rsi giornalieri (livello base) dedicati a 4 diversi topic Rhinoceros - 8 febbraio Grasshopper - 16 febbraio Rhino cam - 8 marzo Stampa 3D - 9 marzo
tutor: Amleto Picerno Ceraso, Francesca Viglione, Gianpiero Picerno Ceraso.
. Arduino for interaction (livello base-medio) 15, 16 marzo Il workshop parte dalle basi della programmazione di arduino fino ad arrivare all’interazione tra un oggetto fisico ed un imput informativo tutor: Gianpiero Picerno Ceraso
. Grasshopper advanced: “Complex surface” (livello medio) - 18, 19, 20 marzo Il workshop ha come obiettivo lo sviluppo di superfici complesse rispondenti ad informazioni provenienti dall’ambiente. Il corso parte dalle nozioni di Grasshopper fino ad arrivare alla possibile realizzazione di un oggetto tramite le tecniche di fabbrizazione digitale. tutor: Amleto Picerno Ceraso nb: è richiesta una conoscenza base di Grasshopper
. Emotional design (livello alto) 23, 24, 25 marzo Il workshop verterà sull’acquisizione, registrazione e manipolazione di tali dati/emozioni tramite Grasshopper e il loro utilizzo per controllare i parametri del design di specifici oggetti che diventeranno quindi, essendo customizzanti con le specifiche emozioni dell’utente, istanze e memoria tattile di precise esperienze. tutor: Andrea Graziano nb: è richiesta una conoscenza base di Grasshopper
. Fabricated fashion (livello alto) 26, 27, 28, 29, 30 marzo Il tema del workshop verte sulle tecniche di progettazione digitale applicate al fashion. tutor: Luis e Elizabeth Fraguada nb: è richiesta una conoscenza base di Grasshopper
. Blender (livello alto) - 16, 17, 18 maggio tutor: Andrea Graziano
. Interaction design: Arduino + Grasshopper (livello medio) - 2, 3, 4 maggio Il corso ha l’obiettivo di indagare processi di interazione tra le persone e gli ambienti in cui vivono attraverso il responsive design. nb: è richiesta una conoscenza base di Grasshopper e Arduino. tutor: Amleto Picerno Ceraso del Mediterranean FabLab e Antonio Grillo del FabLab Napoli.
info su costi: http://www.medaarch.com/2765-il-nuovo-calendario-attivita-firmato-medaarch/
…
pes. Beginning with a presentation on the main principles of working with Meshes and Subdivisions, this webinar will incrementally unpack a diverse set of Tessellation techniques through a series of “live” exercises with Grasshopper and Weaverbird. With two instructors offering guided curriculum and continuous support it is our goal to provide you with an in-depth and personal learning experience. Additional topics covered will include: how to ensure clean meshes, applying additional detail to meshes through perforation and thickening, and preparing your mesh for output to a 3d Printer.
This Webinar will last 2.5 hours including a 30 minute Q & A session. Registration can be found below. We look forward to your participation!
Topics:
What are Meshes and Subdivisions? What are they made of and How are they different from Surfaces?
How can I use a Mesh Object as a component to distribute onto a surface? Now how do I Perforate it or make it Smooth?
Meshes seem too dense with Points to edit easily? How can I manipulate a Mesh with a few control points but still have a Smooth Result?
I tried to Subdivide and Smooth my Mesh but it looks funky! How do I ensure that I end up with clean Geometry?
Using Weaverbird is fun and my Mesh is cool! How do I prepare it for 3d Printing?
Registration and details can be found here:
http://modelab.nu/?p=7244…
Added by GIL AKOS at 10:27am on September 25, 2012
a 21hs (7hs) Viernes 11/08 _ 14hs a 21hs (7hs) ( Por la mañana es optativo el montaje ) Sábado 12/08 _ 10hs a 14hs (4hs) (19:00hs _ Inauguración muestra y cierre)
Recursos: Cada participantes deberá traer su propia computadora personal con Rhinoceros 5 sr12 (versión de prueba) y Grasshopper (plug-in gratuito) instalados.
Objetivos generales: - Descubrir cuáles son las posibilidades que los sistemas de diseño computacionales brindan en el momento del diseño generativo. - Aprender las herramientas principales de Rhinoceros y Grasshopper. - Crear geometrías complejas. Visualizar, leer, manipular y usar los datos de análisis - Comprender la eficiencia que permiten los procesos de diseño evolutivo - Optimizar de geometrías complejas para su fabricación. - Codificar y crear archivos para su posterior fabricación digital. - Experimentar el armado una instalación paramétrica en escala 1:1 (opcional).
