grid. Parameters as you ask are simple. For me I wish them to all be based on attractors. for areas requiring more light have the attractor set deeper setbacks and more open courtyards, population density an attractor can add more dense building in one area then another ect.…
pecifically, it uses starling to get the vertices adjacent to an initial vertex, and this was to get the second ring of adjacent vertices and still relate them to the initial vertex. Sounds like it might end up being a little cumbersome... Thanks again for the help, miss you guys!
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