y case. Here's the thing. There is this subject at my university where we are assigned a famous building and we need to recreate it in Rhino. We're given bonus points if we manage to code some interesting part of it in Grasshopper. So far so good, I'm doing pretty well with Rhino and by far I am happy with the results I've achieved with modelling the given building. Harbin Opera House by MAD is the building I'm trying to model. There is one particular surface:I've built this surface in Rhino and now I'm trying to map pyramids on it. Not only have the pyramids to be different in height, but their height has to be dependent on the curvature of the surface. I'm getting some results but it seems to be exactly the opposite of what I need. I want to have higher/spikier pyramids where my curvature analysis shows red/blue and lower/slopier pyramids where the analysis shows green colour.At the moment I'm not really sure how the code I have works, but it seems that the height of the pyramids is dependent on a distance from a point in space to the projection of the cap-point of a pyramid.Here're my Rhino and Grasshopper files:surface1.3dm
surface1.ghI'd be grateful if someone of you guys could handle my problem. I've got one more issue with this surface, but once I get a solution to the first 1 will let know what the second one is.Thanks in advance and keep well!…
edit 29/04/14 - Here is a new collection of more than 80 example files, organized by category:
KangarooExamples.zip
This zip is the most up to date collection of examples at the moment, and collects t
radiance parameters to get rid of blotching. To add another level of complexity to my problem, I am running simulations with a translucent material with the following properties: void trans testTrans
0
0
7 0.478 0.478 0.478 0.000 0.010 0.178 0.635
I have had no issues with the renderings when I use clear glazing, as seen on this image:
However the blotching-issue becomes very noticeable when I introduce translucent glazing into the scene:
For the two above cases I used the following parameters:
_av_ is set to 0
xScale is set to 2
_ab_ is set to 6
_dc_ is set to 0.5
_aa_ is set to 0.2
_ad_ is set to 2048
_st_ is set to 0.5
yScale is set to 2
_ps_ is set to 4
_ar_ is set to 64
_as_ is set to 2048
_ds_ is set to 0.25
_pt_ is set to 0.1
_dr_ is set to 1
_pj_ is set to 0.9
_dp_ is set to 256
_dt_ is set to 0.25
_lr_ is set to 6
_dj_ is set to 0.5
_lw_ is set to 0.01
I ran another test with increased Radiance parameters and got the following output:
with the following parameters:
_av_ is set to 0
xScale is set to 6
_ab_ is set to 6
_dc_ is set to 0.75
_aa_ is set to 0.1
_ad_ is set to 4096
_st_ is set to 0.15
yScale is set to 6
_ps_ is set to 2
_ar_ is set to 128
_as_ is set to 4096
_ds_ is set to 0.05
_pt_ is set to 0.05
_dr_ is set to 3
_pj_ is set to 0.9
_dp_ is set to 512
_dt_ is set to 0.15
_lr_ is set to 8
_dj_ is set to 0.7
_lw_ is set to 0.005
Although the second blotching case is much better than the first, it is still very bad for hours when the sun is lower in the sky. The above images are rendered for a clear sky at 18:00 in Germany in a West-facing room.
Sorry for the long post! Can someone help? Kind regards, Örn
…
innovation technologies and academic realms. We believe that this association will allow participants to be part of the art community of the Guggenheim museum and the academic environment of the UPV -more particularly the ETSASS Escuela Tecnica Superior de Arquitectura de San Sebastian. Moreover, the partnership with Tecnalia will enable us to work together with their most advanced media and research and innovation groups.
The program will start with a symposium in June at the Guggemheim in Bilbao and will be followed by a workshop in July at the Alhondiga in Bilbao and ETSASS digital fabrication laboratory in San Sebastian. The works produced at the visiting school will be exhibited from September on at the Alhondiga in Bilbao:
-To introduce the research topic of the visiting school, the workshop will be preceded by a one-day-long symposium. This event will initiate a debate between professionals, theoreticians and scientists from the field, to discuss about alternative and critic methods of environmental adaptability.
-The workshop will investigate new design processes to produce context sensitive environments from a critical perspective. Local ‘materials’ such as user behaviour, social patterns or environmental analysis will inform the design process.
In order to construct this agenda, the workshop will invest on digital design and fabrication strategies by studying data-feed protocols, environmental simulation software and algorithmic design. To work within actual conditions, the site will be proposed by the Bilbao authority as part of the future city and planning intentions.
-A prototype of the best project from the workshop will be fabricated in the Tecnalia installations. To build this prototype, we will take advantage of the robotics and fabrication department in Tecnalia. In September 2012, an exhibition will be held at the Alhondiga comprising the works developed at the visiting school and the prototype produced in collaboration with Tecnalia.…
o find a feasible solution and show the advantage of such methodology.Registration at trainings@parametric.supportTUITION FEE: 400 EUR (Early Bird) till 30.05450 EUR (Regular)OUTLINE:During the workshop you will learn:- difference between calculation by hand and FEM,- study of simple a structure in Karamba,- free form structure,- cross section optimization, - single objective optimizationPROGRAM:Day 1- introduction of some case study,- example of standard calculation by hand and with commercial FEM software as SAP2000 in order to show the difference in term of time and feasibility of Karamba,- understanding of Karamba component with few easy example:- simple supported beam;- multi supported beam;- truss structures with different layout;- curved beam;Day two- Analyzing a free form surface with beam and shell element;- using genetic algorithm to find the solution with minimum displacement;- cross section optimization;TUTOR:Marco Pellegrino, structural Engineer graduated at the University of Pisa, he worked at AEIprogetti, he participated in several conferences such as: Design Modelling Symposium in Copenhagen and AA Summer School. He is interested in applied new media to structural design. He runs Ingegneria Parametrica fanpage.Marco is a currently working at Parametric Support.This event is for Grasshopper advance users.…
.