Valor del Curso (Incluye cofee break): $2000 por persona antes del 26 de Julio. $2500 por persona luego del 26 de Julio. Inscripción del 30% ($600 o $750 según la fecha de inscripción). *(Consultar pago con tarjeta de crédito en cuotas / transferencia o depósito bancario). * Descuentos para estudiantes (15%) *
2 Becas "ARTI" del 50% del costo total del curso >> Aplicar para obtenerla presentando CV y PORTFOLIO (web, blog, fanpage,etc) en: artilleriacentral@gmail.com…
first appeared in software like maya I believe where there are options for the translations (move, scale, rotate) called discrete move, discrete scale, and discrete rotate. This meaning you can only move, scale, or rotate them by specified interval values.
"Are there non discrete vectors and polylines" A single vector is of course discrete. The discrete we refer to in the image above is about discretisation across the collection of vectors forming a polyline. A polyline is discrete after it is made. This discrete is about the process of making that polyline. Telling the polyline to be "x" amount of angles only in advance.
Vectors and lines are already discrete in segments when compared to curves yes, but not in angle as there is an infinite possible number of angles in a world axis (continuous). There is no control over how many angles. A curve might subdivide into 100 angles when converting into a polyline in which case it may not be as useful for the construction of some joints or bends, say you wanted only 1 joint type then you would force the polyline to only have 30 degree angels with discrete vectors (of course this wont follow the curve as close but will be more optimized from a fabrication or bending standpoint) Consider these as more discrete - discrete lines (discrete in segmentation and angle). Rather than a polyline having infinite possible angles to represent a curve - these can have a pre-determined amount of angles - in the case of this image it looks like there are only 14 possible directions the line can move. As for the fillet, that is just after the fact - the important thing is how the original lines were generated.
Think of it a bit like AutoCad's Tracking settings that lock you into drawing at specific angles.
Anyway check out the plug-in here and I am sure you will understand as soon as you open the example files: http://www.food4rhino.com/app/discrete-vectors…
: Castellano
Horarios
Básico - miércoles
18.30 - 21.30 h
Avanzado - miércoles
15.00 - 18.00 h
Una vez finalizado el curso, el alumno podrá solicitar un diploma acreditativo del mismo.
Normativa: http://daetsam.aq.upm.es/servicios/cursos/informacion
Información cursos: http://daetsam.aq.upm.es/servicios/cursos/primavera2014
Métodos de pago: http://daetsam.aq.upm.es/noticias/2014/02/16/cursos-primavera-2014-aplicaciones-informaticas-e-idiomas
…
with points, place the cutouts on the points, and finally do a SDiff operation to make the cutouts.
The biggest problem is the SDiff operation. For the above part it took about 30 minutes to run on my 3 GHz system. There is a whole other discussion here about how GH uses CPU resources; the bottom line is everything GH does is single threaded, so high-powered CPU (like my i7) doesn't help speed things up.
I'm not sure how you would generate 3D versions of calligraphic objects in GH, but perhaps you have a way to do this. All you need is the 2D outline of course.
I printed the part (several versions of it actually) using PLA. That's a standard material for 3D printing and the results came out pretty well. The part is a difficult one to print because of the way 3D printers work - the need to stop and start each extruded loop of plastic makes the edges of the cutouts less sharp than ideal. Injection molding would produce much better results, but regular people don't have access to that technology.
I see that I forgot to post links to the STL file for printing this part. Here they are:
http://www.thingiverse.com/thing:1626234
https://pinshape.com/items/22581-3d-printed-pockedlamp3…
.0004. [1 of 7] Writing simulation parameters...5. [2 of 6] No context surfaces...6. [3 of 6] Writing geometry...7. [4 of 6] Writing materials and constructions...8. [5 of 7] Writing schedules...9. [6 of 7] Writing loads and ideal air system...10. [7 of 7] Writing outputs...11. ...... idf file is successfully written to : c:\ladybug\unnamed\EnergyPlus\unnamed.idf12. 13. Analysis is running!...14. c:\ladybug\unnamed\EnergyPlus\eplusout.csv15. ......
