to host the annual parade of Samba Schools during the Carnival festival. For the remaining 361 days of the year it stands empty and desolate as a massive dividing wall within its degraded urban context. Renovated in 2012 and now the future site for the 2016 Olympic marathon finish line and archery events, the Sambadromo is receiving renewed international attention, but it drastically needs to accommodate new types of programme and improve its connection with its surrounding context. AAVS Rio de Janeiro will explore ways to intervene within and transform the Sambadromo, with a potential focus on the VIP and Press Rooms ‘camarotes’, which were originally designed to house classrooms when Carnival was not taking place, and are now the site for over-commercialized, under-designed temporary installations during Carnival, and abandoned throughout the rest of the year. Teaching team:The teaching team will be led by Elena Manferdini, from Atelier Manferdini (www.ateliermanferdini.com), to teach and use advanced digital design and fabrication to generate iterative transformations in the creation of new micro-infrastructures. Computational and fabrication skills: The workshop will teach advanced computational design skills. A series of physical models will be built using digital fabrication techniques, such as laser-cutting and rapid-prototyping, that will be taught during the workshop. No previous digital or fabrication experience is needed. Applications: http://www.aaschool.ac.uk/STUDY/VISITING/rio http://rio.aaschool.ac.uk/2015-aa-marathon-runway-sambadromo/ or mail brazilvisitingschool@aaschool.ac.uk…
stems, wonderful)
- Michael Hansel, Techniques and Technologies in Morphogenetic Design
(a series of early articles and essays)
- Anne Save de Beaureceuil and Franklin Lee,
Articulated Ground Mediating Environment and Culture
(Students work from the AA where parametric design is linked with environmental and social strategies)
- Richard Hawkins, The Blind Watchaker
(Evolution re-created and "proved" through the computer to be linked with Galapagos)
- Janine M. Benyus, Biomimicry
(didn't read it yet but apparently really good, anyone?)
- Frei Otto: Finding Form
(a classic)
- Deleuze & Guattari: Rhizome
(another classic)
…
noji@gmail.com>) was my student, came to build the design in 1:1 scale. One AA teacher helped her with the Bend curve and used Kangarro. I simplified the script, if you need to see my project umbrella(http://www.grasshopper3d.com/forum/topics/umbrella-porject?xg_source=activity) made to study the script. Contact her that will have updated information. My email: artagent@yahoo.com
…
ceros.
Public concerné /
Architectes et designers, utilisateurs de Rhino souhaitant paramétrer Rhinocéros à l’aide de Grasshopper, programme
associant des composants et une structure de graphe interagissants avec le modèle Rhino.
Une bonne connaissance de Rhinocéros est nécessaire. La langue de la formation est le français.
Structure et Objectif de la formation /
La formation se déroule sur 3 jours : les 2 premières journées sont consacrées aux « fondamentaux » de Grasshopper
avec en préambule une introduction au design et à l’architecture paramétrique et leurs impacts dans la conception, la
création et la construction.
La troisième journée sous forme d’atelier est dédiée à l’étude de cas concrets proposés par les stagiaires, qui, quelques
jours avant la formation, pourront envoyer leurs projets par mail à info AT rhinoforyou DOT com
Les stagiaires, après la formation, pourront rester en contact avec les formateurs de HDA par le biais du blog
complexitys.com et le twitter @HDA_Paris. La durée de cette formation permettra d’atteindre une autonomie et une
bonne compréhension basée sur des exemples concrets.
3 Formules possibles /
3 jours ( Initiation+Atelier ) : du lundi 20 septembre au mercredi 22 septembre
2 jours ( Initiation ) : lundi 20 et mardi 21 septembre
1 jour ( Atelier ) : mercredi 22 septembre
Programme ind icatif des notions traitéES pendan t la formation /
Introduction à la conception Paramétrique . Rhinoscript, Grasshopper: différences et similarités . Interface
graphique de Grasshopper . Objets, Données, Listes . Opérateurs scalaires : La mathématique de
Grasshopper . Gestions des données : la logique de Grasshopper . Vecteurs, Points, Lignes, Surfaces : La
géométrie de Grasshopper . Listes, Arbres, Branches . Le dessin paramétrique: exercices divers et exemples
. Références, Bibliographie, Support de cours . Ateliers d’architecture et design paramétrique (3ème jour) .
Moda lité de la formation /
Venir avec un PC portable équipé de Rhinocéros version 4.0 SR 7 et de la dernière version du plug-in
Grasshopper (téléchargeable sur www.grasshopper3d.com).
Le coût du stage est de 350 € HT/jour par personne.
Réserver votre place dès que possible car les places sont limitées à 10 participants maximum.