Adaptation (http://agile-iot.eu/adaptation) will be hosted as a satellite event with Tech Open Air, a yearly festival held in Berlin of around ideas of tech, music, art and science. The exhibition will be held in Agora Rollberg, an experimental center for sustainable and artistic practices in the heart of Neukölln.
Schedule: Opening: 11th July 6pm-10pm Exhibition: 12th-14th July, 10am-6pm
Get your free ticket at: https://www.eventbrite.de/e/using-iot-to-create-art-using-art-to-envision-iot-tickets-33497054592
The continuously developing AA Visiting School that takes place successfully on a global scale during the recent years and promotes a cosmopolitan pedagogical approach had visited the city of Chania. Under the theme “Progressions”, IVI has been the output of the intense workshop dealing with generative architectural design and digital fabrication techniques where architectural students and architects participated from Greece and abroad.
The project was designed and realized in Lektorio studio space in the old city district of Chania. The completed installation was also presented at the exhibition space of Sabbionara Gate of the Centre for Mediterranean Architecture, co-organized by the Municipality of Chania and KEPPEDICH KAM enabling public visits.…
ers and researchers, programmers and artists, professionals and academics who come together for 4 days of intense collaboration, development, and design.
The sg2012 Workshop will be organised around Clusters. Clusters are hubs of expertise. They comprise of people, knowledge, tools, materials and machines. The Clusters provide a focus for workshop participants working together within a common framework.
Clusters provide a forum for the exchange of ideas, processes and techniques and act as a catalyst for design resolution. The Workshop is made up of ten Clusters that respond in diverse ways to the sg2012 Challenge Material Intensities.
Applicants to the sg2012 Workshop will select their preferred cluster from the following:
Beyond Mechanics
Micro Synergetics
Composite Territories
Ceramics 2.0
Material Conflicts
Transgranular Perspiration
Reactive Acoustic Environments
Form Follows Flow
Bioresponsive Building Envelopes
Gridshell Digital Tectonics
More information about the Workshop and Clusters can be found here:
http://smartgeometry.org/index.php?option=com_content&view=article&id=116&Itemid=131
The application process will close on January 15th, 2012.
Full Fee $1500
Reduced Fee $750
Scholarship Fee $350
Fees include attendance to both the workshop and conference from March 19th-24th.
Reduced Fee and Scholarships are available only for Academics, Students and Young Practitioners, and are awarded during a competitive peer review process.
sg2012 takes place from 19-24 March 2012 at EMPAC (http://empac.rpi.edu/) and is hosted by Rensselaer Polytechnic Institute in Troy, upstate New York USA. The Workshop and Conference will be a gathering of the global community of innovators and pioneers in the fields of architecture, design and engineering.
The event will be in two parts: a four day Workshop 19-22 March, and a public conference beginning with Talkshop 23 March, followed by a Symposium 24 March. The event follows the format of the highly successful preceding events sg2010 Barcelona and sg2011 Copenhagen.
sg2012 Challenge Material Intensities
Simulation, Energy, Environment
Imagine the design space of architecture was no longer at the scale of rooms, walls and atria, but that of cells, grains and vapour droplets. Rather than the flow of people, services, or construction schedules, the focus becomes the flow of light, vapour, molecular vibrations and growth schedules: design from the inside out.
The sg2012 challenge, Material Intensities, is intended to dissolve our notion of the built environment as inert constructions enclosing physically sealed spaces. Spaces and boundaries are abundant with vibration, fluctuating intensities, shifting gradients and flows. The materials that define them are in a continual state of becoming: a dance of energy and information. Material potential is defined by multiple properties: acoustical, chemical, electrical, environmental, magnetic, manufacturing, mechanical, optical, radiological, sensorial, and thermal. The challenge for sg2012 Material Intensities is to consider material economy when creating environments, micro-climates and contexts congenial for social interaction, activities and organisation. This challenge calls for design innovation and dialogue between disciplines and responsibilities. sg2010 Working Prototypes strove to emancipate digital design from the hard drive by moving from the virtual to the actual in wrestling with the tangible world of physical fabrication. sg2011 Building the Invisible focused on informing digital design with real world data. sg2012 Material Intensities strives to energise our digital prototypes and infuse them with material behaviour. They have the potential to become rich simulations informed by the material dynamics, chemical composition, energy flows, force fields and environmental conditions that feed back into the design process.
More information can be found at http://www.smartgeometry.org
Follow us on Twitter at http://twitter.com/smartgeometry…
Added by Shane Burger at 12:29pm on December 13, 2011