Done! Read below for errors and warnings:
16. 17. Program Version,EnergyPlus, Version 8.2.7-777c1f8d79, YMD=2015.02.28 16:09,IDD_Version 8.2.718. 19. ** Warning ** IP: Note -- Some missing fields have been filled with defaults. See the audit output file for details.20. 21. ** Warning ** Version: in IDF="'8.2.7'" not the same as expected="8.2"22. 23. ** Warning ** ManageSizing: For a zone sizing run, there must be at least 1 Sizing:Zone input object. SimulationControl Zone Sizing option ignored.24. 25. ** Warning ** ManageSizing: For a plant sizing run, there must be at least 1 Sizing:Plant object input. SimulationControl Plant Sizing option ignored.26. 27. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=F73533B3C6894C67936B_GLZP_1228. 29. ** ~~~ ** Opening Surface creating error=F73533B3C6894C67936B_GLZP_12_GLZ_1230. 31. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=F73533B3C6894C67936B_GLZP_2532. 33. ** ~~~ ** Opening Surface creating error=F73533B3C6894C67936B_GLZP_25_GLZ_2534. 35. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=F73533B3C6894C67936B_GLZP_2836. 37. ** ~~~ ** Opening Surface creating error=F73533B3C6894C67936B_GLZP_28_GLZ_2838. 39. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_940. 41. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_9_GLZ_942. 43. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_1044. 45. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_10_GLZ_1046. 47. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_1148. 49. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_11_GLZ_1150. 51. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_1552. 53. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_15_GLZ_1554. 55. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_2456. 57. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_24_GLZ_2458. 59. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_2560. 61. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_25_GLZ_2562. 63. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_3064. 65. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_30_GLZ_3066. 67. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_3268. 69. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_32_GLZ_3270. 71. ** Severe ** GetHTSubSurfaceData: Surface Openings have too much area for base surface=4BDFD67E6D0E486796CC_GLZP_3472. 73. ** ~~~ ** Opening Surface creating error=4BDFD67E6D0E486796CC_GLZP_34_GLZ_3474. 75. ** Warning ** GetSurfaceData: Very small surface area[2.94495E-004], Surface=F73533B3C6894C67936B_GLZP_076. 77. ** Warning ** GetSurfaceData: Very small surface area[3.84753E-004], Surface=F73533B3C6894C67936B_GLZP_178. 79. ** Warning ** GetSurfaceData: Very small surface area[9.16905E-004], Surface=F73533B3C6894C67936B_GLZP_380. 81. ** Warning ** GetSurfaceData: Very small surface area[4.96186E-004], Surface=F73533B3C6894C67936B_GLZP_482. 83. ** Warning ** GetSurfaceData: Very small surface area[2.37373E-005], Surface=F73533B3C6894C67936B_GLZP_684. 85. ** Warning ** GetSurfaceData: Very small surface area[6.35824E-004], Surface=F73533B3C6894C67936B_GLZP_786. 87. ** Warning ** GetSurfaceData: Very small surface area[5.86549E-004], Surface=F73533B3C6894C67936B_GLZP_888. 89. ** Warning ** GetSurfaceData: Very small surface area[7.63765E-004], Surface=F73533B3C6894C67936B_GLZP_1090. 91. ** Severe ** GetSurfaceData: Zero or negative surface area[-8.09566E-004], Surface=F73533B3C6894C67936B_GLZP_1292. 93. ** Warning ** GetSurfaceData: Very small surface area[1.51701E-004], Surface=F73533B3C6894C67936B_GLZP_1394. 95. ** Warning ** GetSurfaceData: Very small surface area[9.29917E-004], Surface=F73533B3C6894C67936B_GLZP_1596. 97. ** Warning ** GetSurfaceData: Very small surface area[2.94451E-004], Surface=F73533B3C6894C67936B_GLZP_1698. 99. ** Warning ** GetSurfaceData: Very small surface area[8.03294E-004], Surface=F73533B3C6894C67936B_GLZP_17100. 101. ** Warning ** GetSurfaceData: Very small surface area[6.83026E-004], Surface=F73533B3C6894C67936B_GLZP_18102. 103. ** Warning ** GetSurfaceData: Very small surface area[9.29917E-004], Surface=F73533B3C6894C67936B_GLZP_20104. 