Inscriptions et renseignements: Jacques Hababou, info AT rhinoforyou DOT com
Pour en savoir plus sur l’architecture paramétrique: www.complexitys.com…
bro su Grasshopper "Architettura Parametrica", co-director della AA Rome Visiting School per la Architectural Association di Londra (http://www.arturotedeschi.com/).
Il corso introdurrà il software Grasshopper, plug-in per la modellazione parametrica in Rhino. I partecipanti saranno guidati attraverso gli aspetti più importanti del programma e le principali tecniche per la programmazione visuale all’interno di Rhinoceros. Il corso è rivolto a studenti con esperienza minima nella modellazione 3D e si articolerà in lezioni teoriche ed esercitazioni. Sarà rilasciato un attestato di partecipazione.
principali argomenti: - Introduzione alla progettazione parametrica: teoria, esempi, casi studio - Grasshopper: concetti base, logica algoritmica, interfaccia grafica - Nozioni fondamentali: componenti, connessioni, data flow - Funzioni matematiche e logiche, serie, gestione dei dati - Analisi e definizione di curve e superfici - Definizione di griglie e pattern complessi - Trasformazioni geometriche - Data tree: gestione di dati complessi - Meshes e Subdivision Surfaces (Weaverbird)
GENOVA 11 > 14 APRILE 2013 programma completo ed iscrizioni…
roduced the same error.
I tried to run them again with the file already open and I got this (I imagine predictable) error:
Sorry! But the number of available CPUs on your machine is 4.
Honeybee set the number of CPUs to 4.
Grid-based Radiance simulation
The component is checking ad, as, ar and aa values. This is just to make sure that the results are accurate enough.
Good to go!
Current working directory is set to: C:\ladybug\Parametric_Shading_Wall\psw_z0.25_t.025_y.2_r90_m3_lux\gridBasedSimulation\
Failed to remove the old directory.
WindowsError(32, 'The process cannot access the file because it is being used by another process')
Failed to read the results!
rtrace: fatal - (psw_z0.25_t.025_y.2_r90_m3_lux_RAD.oct): truncated octree
rtrace: fatal - (psw_z0.25_t.025_y.2_r90_m3_lux_RAD.oct): truncated octree
rtrace: fatal - (psw_z0.25_t.025_y.2_r90_m3_lux_RAD.oct): truncated octree
rtrace: fatal - (psw_z0.25_t.025_y.2_r90_m3_lux_RAD.oct): truncated octree
Runtime error (PythonException): Failed to read the results!
rtrace: fatal - (psw_z0.25_t.025_y.2_r90_m3_lux_RAD.oct): truncated octree
rtrace: fatal - (psw_z0.25_t.025_y.2_r90_m3_lux_RAD.oct): truncated octree
rtrace: fatal - (psw_z0.25_t.025_y.2_r90_m3_lux_RAD.oct): truncated octree
rtrace: fatal - (psw_z0.25_t.025_y.2_r90_m3_lux_RAD.oct): truncated octree
Traceback:
line 336, in script
@Mostapha, if it is indeed a different issue, what do you think it could be?
Thanks again,
-Nicholas…
e surfaces (in both directions) according to an input length I set?
2. [refer to image: split surface, butt joint case]
Then can I control where the split occurs? Because if all splits happen at the same positions, the waffle would not be structural.
3. [refer to image: split surface, with gaps case]
Another situation is to control where the split occurs, but gaps are created at the split. How can I get this done? This has reference to the AA pavilion.
Files attached.
Thanks for help,
Fanny
…
ky.exe did not accept -p parameter and made empty sky.cal file.
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Edit: solved run problem, Bee did not download OpenStudioMasterTemplate.idf
Get it here: https://github.com/mostaphaRoudsari/Honeybee/issues/119
Now get empty HDR:
C:\ladybug\prox\imageBasedSimulation>rpict -i -t 10 -vtv -vp 245.129 -226.458 20 0.405 -vd -0.549 0.656 -0.518 -vu -0.332 0.397 0.855 -vh 42.862 -vv 26.991 -v l 0 -vs 0 -vl 0 -x 800 -y 600 -af prox_RAD_Perspective.amb -ps 8 -pt 0.15 -pj 0.6 -dj 0 -ds 0.5 -dt 0.5 -dc 0.25 -dr 0 -dp 64 -st 0.85 -ab 2 -ad 1024 -as 175 -ar 150 -aa 0.200 -lr 4 -lw 0.050 -av 0 0 0 prox_RAD.oct 1>prox_RAD_Perspectiv e.unf rpict: 0 rays, 0.00% after 0.0000 hours rpict: skybright`c__ladybug_skylib_cumulativeSkies_SINGAPORE_SGP_SINGAPORE_SGP_1 : undefined variable rpict: 1020 rays, 4.91% after 0.0000 hours
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Hi friends,
trying to get a cumulative sky image metric to run and encountered an issue with the image-based metrics component. It throws:
Runtime error (KeyNotFoundException): honeybee_materialLib Traceback: line 768, in main, "<string>" line 1442, in script
I guess this is some sort of setup issue on my end, or I messed up the definition? Any help appreciated.
