as a String.
A wide variety of formatting flags is possible Dates, unfortunately the Grasshopper Expression language doesn't support the DateTime type, so it gets converted to Strings automatically. This makes formatting dates and times impossible. I'll probably get around to adding the type at some point, or maybe I'll make a dedicated DateTime formatter component (less work, but also less flexible).
I also do my best to interpret any string that might represent a date or a time:
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David Rutten
david@mcneel.com
Poprad, Slovakia…
catch-all phrases that pick up all of the rest of it: you have inputs, algorithms, and outputs.
It sounds like you don't necessarily want to wade into the miasma of academic reflection on the terminology, but in case you're willing to hold your nose and brave it there is some fairly interesting stuff out there. Nick's point about computation versus computerization is pretty reflective of a common mode of thinking about it. AD published a book edited by Sean Ahlquist and Achim Menges a couple years back called "Computational Design Thinking" and their introduction lays out a compelling argument for the distinction. Likewise Philip Galanter's paper "What is Generative Art? Complexity Theory as a Context for Art Theory" is a good read.
I mean, ultimately it's about semantics. If you're worried about "real, accurate meaning" the reality is you're going to have to justify the boundaries of your own definition one way or another. David is rather a wry literalist who I suspect enjoys taking the piss out of academics, particularly when they're all puffed up (and really, every event is a form of computation if you want to go there). But usage counts, and there's a growing body of work staking claim to these terms, so it's better to know how and why if you even want to ask the question.…
Added by David Stasiuk at 2:01pm on November 28, 2013