105. ** Warning ** GetSurfaceData: Very small surface area[3.19851E-005], Surface=F73533B3C6894C67936B_GLZP_21106. 107. ** Warning ** GetSurfaceData: Very small surface area[7.63765E-004], Surface=F73533B3C6894C67936B_GLZP_23108. 109. ** Severe ** GetSurfaceData: Zero or negative surface area[-4.05899E-004], Surface=F73533B3C6894C67936B_GLZP_25110. 111. ** Warning ** GetSurfaceData: Very small surface area[6.35824E-004], Surface=F73533B3C6894C67936B_GLZP_27112. 113. ** Severe ** GetSurfaceData: Zero or negative surface area[-9.91146E-004], Surface=F73533B3C6894C67936B_GLZP_28114. 115. ** Warning ** GetSurfaceData: Very small surface area[2.70158E-004], Surface=F73533B3C6894C67936B_GLZP_29116. 117. ** Warning ** GetSurfaceData: Very small surface area[3.22781E-004], Surface=F73533B3C6894C67936B_GLZP_30118. 119. ** Warning ** GetSurfaceData: Very small surface area[4.67821E-004], Surface=F73533B3C6894C67936B_GLZP_33120. 121. ** Warning ** GetSurfaceData: Very small surface area[3.22737E-004], Surface=F73533B3C6894C67936B_GLZP_34122. 123. ** Warning ** GetSurfaceData: Very small surface area[2.65634E-004], Surface=4BDFD67E6D0E486796CC_GLZP_0124. 125. ** Warning ** GetSurfaceData: Very small surface area[4.70736E-004], Surface=4BDFD67E6D0E486796CC_GLZP_1126. 127. ** Warning ** GetSurfaceData: Very small surface area[3.42507E-004], Surface=4BDFD67E6D0E486796CC_GLZP_3128. 129. ** Warning ** GetSurfaceData: Very small surface area[5.89276E-004], Surface=4BDFD67E6D0E486796CC_GLZP_4130. 131. ** Warning ** GetSurfaceData: Very small surface area[1.91146E-004], Surface=4BDFD67E6D0E486796CC_GLZP_6132. 133. ** Warning ** GetSurfaceData: Very small surface area[9.71205E-004], Surface=4BDFD67E6D0E486796CC_GLZP_7134. 135. ** Warning ** GetSurfaceData: Very small surface area[4.34494E-004], Surface=4BDFD67E6D0E486796CC_GLZP_8136. 137. ** Severe ** GetSurfaceData: Zero or negative surface area[-3.60159E-004], Surface=4BDFD67E6D0E486796CC_GLZP_9138. 139. ** Severe ** GetSurfaceData: Zero or negative surface area[-1.11946E-004], Surface=4BDFD67E6D0E486796CC_GLZP_10140. 141. ** Severe ** GetSurfaceData: Zero or negative surface area[-3.41257E-004], Surface=4BDFD67E6D0E486796CC_GLZP_11142. 143. ** Severe ** GetSurfaceData: Zero or negative surface area[-8.21483E-005], Surface=4BDFD67E6D0E486796CC_GLZP_15144. 145. ** Warning ** GetSurfaceData: Very small surface area[2.65716E-004], Surface=4BDFD67E6D0E486796CC_GLZP_16146. 147. ** Warning ** GetSurfaceData: Very small surface area[4.84044E-004], Surface=4BDFD67E6D0E486796CC_GLZP_17148. 149. ** Warning ** GetSurfaceData: Very small surface area[7.12297E-004], Surface=4BDFD67E6D0E486796CC_GLZP_19150. 151. ** Warning ** GetSurfaceData: Very small surface area[6.14324E-004], Surface=4BDFD67E6D0E486796CC_GLZP_22152. 153. ** Warning ** GetSurfaceData: Very small surface area[8.88887E-004], Surface=4BDFD67E6D0E486796CC_GLZP_23154. 155. ** Severe ** GetSurfaceData: Zero or negative surface area[-9.89060E-004], Surface=4BDFD67E6D0E486796CC_GLZP_24156. 157. ** Severe ** GetSurfaceData: Zero or negative surface area[-1.14849E-003], Surface=4BDFD67E6D0E486796CC_GLZP_25158. 159. ** Warning ** GetSurfaceData: Very small surface area[4.00479E-004], Surface=4BDFD67E6D0E486796CC_GLZP_27160. 161. ** Warning ** GetSurfaceData: Very small surface area[6.63061E-005], Surface=4BDFD67E6D0E486796CC_GLZP_28162. 163. ** Warning ** GetSurfaceData: Very small surface area[1.09018E-004], Surface=4BDFD67E6D0E486796CC_GLZP_29164. 165. ** Severe ** GetSurfaceData: Zero or negative surface area[-2.49326E-005], Surface=4BDFD67E6D0E486796CC_GLZP_30166. 167. ** Severe ** GetSurfaceData: Zero or negative surface area[-3.17446E-004], Surface=4BDFD67E6D0E486796CC_GLZP_32168. 169. ** Warning ** GetSurfaceData: Very small surface area[8.60686E-004], Surface=4BDFD67E6D0E486796CC_GLZP_33170. 171. ** Severe ** GetSurfaceData: Zero or negative surface area[-2.48515E-005], Surface=4BDFD67E6D0E486796CC_GLZP_34172. 173. ** Fatal ** GetSurfaceData: Errors discovered, program terminates.174. 175. ...Summary of Errors that led to program termination:176. 177. ..... Reference severe error count=24178. 179. ..... Last severe error=GetSurfaceData: Zero or negative surface area[-2.48515E-005], Surface=4BDFD67E6D0E486796CC_GLZP_34180. 