to me, why the extruded surface has different uv values than the unrolled surface, and if it also has something to do with the uv values of the 2D-shape that U want to project on the extruded one? Because both curves (the first one for the extruded 3D-shape and the 2D-Shape for projecting) are built by using the nurbs-curve-component, so has it maybe something to do with the extruding process, cause I use the unrolled surface just to cut aus the 2D-shape.
I Hope you can explain it to me ;) and thank you again for your help.
best regs,
Peter …
Added by Peter Noisten at 6:25am on December 21, 2015
e that it can be done..
See in this photo the green circle which is the starting circle or shape
The white shape will be get from the first initial shape (the green circle) after touching some obstacles (which explain the different shape)... the 2 shapes (the white and green) have the same area.
In other words in case i was not clear enough:
Step 1: shape C (green circle), Area A
Step 2: Shape C' (white shape as isovist got from the intersection of the Shape C (circle) with obstacles), Area A
Area of Shape C = Area of Shape C'…
Added by Florino Ita at 1:09am on January 22, 2016
spread" on the skin (b) the proximity thingy ... well ... by what means can you yield "some" truss rigidity (triangulated pts the way that a ball pivot algo works > no no for trusses)?
2. Write down something that addresses the (a) and ... we'll see what can we do with (b).
3. Write down something that addresses the potential clash situations between struts (since all that is chaotic ... chances are that struts MAY clash as well: not the case in a "controlled" truss due to a classic U/V subdivision).
I hear you: but by attempting to address one thing we've created a nightmare were more things are in the pipeline > is this a bit insane eh?.
Indeed ... but the only way the hard way IS.…
en by David as well) that exactly do the GH components > in this occasion use Surface From Points.
BTW: with regard 3 (case :neg U0 values) find the min of the u/v domain(s) length.
BTW: Here's one (out of a zillion) reasons for NOT using patch (a helix "like" trimmed BrepFace == trimmed Surface, where patch ... well ... ). The "cutter" used to trim the "distorted" surface is displayed as red wireframe (for clarity).
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or the demos).
NOTE: Trimmed surfaces (with holes etc) are NOT yet supported.
BTW: Future WIP versions may support ... more interesting "patterns"
best, Leela…
Added by Leela Tzaida at 1:43am on December 4, 2016
ing up is that the glass polygon needs to have vertices that align with the endpoints of the therm BC line segments in order to be written into the thmx file. You can see that I have done this in the attached file by generating the glass thermPolygon from a polyline that has vertices that align with the thermBC endpoints.
I had been thinking of writing a check in the writeTHERM component to automatically split the polygons using the BCs when it sees that the BCs are not aligned with the polygons but it was increasing the calculation time a lot. Perhaps I'll put this in but I'll make it optional.
-Chris…
ng, it could be useful to have sectioned louvers anyway, since sunlight angles are very different from top to bottom. It might be useful to partition the list from the second 'SubSrf' into rows and columns?
Also made it easy to apply the louvers to all sides of the building at the same time.
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original surface (which effectively trims them as well). Scaling is based on Z-value of center points, so it's a little different, but looks very similar.
Not sure why the hex cells look distorted (stretched), even on a flat surface? It helps a little to adjust the 'Hex' U and V inputs but the proper ratio is a mystery?
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