Thanks,
Max
…
you working on a PV system which will power a domestic hot water boiler?
To answer your questions:1) Each grasshopper component (ghpython being one of those too) is using grasshopper's data matching algorithm. This algorithm takes care of complex issues which may arise from combining lists with single items, data trees with different number of items per branch and so on.I think there is a way of introducing a call to other processor's threads per each inputted surface, but this will be a very difficult job, as it will require writing a custom data matching algorithm. I do not think I am up to that task.Instead I tried to introduce the multithread only to the final part of the PVsurface component and one of its time consuming parts: calculation of sun angles, solar radiation and ac/dc power output.I attached the test file below, but sadly it didn't go well: the multithreaded version mostly runs at the same time as the regular version.I do not think I am qualified enough to answer why is that so, but I think that it may have something to do with the type of the function that the multithreading is applied to: the code is suppose to run few separate functions a couple of thousand times, and work with a couple of lists. From my experience, the multithreading works the best when a single list or two are supplied to a single function. I may be wrong on this.I am very sorry to say that I can not implement this feature.2) I am not familiar if open source PV modules database has been released.But one can always download the data for specific modules from producers websites. It can then easily be transferred to a .csv file or other text file.Ladybug Photovoltaics are based on NREL's PVWatts model.In comparison with other commercial software applications, PVWatts offers a more generalized system model, with some of the values and characteristics being assumed or embedded.The Fuentes empirical thermal model we are currently using follows the same logic: it generalizes the Module characteristics. The following characteristics are only editable: module efficiency, temperature coefficient and module mount type.It may be possible to replace Fuentes with some other, less generalized 5 parameter thermal model. But as an architect, I would definitively need help on this.
Sorry if my reply did not fulfill your expectations, and thank you for the kind words!…
r graphics get saved as 24x24 pixel images before they are put into the grasshopper application, which means the icons look like crap when you zoom in. This is the aforementioned problem that needs to be addressed in GH2. There have historically been two approaches to this issue:
Provide pixel images with several sizes.
Render vector graphics directly.
Option 1 is common for apps that do not have variable levels of zoom, such as Windows Explorer. When explorer shows file icons it either shows them in 16x16, 32x32, 48x48, 96x96, or these days, various HUGE sizes. As a result *.ico files allow you put in different images for all these target sizes. Since Grasshopper has variable zoom levels, this is not an ideal solution. Also, it requires a lot more work per icon.
Option 2 is becoming more and more popular as increased graphics speed now allows for the real-time rendering of vector graphics. Yet, you still need a renderer that knows how to draw vector geometry crisply at low sizes. All vector renderers I know just interpolate the geometry linearly and if a line happens to end up 'between pixels' it's just fuzzy.
I don't have hard and fast rules for the icons, but I try to adhere to at least these:
Keep a border of 2 pixels free around the icon content. So basically only use the inner 20x20 pixels rather than the 24x24 you're allowed. This is needed because the drop shadow needs to go there.
Only draw silhouette edges around shapes, not inner creases. Typically a 1-pixel line will do. I prefer to use a dark version of the fill colour rather than black for edges.
Loose curves can be drawn in 1 or 2 pixel thicknesses, depending on how important the curve is.
Try to avoid text in your icons (not always possible).
Stick to 1 colour family per icon, preferably per icon family. You can add highlights with another colour if you must, but too many hues make an icon hard to read (for the example the [Voronoi] icon, it has red, green and blue and it's a bit of a mess, on the other hand [Colour Wheel] has the full spectrum and seems to work quite well...).
Very roughly speaking, if there's both black and red geometry in an icon, it means the red is component input and the black is component output.
Drop shadows are pixel effects, applied to the 24x24 image. They have a blurring radius of 2 pixels, a horizontal offset of 1 pixel to the right, a vertical offset of 1 pixel to the bottom and they are 65% black.
When you use high contrast shapes (for example black edges on a light background) the anti-aliasing provided by vector renderers such as Xara or Illustrator won't be enough to make it look smooth. I'd recommend avoiding high contrast if at all possible, but if not possible then draw a 1-pixel line around the dark bits in 95% transparent black. This effectively extends the anti-aliasing range from 1.5 to 2.5 pixels and it helps make things looks smoother.
--
David Rutten
david@mcneel.com…