akes the linear regression of the Schroeder integral over 30 dB worth of decay. Whether it is T-15 or T-30, they all seek to estimate the RT, which is always always the time it takes for sound to decay 60 decibels.
The website has benchmarks, for your reference. You can find them under the 'Pachyderm' drop down menu, under 'Benchmarks'.
Your model may well require millions of rays to be accurate. It sounds like a very large space. I'm sorry if that is an unpleasant answer. Sometimes it does help to have a computer with more cores to help with this. I have gotten up to 90% processor usage on a 12 core machine before.
Arthur…
hat differ in shapes, sizes and height the facade would be a mess. Some spaces need some light while other can't have any. I would like to have full freedom of creation inside the building, to make it as functional as possible. Thats why i decided the parametric "skin" solution would be best. Since the location has industrial past (factories made of brick) i decided that brick would give interesting result.
I tried creating the definition on my own but since i lack skill in GH i got some problems (especially multiplication of bricks and the diffrence between each "level" (half a brick on y axis) caused problems for me.
I post my simple sketch explaining the idea of definition i would like to create (sorry about quality):
1 - Brep - I would like to use 25x12x6cm (classic brick) but as well experiment with diffrent shapes - like the one on the right with hole inside - that would give more light. Thats why i think the best solution would be using brep for this definition.
2- Multiplication - biggest problem for me - I don't know how tall the wall would be, what will be the final shape of Brep (brick) and that's why i would like to manipulate this with sliders as well. All the walls are flat (maybe it would be easier to use surface?). As i managed to multiply the bricks easy way i don't know how to gain control over height of the wall - for example that it is 30 bricks high, but has each second row moved on x axis by the distance of 1/2 brick. I tried using Series but with no success. Could you help me with that please?
3 - Rotation - i would like to use image sampler for that so i can "paint" where i want more sun and where i dont need it at all (black and white). The rotation has to be limited to 180 degrees as well. Obviously i didn't get here yet, but i never used image sampler so if you could give me some advice how to use component and how to create such images i would be really grateful.
4 - More of a concept thing - since the connection angles differ from 90 degrees i will have to figure out how to connect the parts of the wall at sides ;).
I would like to ask you for help with the defintion, since i am totally stuck at step 2. I post what i came up with so far. Thank you for your time and help!
PS. I post an image that is pretty similar to one of options i would like to check for my building.
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f my list.I don't understand why, but I guess I must be too young user ^^In the original list, i have a path {0;0;0;4} with two index and after the random node, {0;0;0;4} has 88 index.Items are not correct?I would have a comparable structure has the right list on my jpg (photomontage...)How I can do that?Thank you in advance
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hino Mc Neel, autore di "Architettura Parametrica - Introduzione a Grasshopper", il primo manuale su Grasshopper. I corsi PLUG IT nascono dalla volontà di promuovere le nuove tecnologie digitali di supporto alla progettazione e condividere il know-how maturato attraverso ricerca, collaborazione con i più importanti studi di architettura e pubblicazioni internazionali. Verranno introdotte le nozioni base di Grasshopper approfondendo le metodologie della progettazione parametrica e le tecniche di modellazione algoritmica per la generazione di forme complesse. Il corso è rivolto a studenti e professionisti con esperienza minima nella modellazione 3D e si articolerà in lezioni teoriche ed esercitazioni. Argomenti trattati: - Introduzione alla progettazione parametrica: teoria, esempi, casi studio - Grasshopper: concetti base, logica algoritmica, interfaccia grafica - Nozioni fondamentali: componenti, connessioni, data flow - Funzioni matematiche e logiche, serie, gestione dei dati - Analisi e definizione di curve e superfici - Definizione di griglie e pattern complessi - Trasformazioni geometriche, paneling - Attrattori, image sampler - Data tree: gestione di dati complessi - Digital fabrication: teoria ed esempi - Nesting: scomposizione di oggetti tridimensionali in sezioni piane per macchine CNC Verrà rilasciato un attestato finale. INFO E PRENOTAZIONI: http://www.arturotedeschi.com/wordpress/?p=2914…
luppo del rapporto tra informazione e geometria. Si lavorerà su sistemi ad involucro in condizioni specifiche e i partecipanti impareranno a costruire e sviluppare strutture di dati parametrici per informare geometrie ‘data-driven’ ed estrarre le informazioni rilevanti da tali modelli per il processo di costruzione.
Tutors: Arch. Andrea Graziano (Co-de-iT) Arch. Salvo Pappalardo (Studio AION_architecture)
Informazioni complete e iscrizioni...
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writing a solar-angle component, but I've never gotten around to that.
Dates are stored as 64-bit integers. Basically they count Ticks (1 tick = 100 nanoseconds, or 1 second = 10 million ticks) since midnight, January 1st, 1 AD. Formatting comes into play only when the time is represented as a String.
A wide variety of formatting flags is possible Dates, unfortunately the Grasshopper Expression language doesn't support the DateTime type, so it gets converted to Strings automatically. This makes formatting dates and times impossible. I'll probably get around to adding the type at some point, or maybe I'll make a dedicated DateTime formatter component (less work, but also less flexible).
I also do my best to interpret any string that might represent a date or a time:
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David Rutten
david@mcneel.com
Poprad, Slovakia…
catch-all phrases that pick up all of the rest of it: you have inputs, algorithms, and outputs.
It sounds like you don't necessarily want to wade into the miasma of academic reflection on the terminology, but in case you're willing to hold your nose and brave it there is some fairly interesting stuff out there. Nick's point about computation versus computerization is pretty reflective of a common mode of thinking about it. AD published a book edited by Sean Ahlquist and Achim Menges a couple years back called "Computational Design Thinking" and their introduction lays out a compelling argument for the distinction. Likewise Philip Galanter's paper "What is Generative Art? Complexity Theory as a Context for Art Theory" is a good read.
I mean, ultimately it's about semantics. If you're worried about "real, accurate meaning" the reality is you're going to have to justify the boundaries of your own definition one way or another. David is rather a wry literalist who I suspect enjoys taking the piss out of academics, particularly when they're all puffed up (and really, every event is a form of computation if you want to go there). But usage counts, and there's a growing body of work staking claim to these terms, so it's better to know how and why if you even want to ask the question.…
Added by David Stasiuk at 2:01pm on November 28, 2013
Excellent knowledge of Rhino and Adobe Creative Suite (Photoshop, Illustrator, Indesign)
* Experience in Revit is preferred * Knowledge of Grasshopper is a plus
* Excellent communication and expression skills, fluency in spoken and written English is a must
* Good team player
Please apply with the official LAVA application manager and refer to this ad:
https://lava.poolarserver.com/quicklink/pageApplicationUpload.aspx
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