181. ************* Warning: Node connection errors not checked - most system input has not been read (see previous warning).182. 183. ************* Fatal error -- final processing. Program exited before simulations began. See previous error messages.184. 185. ************* EnergyPlus Warmup Error Summary. During Warmup: 0 Warning; 0 Severe Errors.186. 187. ************* EnergyPlus Sizing Error Summary. During Sizing: 2 Warning; 0 Severe Errors.188. 189. ************* EnergyPlus Terminated--Fatal Error Detected. 41 Warning; 24 Severe Errors; Elapsed Time=00hr 00min 1.51sec190.…
regon, Eugene, OR
Scott Crawford of LMN's innovative Tech Shop has been empowering non-techie architects to explore design variations, giving lighting and energy performance feedback. For the Cleveland Medical Mart and Convention Center, the designers "painted" facade possibilities in Photoshop that were translated to parametric window patterns. The resulting patterns were optimized for building performance as well as aesthetic effect, then codified into Revit family members. Textures for adjacent wall panels were 3D printed and cast to examine aggregations. A negative was milled at full-scale for the pre-cast panels. In the Tech Shop, the team has worked with a wide variety of architectral software for modeling, fabrication, lighting, structural, wind and energy analysis. They even rigged up a Kinect movement sensor and projector to make a table work like an enormous iPad. Scott has developed great communication skills by teaching at University of Washington, where he earned both a Master of Architecture and a Master of Science in Design Computing. See more at: http://lmnts.lmnarchitects.com/ Please come see his free lecture, Friday April 20 at 5:30pm in room 206 Lawrence Hall, University of Oregon, Eugene, OR. To take his workshop on Iterative Daylight Analysis with Parametric Modeling sign up for ARCH 4/508 "Wrk GrasshoprSim Softw" (instructor of record Mark Donofrio) Saturday 9:00am-4:00pm and Sunday 9am-12:20pm, please call 541-346-4231. The workshop is $375 for undergraduate credit, $750 for graduate credit ($350 scholarships available), fees waived for faculty.…
for effectively designing with Grasshopper for Rhinoceros. We will cover concepts such as Object Attributes/Parameters, Data Types, Data Structures, and Designing with Algorithms. Specifically, this Webinar will focus on creating and manipulating both Lists and Data Trees as well as best practices for integrating Grasshopper into your Professional Workflow. We will leave plenty of time during the Webinar to discuss some of the more interesting updates to Grasshopper9.0.
This Webinar is Free and will last 2.5 hours including a 30 minute Q & A session. Registration can be found here:http://modelab.nu/?p=7162
Topics:
What is Parametric Design and When is it Useful? :: Fundamental Concepts and Essential Skills
What’s an Algorithm and How can I use one to Explore my Ideas? :: Defining and Executing Parametric Design Solutions
The Path to Success! How do we store and access Data? :: Working with Lists and Data Trees
Now what? Using Grasshopper in my Creative Workflow. :: File Layout, Organization, and Modularity
Details:
Instructors: Ronnie Parsons + Gil Akos | Partners, Studio Mode.
Participants: All experience levels are welcome. This webinar is Free but has limited enrollment. Reserve your seat now!
Software: Rhino 4 -or- Rhino5 Beta | Grasshopper 0.9.0006
Schedule: 1:30PM-4:00PM EST.
Examples of Previous Workshops.
This Webinar is generously sponsored by McNeel & Associates.…
utors
U P I A studios Mostafa R. A. Khalifa, ArchitectPhD, Architecture ITALY
Lecturer,
MSA University
Head of Architecture and Parametric Design
U P I A studios
Egypt
deadline registration Jan, 30 , 2013
http://grasshopperworkshopcairo.blogspot.it/ introduction: This workshop will introduce basic and advanced notions of Grasshopper and the methodology of parametric design and algorithmic modeling and its usage in Architecture, design, landscape, and urban scale. It is intended for professionals and students with a minimum experience in 3D Modeling.
…